/** * Copyright(c) Live2D Inc. All rights reserved. * * Use of this source code is governed by the Live2D Open Software license * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. */ using UnityEngine; using UnityEngine.UI; namespace Live2D.Cubism.Samples.AsyncBenchmark { /// /// Record when the frame rate falls below the set target frame rate. /// public class FrameRateUiHolder : MonoBehaviour { /// /// Enable/disable observation. /// [SerializeField] public bool HasShownFrameRate; /// /// Whether to enable total uptime. /// [SerializeField] public bool HasShownElapsedTime; /// /// Displays the frame rate and observation time when the maximum frame rate is observed. /// [SerializeField] public Text HighestFrameRateUi = null; /// /// Displays the frame rate and observation time when the minimum frame rate is observed. /// [SerializeField] public Text LowestFrameRateUi = null; /// /// UI to display total benchmark uptime. /// [SerializeField] public Text ElapsedTimeUi = null; } }