EventSystem.cs 9.1 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using System.Reflection;
  5. namespace Model
  6. {
  7. public enum DLLType
  8. {
  9. Model,
  10. Hotfix,
  11. Editor,
  12. }
  13. public interface IObjectSystem
  14. {
  15. Type Type();
  16. void Set(object value);
  17. }
  18. public abstract class ObjectSystem<T> : IObjectSystem
  19. {
  20. private T value;
  21. protected T Get()
  22. {
  23. return value;
  24. }
  25. public void Set(object v)
  26. {
  27. this.value = (T)v;
  28. }
  29. public Type Type()
  30. {
  31. return typeof(T);
  32. }
  33. }
  34. public sealed class EventSystem
  35. {
  36. private Assembly hotfixAssembly;
  37. public Assembly HotfixAssembly
  38. {
  39. get
  40. {
  41. return this.hotfixAssembly;
  42. }
  43. set
  44. {
  45. this.hotfixAssembly = value;
  46. }
  47. }
  48. private readonly Dictionary<DLLType, Assembly> assemblies = new Dictionary<DLLType, Assembly>();
  49. private readonly Dictionary<int, List<IEvent>> allEvents = new Dictionary<int, List<IEvent>>();
  50. private readonly Dictionary<Type, IObjectSystem> disposerEvents = new Dictionary<Type, IObjectSystem>();
  51. private Queue<Disposer> updates = new Queue<Disposer>();
  52. private Queue<Disposer> updates2 = new Queue<Disposer>();
  53. private readonly Queue<Disposer> starts = new Queue<Disposer>();
  54. private Queue<Disposer> loaders = new Queue<Disposer>();
  55. private Queue<Disposer> loaders2 = new Queue<Disposer>();
  56. private Queue<Disposer> lateUpdates = new Queue<Disposer>();
  57. private Queue<Disposer> lateUpdates2 = new Queue<Disposer>();
  58. private readonly HashSet<Disposer> unique = new HashSet<Disposer>();
  59. public void LoadHotfixDll()
  60. {
  61. #if ILRuntime
  62. DllHelper.LoadHotfixAssembly();
  63. #else
  64. this.HotfixAssembly = DllHelper.LoadHotfixAssembly();
  65. #endif
  66. this.Register();
  67. this.Load();
  68. }
  69. public void Add(DLLType dllType, Assembly assembly)
  70. {
  71. this.assemblies[dllType] = assembly;
  72. this.Register();
  73. }
  74. private void Register()
  75. {
  76. Type[] types = DllHelper.GetMonoTypes();
  77. foreach (Type type in types)
  78. {
  79. object[] attrs = type.GetCustomAttributes(typeof(ObjectSystemAttribute), false);
  80. if (attrs.Length == 0)
  81. {
  82. continue;
  83. }
  84. object obj = Activator.CreateInstance(type);
  85. IObjectSystem objectSystem = obj as IObjectSystem;
  86. if (objectSystem == null)
  87. {
  88. Log.Error($"组件事件没有继承IObjectEvent: {type.Name}");
  89. continue;
  90. }
  91. this.disposerEvents[objectSystem.Type()] = objectSystem;
  92. }
  93. this.allEvents.Clear();
  94. foreach (Type type in types)
  95. {
  96. object[] attrs = type.GetCustomAttributes(typeof(EventAttribute), false);
  97. foreach (object attr in attrs)
  98. {
  99. EventAttribute aEventAttribute = (EventAttribute)attr;
  100. object obj = Activator.CreateInstance(type);
  101. IEvent iEvent = obj as IEvent;
  102. if (iEvent == null)
  103. {
  104. Log.Error($"{obj.GetType().Name} 没有继承IEvent");
  105. }
  106. this.RegisterEvent(aEventAttribute.Type, iEvent);
  107. }
  108. }
  109. }
  110. public void RegisterEvent(int eventId, IEvent e)
  111. {
  112. if (!this.allEvents.ContainsKey(eventId))
  113. {
  114. this.allEvents.Add(eventId, new List<IEvent>());
  115. }
  116. this.allEvents[eventId].Add(e);
  117. }
  118. public Assembly Get(DLLType dllType)
  119. {
  120. return this.assemblies[dllType];
  121. }
  122. public Assembly[] GetAll()
