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- /**
- * Copyright(c) Live2D Inc. All rights reserved.
- *
- * Use of this source code is governed by the Live2D Open Software license
- * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html.
- */
- using UnityEditor;
- using Object = UnityEngine.Object;
- namespace Live2D.Cubism.Editor.Importers
- {
- /// <summary>
- /// Provides helper methods for working with Unity assets.
- /// </summary>
- internal static class AssetGuid
- {
- /// <summary>
- /// Loads an asset by Guid.
- /// </summary>
- /// <typeparam name="T">The type of asset to load.</typeparam>
- /// <param name="guid">The guid to query for.</param>
- /// <returns>The loaded asset on </returns>
- public static T LoadAsset<T>(string guid) where T : Object
- {
- return AssetDatabase.LoadAssetAtPath<T>(AssetDatabase.GUIDToAssetPath(guid));
- }
- /// <summary>
- /// Gets the Guid of an asset.
- /// </summary>
- /// <param name="asset"></param>
- /// <returns></returns>
- public static string GetGuid<T>(T asset) where T : Object
- {
- return AssetDatabase.AssetPathToGUID(AssetDatabase.GetAssetPath(asset));
- }
- }
- }
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