Program.cs 2.9 KB

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  1. using System;
  2. using Base;
  3. using Model;
  4. using MongoDB.Bson;
  5. using NLog;
  6. namespace App
  7. {
  8. internal static class Program
  9. {
  10. private static void Main(string[] args)
  11. {
  12. try
  13. {
  14. Game.DisposerEventManager.Register("Model", typeof(Game).Assembly);
  15. Game.DisposerEventManager.Register("Controller", DllHelper.GetController());
  16. StartConfig startConfig = Game.Scene.AddComponent<StartConfigComponent, string[]>(args).MyConfig;
  17. IdGenerater.AppId = startConfig.AppId;
  18. LogManager.Configuration.Variables["appType"] = startConfig.AppType.ToString();
  19. LogManager.Configuration.Variables["appId"] = startConfig.AppId.ToString();
  20. Log.Info("server start........................");
  21. Unit unit = new Unit(UnitType.Hero);
  22. Log.Debug(unit.ToJson());
  23. Game.Scene.AddComponent<EventComponent>();
  24. Game.Scene.AddComponent<TimerComponent>();
  25. Game.Scene.AddComponent<MessageDispatherComponent, AppType>(startConfig.AppType);
  26. // 根据不同的AppType添加不同的组件
  27. OuterConfig outerConfig = startConfig.GetComponent<OuterConfig>();
  28. InnerConfig innerConfig = startConfig.GetComponent<InnerConfig>();
  29. ClientConfig clientConfig = startConfig.GetComponent<ClientConfig>();
  30. switch (startConfig.AppType)
  31. {
  32. case AppType.Manager:
  33. Game.Scene.AddComponent<NetInnerComponent, string, int>(innerConfig.Host, innerConfig.Port);
  34. Game.Scene.AddComponent<NetOuterComponent, string, int>(outerConfig.Host, outerConfig.Port);
  35. Game.Scene.AddComponent<AppManagerComponent>();
  36. break;
  37. case AppType.Realm:
  38. Game.Scene.AddComponent<NetInnerComponent, string, int>(innerConfig.Host, innerConfig.Port);
  39. Game.Scene.AddComponent<NetOuterComponent, string, int>(outerConfig.Host, outerConfig.Port);
  40. Game.Scene.AddComponent<RealmGateAddressComponent>();
  41. break;
  42. case AppType.Gate:
  43. Game.Scene.AddComponent<NetInnerComponent, string, int>(innerConfig.Host, innerConfig.Port);
  44. Game.Scene.AddComponent<NetOuterComponent, string, int>(outerConfig.Host, outerConfig.Port);
  45. Game.Scene.AddComponent<GateSessionKeyComponent>();
  46. break;
  47. case AppType.AllServer:
  48. Game.Scene.AddComponent<NetInnerComponent, string, int>(innerConfig.Host, innerConfig.Port);
  49. Game.Scene.AddComponent<NetOuterComponent, string, int>(outerConfig.Host, outerConfig.Port);
  50. Game.Scene.AddComponent<AppManagerComponent>();
  51. Game.Scene.AddComponent<RealmGateAddressComponent>();
  52. Game.Scene.AddComponent<GateSessionKeyComponent>();
  53. break;
  54. case AppType.Benchmark:
  55. Game.Scene.AddComponent<NetOuterComponent>();
  56. Game.Scene.AddComponent<BenchmakComponent, string>(clientConfig.Address);
  57. break;
  58. default:
  59. throw new Exception($"命令行参数没有设置正确的AppType: {startConfig.AppType}");
  60. }
  61. while (true)
  62. {
  63. Game.Update();
  64. }
  65. }
  66. catch (Exception e)
  67. {
  68. Log.Error(e.ToString());
  69. }
  70. }
  71. }
  72. }