  123. {
  124. return this.assemblies.Values.ToArray();
  125. }
  126. public void Add(Disposer disposer)
  127. {
  128. IObjectSystem objectSystem;
  129. if (!this.disposerEvents.TryGetValue(disposer.GetType(), out objectSystem))
  130. {
  131. return;
  132. }
  133. if (objectSystem is ILoad)
  134. {
  135. this.loaders.Enqueue(disposer);
  136. }
  137. if (objectSystem is IUpdate)
  138. {
  139. this.updates.Enqueue(disposer);
  140. }
  141. if (objectSystem is IStart)
  142. {
  143. this.starts.Enqueue(disposer);
  144. }
  145. if (objectSystem is ILateUpdate)
  146. {
  147. this.lateUpdates.Enqueue(disposer);
  148. }
  149. }
  150. public void Awake(Disposer disposer)
  151. {
  152. this.Add(disposer);
  153. IObjectSystem objectSystem;
  154. if (!this.disposerEvents.TryGetValue(disposer.GetType(), out objectSystem))
  155. {
  156. return;
  157. }
  158. IAwake iAwake = objectSystem as IAwake;
  159. if (iAwake == null)
  160. {
  161. return;
  162. }
  163. objectSystem.Set(disposer);
  164. iAwake.Awake();
  165. }
  166. public void Awake<P1>(Disposer disposer, P1 p1)
  167. {
  168. this.Add(disposer);
  169. IObjectSystem objectSystem;
  170. if (!this.disposerEvents.TryGetValue(disposer.GetType(), out objectSystem))
  171. {
  172. return;
  173. }
  174. IAwake<P1> iAwake = objectSystem as IAwake<P1>;
  175. if (iAwake == null)
  176. {
  177. return;
  178. }
  179. objectSystem.Set(disposer);
  180. iAwake.Awake(p1);
  181. }
  182. public void Awake<P1, P2>(Disposer disposer, P1 p1, P2 p2)
  183. {
  184. this.Add(disposer);
  185. IObjectSystem objectSystem;
  186. if (!this.disposerEvents.TryGetValue(disposer.GetType(), out objectSystem))
  187. {
  188. return;
  189. }
  190. IAwake<P1, P2> iAwake = objectSystem as IAwake<P1, P2>;
  191. if (iAwake == null)
  192. {
  193. return;
  194. }
  195. objectSystem.Set(disposer);
  196. iAwake.Awake(p1, p2);
  197. }
  198. public void Awake<P1, P2, P3>(Disposer disposer, P1 p1, P2 p2, P3 p3)
  199. {
  200. this.Add(disposer);
  201. IObjectSystem objectSystem;
  202. if (!this.disposerEvents.TryGetValue(disposer.GetType(), out objectSystem))
  203. {
  204. return;
  205. }
  206. IAwake<P1, P2, P3> iAwake = objectSystem as IAwake<P1, P2, P3>;
  207. if (iAwake == null)
  208. {
  209. return;
  210. }
  211. objectSystem.Set(disposer);
  212. iAwake.Awake(p1, p2, p3);
  213. }
  214. public void Load()
  215. {
  216. unique.Clear();
  217. while (this.loaders.Count > 0)
  218. {
  219. Disposer disposer = this.loaders.Dequeue();
  220. if (disposer.Id == 0)
  221. {
  222. continue;
  223. }
  224. if (!this.unique.Add(disposer))
  225. {
  226. continue;
  227. }
  228. IObjectSystem objectSystem;
  229. if (!this.disposerEvents.TryGetValue(disposer.GetType(), out objectSystem))
  230. {
  231. continue;
  232. }
  233. this.loaders2.Enqueue(disposer);
  234. ILoad iLoad = objectSystem as ILoad;
  235. if (iLoad == null)
  236. {
  237. continue;
  238. }
  239. objectSystem.Set(disposer);
  240. try
  241. {
  242. iLoad.Load();
  243. }
  244. catch (Exception e)
  245. {
  246. Log.Error(e.ToString());
  247. }
  248. }
  249. ObjectHelper.Swap(ref this.loaders, ref this.loaders2);
  250. }
  251. private void Start()
  252. {
  253. unique.Clear();
  254. while (this.starts.Count > 0)
  255. {
  256. Disposer disposer = this.starts.Dequeue();
  257. if (!this.unique.Add(disposer))
  258. {
  259. continue;
  260. }
  261. IObjectSystem objectSystem;
  262. if (!this.disposerEvents.TryGetValue(disposer.GetType(), out objectSystem))
