LoadCodeHelper.cs 7.5 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.IO;
  4. using System.Reflection;
  5. using HybridCLR;
  6. using UnityEngine;
  7. namespace ET
  8. {
  9. public static class LoadCodeHelper
  10. {
  11. public static async ETTask LoadDlls()
  12. {
  13. var dlls = await DownloadAsync();
  14. LoadModel(dlls);
  15. LoadHotfix(dlls);
  16. if (Define.EnableIL2CPP)
  17. {
  18. await LoadAot();
  19. }
  20. }
  21. public static async ETTask ReLoadDlls()
  22. {
  23. var dlls = await DownloadAsync();
  24. LoadHotfix(dlls);
  25. }
  26. private static async ETTask<Dictionary<string, TextAsset>> DownloadAsync()
  27. {
  28. return await ResourcesComponent.Instance.LoadAllAssetsAsync<TextAsset>($"Assets/Bundles/Code/Unity.Model.dll.bytes");
  29. }
  30. private static async ETTask LoadAot()
  31. {
  32. Dictionary<string, TextAsset> aotDlls = await ResourcesComponent.Instance.LoadAllAssetsAsync<TextAsset>($"Assets/Bundles/AotDlls/mscorlib.dll.bytes");
  33. foreach (var kv in aotDlls)
  34. {
  35. TextAsset textAsset = kv.Value;
  36. RuntimeApi.LoadMetadataForAOTAssembly(textAsset.bytes, HomologousImageMode.SuperSet);
  37. }
  38. }
  39. private static void LoadModel(Dictionary<string, TextAsset> dlls)
  40. {
  41. bool enableDll = Resources.Load<GlobalConfig>("GlobalConfig").EnableDll;
  42. Assembly modelAssembly = null;
  43. Assembly modelViewAssembly = null;
  44. if (!Define.IsEditor)
  45. {
  46. byte[] modelAssBytes = dlls["Unity.Model.dll"].bytes;
  47. byte[] modelPdbBytes = dlls["Unity.Model.pdb"].bytes;
  48. byte[] modelViewAssBytes = dlls["Unity.ModelView.dll"].bytes;
  49. byte[] modelViewPdbBytes = dlls["Unity.ModelView.pdb"].bytes;
  50. // 如果需要测试,可替换成下面注释的代码直接加载Assets/Bundles/Code/Unity.Model.dll.bytes,但真正打包时必须使用上面的代码
  51. //modelAssBytes = File.ReadAllBytes(Path.Combine(Define.CodeDir, "Unity.Model.dll.bytes"));
  52. //modelPdbBytes = File.ReadAllBytes(Path.Combine(Define.CodeDir, "Unity.Model.pdb.bytes"));
  53. //modelViewAssBytes = File.ReadAllBytes(Path.Combine(Define.CodeDir, "Unity.ModelView.dll.bytes"));
  54. //modelViewPdbBytes = File.ReadAllBytes(Path.Combine(Define.CodeDir, "Unity.ModelView.pdb.bytes"));
  55. modelAssembly = Assembly.Load(modelAssBytes, modelPdbBytes);
  56. modelViewAssembly = Assembly.Load(modelViewAssBytes, modelViewPdbBytes);
  57. }
  58. else
  59. {
  60. if (enableDll)
  61. {
  62. byte[] modelAssBytes = File.ReadAllBytes(Path.Combine(Define.CodeDir, "Unity.Model.dll.bytes"));
  63. byte[] modelPdbBytes = File.ReadAllBytes(Path.Combine(Define.CodeDir, "Unity.Model.pdb.bytes"));
  64. byte[] modelViewAssBytes = File.ReadAllBytes(Path.Combine(Define.CodeDir, "Unity.ModelView.dll.bytes"));
  65. byte[] modelViewPdbBytes = File.ReadAllBytes(Path.Combine(Define.CodeDir, "Unity.ModelView.pdb.bytes"));
  66. modelAssembly = Assembly.Load(modelAssBytes, modelPdbBytes);
  67. modelViewAssembly = Assembly.Load(modelViewAssBytes, modelViewPdbBytes);
  68. }
  69. else
  70. {
  71. Assembly[] assemblies = AppDomain.CurrentDomain.GetAssemblies();
