LockStepInner_S_21001.proto 541 B

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  1. syntax = "proto3";
  2. package ET;
  3. // 请求匹配
  4. //ResponseType Match2G_Match
  5. message G2Match_Match // IActorRequest
  6. {
  7. int32 RpcId = 1;
  8. int64 Id = 2;
  9. }
  10. message Match2G_Match // IActorResponse
  11. {
  12. int32 RpcId = 1;
  13. int32 Error = 2;
  14. string Message = 3;
  15. }
  16. //ResponseType Map2Match_GetRoom
  17. message Match2Map_GetRoom // IActorRequest
  18. {
  19. int32 RpcId = 1;
  20. repeated int64 PlayerIds = 2;
  21. }
  22. message Map2Match_GetRoom // IActorResponse
  23. {
  24. int32 RpcId = 1;
  25. int32 Error = 2;
  26. string Message = 3;
  27. // 房间的instanceId
  28. int64 InstanceId = 4;
  29. }