  263. {
  264. continue;
  265. }
  266. IStart iStart = objectSystem as IStart;
  267. if (iStart == null)
  268. {
  269. continue;
  270. }
  271. objectSystem.Set(disposer);
  272. iStart.Start();
  273. }
  274. }
  275. public void Update()
  276. {
  277. this.Start();
  278. this.unique.Clear();
  279. while (this.updates.Count > 0)
  280. {
  281. Disposer disposer = this.updates.Dequeue();
  282. if (disposer.Id == 0)
  283. {
  284. continue;
  285. }
  286. if (!this.unique.Add(disposer))
  287. {
  288. continue;
  289. }
  290. IObjectSystem objectSystem;
  291. if (!this.disposerEvents.TryGetValue(disposer.GetType(), out objectSystem))
  292. {
  293. continue;
  294. }
  295. this.updates2.Enqueue(disposer);
  296. IUpdate iUpdate = objectSystem as IUpdate;
  297. if (iUpdate == null)
  298. {
  299. continue;
  300. }
  301. objectSystem.Set(disposer);
  302. try
  303. {
  304. iUpdate.Update();
  305. }
  306. catch (Exception e)
  307. {
  308. Log.Error(e.ToString());
  309. }
  310. }
  311. ObjectHelper.Swap(ref this.updates, ref this.updates2);
  312. }
  313. public void LateUpdate()
  314. {
  315. this.unique.Clear();
  316. while (this.lateUpdates.Count > 0)
  317. {
  318. Disposer disposer = this.lateUpdates.Dequeue();
  319. if (disposer.Id == 0)
  320. {
  321. continue;
  322. }
  323. if (!this.unique.Add(disposer))
  324. {
  325. continue;
  326. }
  327. IObjectSystem objectSystem;
  328. if (!this.disposerEvents.TryGetValue(disposer.GetType(), out objectSystem))
  329. {
  330. continue;
  331. }
  332. this.lateUpdates2.Enqueue(disposer);
  333. ILateUpdate iLateUpdate = objectSystem as ILateUpdate;
  334. if (iLateUpdate == null)
  335. {
  336. continue;
  337. }
  338. objectSystem.Set(disposer);
  339. try
  340. {
  341. iLateUpdate.LateUpdate();
  342. }
  343. catch (Exception e)
  344. {
  345. Log.Error(e.ToString());
  346. }
  347. }
  348. ObjectHelper.Swap(ref this.lateUpdates, ref this.lateUpdates2);
  349. }
  350. public void Run(int type)
  351. {
  352. List<IEvent> iEvents;
  353. if (!this.allEvents.TryGetValue((int)type, out iEvents))
  354. {
  355. return;
  356. }
  357. foreach (IEvent iEvent in iEvents)
  358. {
  359. try
  360. {
  361. iEvent?.Handle();
  362. }
  363. catch (Exception e)
  364. {
  365. Log.Error(e.ToString());
  366. }
  367. }
  368. }
  369. public void Run<A>(int type, A a)
  370. {
  371. List<IEvent> iEvents;
  372. if (!this.allEvents.TryGetValue((int)type, out iEvents))
  373. {
  374. return;
  375. }
  376. foreach (IEvent iEvent in iEvents)
  377. {
  378. try
  379. {
  380. iEvent?.Handle(a);
  381. }
  382. catch (Exception e)
  383. {
  384. Log.Error(e.ToString());
  385. }
  386. }
  387. }
  388. public void Run<A, B>(int type, A a, B b)
  389. {
  390. List<IEvent> iEvents;
  391. if (!this.allEvents.TryGetValue((int)type, out iEvents))
  392. {
  393. return;
  394. }
  395. foreach (IEvent iEvent in iEvents)
  396. {
  397. try
  398. {
  399. iEvent?.Handle(a, b);
  400. }
  401. catch (Exception e)
  402. {
  403. Log.Error(e.ToString());
  404. }
  405. }
  406. }
  407. public void Run<A, B, C>(int type, A a, B b, C c)
  408. {
  409. List<IEvent> iEvents;
  410. if (!this.allEvents.TryGetValue((int)type, out iEvents))
  411. {
  412. return;
  413. }
  414. foreach (IEvent iEvent in iEvents)
  415. {
  416. try
  417. {
  418. iEvent?.Handle(a, b, c);
  419. }
  420. catch (Exception e)
  421. {
  422. Log.Error(e.ToString());
  423. }
  424. }
  425. }
  426. }
  427. }