  72. foreach (Assembly ass in assemblies)
  73. {
  74. string name = ass.GetName().Name;
  75. if (name == "Unity.Model")
  76. {
  77. modelAssembly = ass;
  78. }
  79. else if (name == "Unity.ModelView")
  80. {
  81. modelViewAssembly = ass;
  82. }
  83. if (modelAssembly != null && modelViewAssembly != null)
  84. {
  85. break;
  86. }
  87. }
  88. }
  89. }
  90. CodeLoader.Instance.AddModel(typeof(World).Assembly, typeof(Init).Assembly, modelAssembly, modelViewAssembly);
  91. }
  92. private static void LoadHotfix(Dictionary<string, TextAsset> dlls)
  93. {
  94. bool enableDll = Resources.Load<GlobalConfig>("GlobalConfig").EnableDll;
  95. byte[] hotfixAssBytes;
  96. byte[] hotfixPdbBytes;
  97. byte[] hotfixViewAssBytes;
  98. byte[] hotfixViewPdbBytes;
  99. Assembly hotfixAssembly = null;
  100. Assembly hotfixViewAssembly = null;
  101. if (!Define.IsEditor)
  102. {
  103. hotfixAssBytes = dlls["Unity.Hotfix.dll"].bytes;
  104. hotfixPdbBytes = dlls["Unity.Hotfix.pdb"].bytes;
  105. hotfixViewAssBytes = dlls["Unity.HotfixView.dll"].bytes;
  106. hotfixViewPdbBytes = dlls["Unity.HotfixView.pdb"].bytes;
  107. // 如果需要测试,可替换成下面注释的代码直接加载Assets/Bundles/Code/Hotfix.dll.bytes,但真正打包时必须使用上面的代码
  108. //hotfixAssBytes = File.ReadAllBytes(Path.Combine(Define.CodeDir, "Unity.Hotfix.dll.bytes"));
  109. //hotfixPdbBytes = File.ReadAllBytes(Path.Combine(Define.CodeDir, "Unity.Hotfix.pdb.bytes"));
  110. //hotfixViewAssBytes = File.ReadAllBytes(Path.Combine(Define.CodeDir, "Unity.HotfixView.dll.bytes"));
  111. //hotfixViewPdbBytes = File.ReadAllBytes(Path.Combine(Define.CodeDir, "Unity.HotfixView.pdb.bytes"));
  112. hotfixAssembly = Assembly.Load(hotfixAssBytes, hotfixPdbBytes);
  113. hotfixViewAssembly = Assembly.Load(hotfixViewAssBytes, hotfixViewPdbBytes);
  114. }
  115. else
  116. {
  117. if (enableDll)
  118. {
  119. hotfixAssBytes = File.ReadAllBytes(Path.Combine(Define.CodeDir, "Unity.Hotfix.dll.bytes"));
  120. hotfixPdbBytes = File.ReadAllBytes(Path.Combine(Define.CodeDir, "Unity.Hotfix.pdb.bytes"));
  121. hotfixViewAssBytes = File.ReadAllBytes(Path.Combine(Define.CodeDir, "Unity.HotfixView.dll.bytes"));
  122. hotfixViewPdbBytes = File.ReadAllBytes(Path.Combine(Define.CodeDir, "Unity.HotfixView.pdb.bytes"));
  123. hotfixAssembly = Assembly.Load(hotfixAssBytes, hotfixPdbBytes);
  124. hotfixViewAssembly = Assembly.Load(hotfixViewAssBytes, hotfixViewPdbBytes);
  125. }
  126. else
  127. {
  128. Assembly[] assemblies = AppDomain.CurrentDomain.GetAssemblies();
  129. foreach (Assembly ass in assemblies)
  130. {
  131. string name = ass.GetName().Name;
  132. if (name == "Unity.Hotfix")
  133. {
  134. hotfixAssembly = ass;
  135. }
  136. else if (name == "Unity.HotfixView")
  137. {
  138. hotfixViewAssembly = ass;
  139. }
  140. if (hotfixAssembly != null && hotfixViewAssembly != null)
  141. {
  142. break;
  143. }
  144. }
  145. }
  146. }
  147. CodeLoader.Instance.LoadHotfix(hotfixAssembly, hotfixViewAssembly);
  148. }
  149. }
  150. }