# Look At This sample demonstrates the look functionality. Looking must be set up manually, but setting it up isn't to cumbersome. You simply have to add a ``CubismLookController`` component to the model game object, and ``CubismLookParameter``s to any parameter you want to have participate in the look motion. You're model will follow any ``ICubismLookTarget`` you assign to ``CubismLookContoller.Target``.