GXSJ_Text.prefab 6.5 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &107220135628538137
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 107220135628538136}
  12. - component: {fileID: 107220135628538141}
  13. - component: {fileID: 107220135628538142}
  14. - component: {fileID: 107220135628538143}
  15. m_Layer: 0
  16. m_Name: textglow
  17. m_TagString: Untagged
  18. m_Icon: {fileID: 0}
  19. m_NavMeshLayer: 0
  20. m_StaticEditorFlags: 0
  21. m_IsActive: 1
  22. --- !u!4 &107220135628538136
  23. Transform:
  24. m_ObjectHideFlags: 0
  25. m_CorrespondingSourceObject: {fileID: 0}
  26. m_PrefabInstance: {fileID: 0}
  27. m_PrefabAsset: {fileID: 0}
  28. m_GameObject: {fileID: 107220135628538137}
  29. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  30. m_LocalPosition: {x: -0.162, y: 0.04, z: -1.92}
  31. m_LocalScale: {x: 3.9936783, y: 1.0699898, z: 1.3838199}
  32. m_Children: []
  33. m_Father: {fileID: 107220136491115311}
  34. m_RootOrder: 1
  35. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  36. --- !u!33 &107220135628538141
  37. MeshFilter:
  38. m_ObjectHideFlags: 0
  39. m_CorrespondingSourceObject: {fileID: 0}
  40. m_PrefabInstance: {fileID: 0}
  41. m_PrefabAsset: {fileID: 0}
  42. m_GameObject: {fileID: 107220135628538137}
  43. m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
  44. --- !u!23 &107220135628538142
  45. MeshRenderer:
  46. m_ObjectHideFlags: 0
  47. m_CorrespondingSourceObject: {fileID: 0}
  48. m_PrefabInstance: {fileID: 0}
  49. m_PrefabAsset: {fileID: 0}
  50. m_GameObject: {fileID: 107220135628538137}
  51. m_Enabled: 1
  52. m_CastShadows: 1
  53. m_ReceiveShadows: 1
  54. m_DynamicOccludee: 1
  55. m_MotionVectors: 1
  56. m_LightProbeUsage: 1
  57. m_ReflectionProbeUsage: 1
  58. m_RayTracingMode: 2
  59. m_RayTraceProcedural: 0
  60. m_RenderingLayerMask: 1
  61. m_RendererPriority: 0
  62. m_Materials:
  63. - {fileID: 2100000, guid: 8bc47f645c0c74c4e998b1a0fc4b1a1c, type: 2}
  64. m_StaticBatchInfo:
  65. firstSubMesh: 0
  66. subMeshCount: 0
  67. m_StaticBatchRoot: {fileID: 0}
  68. m_ProbeAnchor: {fileID: 0}
  69. m_LightProbeVolumeOverride: {fileID: 0}
  70. m_ScaleInLightmap: 1
  71. m_ReceiveGI: 1
  72. m_PreserveUVs: 0
  73. m_IgnoreNormalsForChartDetection: 0
  74. m_ImportantGI: 0
  75. m_StitchLightmapSeams: 1
  76. m_SelectedEditorRenderState: 3
  77. m_MinimumChartSize: 4
  78. m_AutoUVMaxDistance: 0.5
  79. m_AutoUVMaxAngle: 89
  80. m_LightmapParameters: {fileID: 0}
  81. m_SortingLayerID: 0
  82. m_SortingLayer: 0
  83. m_SortingOrder: 0
  84. m_AdditionalVertexStreams: {fileID: 0}
  85. --- !u!64 &107220135628538143
  86. MeshCollider:
  87. m_ObjectHideFlags: 0
  88. m_CorrespondingSourceObject: {fileID: 0}
  89. m_PrefabInstance: {fileID: 0}
  90. m_PrefabAsset: {fileID: 0}
  91. m_GameObject: {fileID: 107220135628538137}
  92. m_Material: {fileID: 0}
  93. m_IsTrigger: 0
  94. m_Enabled: 1
  95. serializedVersion: 4
  96. m_Convex: 0
  97. m_CookingOptions: 30
  98. m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
  99. --- !u!1 &107220136491115304
  100. GameObject:
  101. m_ObjectHideFlags: 0
  102. m_CorrespondingSourceObject: {fileID: 0}
  103. m_PrefabInstance: {fileID: 0}
  104. m_PrefabAsset: {fileID: 0}
  105. serializedVersion: 6
  106. m_Component:
  107. - component: {fileID: 107220136491115311}
  108. - component: {fileID: 107220136491115310}
  109. m_Layer: 0
  110. m_Name: GXSJ_Text
  111. m_TagString: Untagged
  112. m_Icon: {fileID: 0}
  113. m_NavMeshLayer: 0
  114. m_StaticEditorFlags: 0
  115. m_IsActive: 1
  116. --- !u!4 &107220136491115311
  117. Transform:
  118. m_ObjectHideFlags: 0
  119. m_CorrespondingSourceObject: {fileID: 0}
  120. m_PrefabInstance: {fileID: 0}
  121. m_PrefabAsset: {fileID: 0}
