TextureAutoSet.cs 3.5 KB

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  1. using System.IO;
  2. using UnityEditor;
  3. using UnityEngine;
  4. namespace GFGEditor
  5. {
  6. public class TextureAutoSet : EditorWindow
  7. {
  8. [MenuItem("Assets/*****设置文件夹以及子文件夹下面的图片压缩格式为ASTC", priority = 0)]
  9. static void AutoSetASTC()
  10. {
  11. string[] guidArray = Selection.assetGUIDs;
  12. foreach (var item in guidArray)
  13. {
  14. string selectFloder = AssetDatabase.GUIDToAssetPath(item);
  15. DirectoryInfo root = new DirectoryInfo(selectFloder);
  16. GetFloder(root);
  17. }
  18. }
  19. static void GetFloder(DirectoryInfo root)
  20. {
  21. GetFile(root);
  22. //查找子文件夹
  23. DirectoryInfo[] array = root.GetDirectories();
  24. //Debug.Log(root);
  25. foreach (DirectoryInfo item in array)
  26. {
  27. GetFloder(item);
  28. }
  29. }
  30. static void GetFile(DirectoryInfo root)
  31. {
  32. //DirectoryInfo root = new DirectoryInfo(path);
  33. FileInfo[] fileDic = root.GetFiles();
  34. foreach (var file in fileDic)
  35. {
  36. //sDebug.Log(file);
  37. if (!file.FullName.EndsWith(".meta"))
  38. {
  39. //Debug.Log("-------------" + file.FullName);
  40. //Debug.Log(Application.dataPath);
  41. SetPicFormat(file.FullName.Replace(Application.dataPath.Replace("Assets", ""), ""));
  42. }
  43. }
  44. }
  45. static void SetPicFormat(string path)
  46. {
  47. string onePath = GetImageProjectPath(path);
  48. Debug.Log(onePath);
  49. TextureImporter textureImporter = AssetImporter.GetAtPath(onePath) as TextureImporter;
  50. if (textureImporter == null)
  51. return;
  52. if (textureImporter.mipmapEnabled == true)
  53. {
  54. textureImporter.mipmapEnabled = false;
  55. }
  56. ChangeTextureSetting(textureImporter);
  57. }
  58. public static void ChangeTextureSetting(TextureImporter textureImporter)
  59. {
  60. ChangeIphoneSetting(textureImporter);
  61. ChangeAndroidSetting(textureImporter);
  62. textureImporter.SaveAndReimport();
  63. }
  64. static void ChangeIphoneSetting(TextureImporter textureImporter)
  65. {
  66. TextureImporterPlatformSettings settings = textureImporter.GetPlatformTextureSettings("Iphone");
  67. settings.overridden = true;
  68. settings.maxTextureSize = 2048;
  69. settings.format = TextureImporterFormat.ASTC_6x6;
  70. textureImporter.SetPlatformTextureSettings(settings);
  71. }
  72. static void ChangeAndroidSetting(TextureImporter textureImporter)
  73. {
  74. TextureImporterPlatformSettings settings = textureImporter.GetPlatformTextureSettings("Android");
  75. settings.overridden = true;
  76. settings.maxTextureSize = 2048;
  77. settings.format = TextureImporterFormat.ASTC_6x6;
  78. textureImporter.SetPlatformTextureSettings(settings);
  79. }
  80. /// <summary>
  81. /// 根据固定字符串得到资源路径
  82. /// </summary>
  83. /// <param name="fullName"></param>
  84. /// <returns></returns>
  85. static string GetImageProjectPath(string fullName)
  86. {
  87. string result = "";
  88. int index = fullName.LastIndexOf("Assets");
  89. result = fullName.Substring(index, fullName.Length - index);
  90. return result;
  91. }
  92. }
  93. }