Controller.csproj 3.3 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
  4. <PropertyGroup>
  5. <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
  6. <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
  7. <ProjectGuid>{E875513C-291C-4378-815E-85D7DFB8C1A9}</ProjectGuid>
  8. <OutputType>Library</OutputType>
  9. <AppDesignerFolder>Properties</AppDesignerFolder>
  10. <RootNamespace>Controller</RootNamespace>
  11. <AssemblyName>Controller</AssemblyName>
  12. <TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
  13. <FileAlignment>512</FileAlignment>
  14. <TargetFrameworkProfile>Unity Subset v3.5</TargetFrameworkProfile>
  15. </PropertyGroup>
  16. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
  17. <DebugSymbols>true</DebugSymbols>
  18. <DebugType>full</DebugType>
  19. <Optimize>false</Optimize>
  20. <OutputPath>bin\Debug\</OutputPath>
  21. <DefineConstants>DEBUG;TRACE</DefineConstants>
  22. <ErrorReport>prompt</ErrorReport>
  23. <WarningLevel>4</WarningLevel>
  24. </PropertyGroup>
  25. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
  26. <DebugType>pdbonly</DebugType>
  27. <Optimize>true</Optimize>
  28. <OutputPath>bin\Release\</OutputPath>
  29. <DefineConstants>TRACE</DefineConstants>
  30. <ErrorReport>prompt</ErrorReport>
  31. <WarningLevel>4</WarningLevel>
  32. </PropertyGroup>
  33. <ItemGroup>
  34. <Reference Include="System" />
  35. <Reference Include="System.Core" />
  36. <Reference Include="System.Xml.Linq" />
  37. <Reference Include="System.Data" />
  38. <Reference Include="System.Xml" />
  39. <Reference Include="UnityEngine, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
  40. <SpecificVersion>False</SpecificVersion>
  41. <HintPath>..\Library\UnityAssemblies\UnityEngine.dll</HintPath>
  42. </Reference>
  43. </ItemGroup>
  44. <ItemGroup>
  45. <Compile Include="Entry.cs" />
  46. <Compile Include="Properties\AssemblyInfo.cs" />
  47. </ItemGroup>
  48. <ItemGroup>
  49. <ProjectReference Include="..\Unity.CSharp.csproj">
  50. <Project>{4123f183-8f61-27ae-ea27-294dde0cc7eb}</Project>
  51. <Name>Unity.CSharp</Name>
  52. </ProjectReference>
  53. <ProjectReference Include="..\Unity.CSharp.Plugins.csproj">
  54. <Project>{1aa60596-6964-87f6-2427-6ca85bbaf27d}</Project>
  55. <Name>Unity.CSharp.Plugins</Name>
  56. </ProjectReference>
  57. </ItemGroup>
  58. <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
  59. <PropertyGroup>
  60. <PostBuildEvent>"$(SolutionDir)\CSharp60Support\Roslyn\pdb2mdb.exe" $(TargetFileName)
  61. echo f | xcopy /y $(TargetDir)Controller.dll $(SolutionDir)Assets\Res\Code\$(TargetFileName).bytes
  62. echo f | xcopy /y $(TargetDir)Controller.dll.mdb $(SolutionDir)Assets\Res\Code\$(TargetFileName).mdb.bytes</PostBuildEvent>
  63. </PropertyGroup>
  64. <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
  65. Other similar extension points exist, see Microsoft.Common.targets.
  66. <Target Name="BeforeBuild">
  67. </Target>
  68. <Target Name="AfterBuild">
  69. </Target>
  70. -->
  71. </Project>