qt_potianm2.prefab 6.8 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &5744447666110184835
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 5744447666110184834}
  12. - component: {fileID: 5744447666110184839}
  13. - component: {fileID: 5744447666110184832}
  14. - component: {fileID: 5744447666110184833}
  15. m_Layer: 0
  16. m_Name: Dragon1
  17. m_TagString: Untagged
  18. m_Icon: {fileID: 0}
  19. m_NavMeshLayer: 0
  20. m_StaticEditorFlags: 0
  21. m_IsActive: 1
  22. --- !u!4 &5744447666110184834
  23. Transform:
  24. m_ObjectHideFlags: 0
  25. m_CorrespondingSourceObject: {fileID: 0}
  26. m_PrefabInstance: {fileID: 0}
  27. m_PrefabAsset: {fileID: 0}
  28. m_GameObject: {fileID: 5744447666110184835}
  29. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  30. m_LocalPosition: {x: -0.803, y: -4.206, z: 0}
  31. m_LocalScale: {x: 8.15, y: 3.6591625, z: 3.0534284}
  32. m_Children: []
  33. m_Father: {fileID: 5744447668048710849}
  34. m_RootOrder: 0
  35. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  36. --- !u!33 &5744447666110184839
  37. MeshFilter:
  38. m_ObjectHideFlags: 0
  39. m_CorrespondingSourceObject: {fileID: 0}
  40. m_PrefabInstance: {fileID: 0}
  41. m_PrefabAsset: {fileID: 0}
  42. m_GameObject: {fileID: 5744447666110184835}
  43. m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
  44. --- !u!23 &5744447666110184832
  45. MeshRenderer:
  46. m_ObjectHideFlags: 0
  47. m_CorrespondingSourceObject: {fileID: 0}
  48. m_PrefabInstance: {fileID: 0}
  49. m_PrefabAsset: {fileID: 0}
  50. m_GameObject: {fileID: 5744447666110184835}
  51. m_Enabled: 1
  52. m_CastShadows: 1
  53. m_ReceiveShadows: 1
  54. m_DynamicOccludee: 1
  55. m_MotionVectors: 1
  56. m_LightProbeUsage: 1
  57. m_ReflectionProbeUsage: 1
  58. m_RayTracingMode: 2
  59. m_RayTraceProcedural: 0
  60. m_RenderingLayerMask: 1
  61. m_RendererPriority: 0
  62. m_Materials:
  63. - {fileID: 2100000, guid: 5b59b65f77eac56418294461a2d445b1, type: 2}
  64. m_StaticBatchInfo:
  65. firstSubMesh: 0
  66. subMeshCount: 0
  67. m_StaticBatchRoot: {fileID: 0}
  68. m_ProbeAnchor: {fileID: 0}
  69. m_LightProbeVolumeOverride: {fileID: 0}
  70. m_ScaleInLightmap: 1
  71. m_ReceiveGI: 1
  72. m_PreserveUVs: 0
  73. m_IgnoreNormalsForChartDetection: 0
  74. m_ImportantGI: 0
  75. m_StitchLightmapSeams: 1
  76. m_SelectedEditorRenderState: 3
  77. m_MinimumChartSize: 4
  78. m_AutoUVMaxDistance: 0.5
  79. m_AutoUVMaxAngle: 89
  80. m_LightmapParameters: {fileID: 0}
  81. m_SortingLayerID: 0
  82. m_SortingLayer: 0
  83. m_SortingOrder: 0
  84. m_AdditionalVertexStreams: {fileID: 0}
  85. --- !u!64 &5744447666110184833
  86. MeshCollider:
  87. m_ObjectHideFlags: 0
  88. m_CorrespondingSourceObject: {fileID: 0}
  89. m_PrefabInstance: {fileID: 0}
  90. m_PrefabAsset: {fileID: 0}
  91. m_GameObject: {fileID: 5744447666110184835}
  92. m_Material: {fileID: 0}
  93. m_IsTrigger: 0
  94. m_Enabled: 1
  95. serializedVersion: 4
  96. m_Convex: 0
  97. m_CookingOptions: 30
  98. m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
  99. --- !u!1 &5744447667726168945
  100. GameObject:
  101. m_ObjectHideFlags: 0
  102. m_CorrespondingSourceObject: {fileID: 0}
  103. m_PrefabInstance: {fileID: 0}
  104. m_PrefabAsset: {fileID: 0}
  105. serializedVersion: 6
  106. m_Component:
  107. - component: {fileID: 5744447667726168944}
  108. - component: {fileID: 5744447667726168949}
  109. - component: {fileID: 5744447667726168950}
  110. - component: {fileID: 5744447667726168951}
  111. m_Layer: 0
  112. m_Name: Dragon2
  113. m_TagString: Untagged
  114. m_Icon: {fileID: 0}
  115. m_NavMeshLayer: 0
  116. m_StaticEditorFlags: 0
  117. m_IsActive: 1
  118. --- !u!4 &5744447667726168944
  119. Transform:
  120. m_ObjectHideFlags: 0
  121. m_CorrespondingSourceObject: {fileID: 0}
  122. m_PrefabInstance: {fileID: 0}
  123. m_PrefabAsset: {fileID: 0}
  124. m_GameObject: {fileID: 5744447667726168945}