  122. m_GameObject: {fileID: 107220136491115304}
  123. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  124. m_LocalPosition: {x: 0, y: 0, z: 0}
  125. m_LocalScale: {x: 1, y: 1, z: 1}
  126. m_Children:
  127. - {fileID: 107220136790070969}
  128. - {fileID: 107220135628538136}
  129. m_Father: {fileID: 0}
  130. m_RootOrder: 0
  131. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  132. --- !u!95 &107220136491115310
  133. Animator:
  134. serializedVersion: 3
  135. m_ObjectHideFlags: 0
  136. m_CorrespondingSourceObject: {fileID: 0}
  137. m_PrefabInstance: {fileID: 0}
  138. m_PrefabAsset: {fileID: 0}
  139. m_GameObject: {fileID: 107220136491115304}
  140. m_Enabled: 1
  141. m_Avatar: {fileID: 0}
  142. m_Controller: {fileID: 9100000, guid: 779dc0d4b27a0aa46b26497aceaec09b, type: 2}
  143. m_CullingMode: 0
  144. m_UpdateMode: 0
  145. m_ApplyRootMotion: 0
  146. m_LinearVelocityBlending: 0
  147. m_WarningMessage:
  148. m_HasTransformHierarchy: 1
  149. m_AllowConstantClipSamplingOptimization: 1
  150. m_KeepAnimatorControllerStateOnDisable: 0
  151. --- !u!1 &107220136790070970
  152. GameObject:
  153. m_ObjectHideFlags: 0
  154. m_CorrespondingSourceObject: {fileID: 0}
  155. m_PrefabInstance: {fileID: 0}
  156. m_PrefabAsset: {fileID: 0}
  157. serializedVersion: 6
  158. m_Component:
  159. - component: {fileID: 107220136790070969}
  160. - component: {fileID: 107220136790070968}
  161. m_Layer: 0
  162. m_Name: GXSX
  163. m_TagString: Untagged
  164. m_Icon: {fileID: 0}
  165. m_NavMeshLayer: 0
  166. m_StaticEditorFlags: 0
  167. m_IsActive: 1
  168. --- !u!4 &107220136790070969
  169. Transform:
  170. m_ObjectHideFlags: 0
  171. m_CorrespondingSourceObject: {fileID: 0}
  172. m_PrefabInstance: {fileID: 0}
  173. m_PrefabAsset: {fileID: 0}
  174. m_GameObject: {fileID: 107220136790070970}
  175. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  176. m_LocalPosition: {x: 0.036, y: -0.106, z: -0.12}
  177. m_LocalScale: {x: 1, y: 1, z: 1}
  178. m_Children: []
  179. m_Father: {fileID: 107220136491115311}
  180. m_RootOrder: 0
  181. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  182. --- !u!212 &107220136790070968
  183. SpriteRenderer:
  184. m_ObjectHideFlags: 0
  185. m_CorrespondingSourceObject: {fileID: 0}
  186. m_PrefabInstance: {fileID: 0}
  187. m_PrefabAsset: {fileID: 0}
  188. m_GameObject: {fileID: 107220136790070970}
  189. m_Enabled: 1
  190. m_CastShadows: 0
  191. m_ReceiveShadows: 0
  192. m_DynamicOccludee: 1
  193. m_MotionVectors: 1
  194. m_LightProbeUsage: 1
  195. m_ReflectionProbeUsage: 1
  196. m_RayTracingMode: 0
  197. m_RayTraceProcedural: 0
  198. m_RenderingLayerMask: 1
  199. m_RendererPriority: 0
  200. m_Materials:
  201. - {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
  202. m_StaticBatchInfo:
  203. firstSubMesh: 0
  204. subMeshCount: 0
  205. m_StaticBatchRoot: {fileID: 0}
  206. m_ProbeAnchor: {fileID: 0}
  207. m_LightProbeVolumeOverride: {fileID: 0}
  208. m_ScaleInLightmap: 1
  209. m_ReceiveGI: 1
  210. m_PreserveUVs: 0
  211. m_IgnoreNormalsForChartDetection: 0
  212. m_ImportantGI: 0
  213. m_StitchLightmapSeams: 1
  214. m_SelectedEditorRenderState: 0
  215. m_MinimumChartSize: 4
  216. m_AutoUVMaxDistance: 0.5
  217. m_AutoUVMaxAngle: 89
  218. m_LightmapParameters: {fileID: 0}
  219. m_SortingLayerID: 0
  220. m_SortingLayer: 0
  221. m_SortingOrder: 0
  222. m_Sprite: {fileID: 21300000, guid: c33fa6d2e45efc9408e7d092f19659e0, type: 3}
  223. m_Color: {r: 1, g: 1, b: 1, a: 1}
  224. m_FlipX: 0
  225. m_FlipY: 0
  226. m_DrawMode: 0
  227. m_Size: {x: 4.33, y: 1.61}
  228. m_AdaptiveModeThreshold: 0.5
  229. m_SpriteTileMode: 0
  230. m_WasSpriteAssigned: 1
  231. m_MaskInteraction: 0
  232. m_SpriteSortPoint: 0