  125. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  126. m_LocalPosition: {x: -0.221, y: 1.317, z: 0}
  127. m_LocalScale: {x: 1.669181, y: 0.85094744, z: 0.6677237}
  128. m_Children: []
  129. m_Father: {fileID: 5744447668048710849}
  130. m_RootOrder: 1
  131. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  132. --- !u!33 &5744447667726168949
  133. MeshFilter:
  134. m_ObjectHideFlags: 0
  135. m_CorrespondingSourceObject: {fileID: 0}
  136. m_PrefabInstance: {fileID: 0}
  137. m_PrefabAsset: {fileID: 0}
  138. m_GameObject: {fileID: 5744447667726168945}
  139. m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
  140. --- !u!23 &5744447667726168950
  141. MeshRenderer:
  142. m_ObjectHideFlags: 0
  143. m_CorrespondingSourceObject: {fileID: 0}
  144. m_PrefabInstance: {fileID: 0}
  145. m_PrefabAsset: {fileID: 0}
  146. m_GameObject: {fileID: 5744447667726168945}
  147. m_Enabled: 1
  148. m_CastShadows: 1
  149. m_ReceiveShadows: 1
  150. m_DynamicOccludee: 1
  151. m_MotionVectors: 1
  152. m_LightProbeUsage: 1
  153. m_ReflectionProbeUsage: 1
  154. m_RayTracingMode: 2
  155. m_RayTraceProcedural: 0
  156. m_RenderingLayerMask: 1
  157. m_RendererPriority: 0
  158. m_Materials:
  159. - {fileID: 2100000, guid: 98c836e8aa10c764a91dfe94b954189b, type: 2}
  160. m_StaticBatchInfo:
  161. firstSubMesh: 0
  162. subMeshCount: 0
  163. m_StaticBatchRoot: {fileID: 0}
  164. m_ProbeAnchor: {fileID: 0}
  165. m_LightProbeVolumeOverride: {fileID: 0}
  166. m_ScaleInLightmap: 1
  167. m_ReceiveGI: 1
  168. m_PreserveUVs: 0
  169. m_IgnoreNormalsForChartDetection: 0
  170. m_ImportantGI: 0
  171. m_StitchLightmapSeams: 1
  172. m_SelectedEditorRenderState: 3
  173. m_MinimumChartSize: 4
  174. m_AutoUVMaxDistance: 0.5
  175. m_AutoUVMaxAngle: 89
  176. m_LightmapParameters: {fileID: 0}
  177. m_SortingLayerID: 0
  178. m_SortingLayer: 0
  179. m_SortingOrder: 0
  180. m_AdditionalVertexStreams: {fileID: 0}
  181. --- !u!64 &5744447667726168951
  182. MeshCollider:
  183. m_ObjectHideFlags: 0
  184. m_CorrespondingSourceObject: {fileID: 0}
  185. m_PrefabInstance: {fileID: 0}
  186. m_PrefabAsset: {fileID: 0}
  187. m_GameObject: {fileID: 5744447667726168945}
  188. m_Material: {fileID: 0}
  189. m_IsTrigger: 0
  190. m_Enabled: 1
  191. serializedVersion: 4
  192. m_Convex: 0
  193. m_CookingOptions: 30
  194. m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
  195. --- !u!1 &5744447668048710851
  196. GameObject:
  197. m_ObjectHideFlags: 0
  198. m_CorrespondingSourceObject: {fileID: 0}
  199. m_PrefabInstance: {fileID: 0}
  200. m_PrefabAsset: {fileID: 0}
  201. serializedVersion: 6
  202. m_Component:
  203. - component: {fileID: 5744447668048710849}
  204. - component: {fileID: 5744447668048710850}
  205. m_Layer: 0
  206. m_Name: qt_potianm2
  207. m_TagString: Untagged
  208. m_Icon: {fileID: 0}
  209. m_NavMeshLayer: 0
  210. m_StaticEditorFlags: 0
  211. m_IsActive: 1
  212. --- !u!4 &5744447668048710849
  213. Transform:
  214. m_ObjectHideFlags: 0
  215. m_CorrespondingSourceObject: {fileID: 0}
  216. m_PrefabInstance: {fileID: 0}
  217. m_PrefabAsset: {fileID: 0}
  218. m_GameObject: {fileID: 5744447668048710851}
  219. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  220. m_LocalPosition: {x: 0, y: 0, z: 0}
  221. m_LocalScale: {x: 1, y: 1, z: 1}
  222. m_Children:
  223. - {fileID: 5744447666110184834}
  224. - {fileID: 5744447667726168944}
  225. m_Father: {fileID: 0}
  226. m_RootOrder: 0
  227. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  228. --- !u!210 &5744447668048710850
  229. SortingGroup:
  230. m_ObjectHideFlags: 0
  231. m_CorrespondingSourceObject: {fileID: 0}
  232. m_PrefabInstance: {fileID: 0}
  233. m_PrefabAsset: {fileID: 0}
  234. m_GameObject: {fileID: 5744447668048710851}
  235. m_Enabled: 1
  236. m_SortingLayerID: 0
  237. m_SortingLayer: 0
  238. m_SortingOrder: 0