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- /**
- * Copyright(c) Live2D Inc. All rights reserved.
- *
- * Use of this source code is governed by the Live2D Open Software license
- * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html.
- */
- using System.IO;
- using UnityEditor;
- using UnityEngine;
- namespace Live2D.Cubism.Editor.OriginalWorkflow
- {
- /// <summary>
- /// ScriptableObject to save cubism original workflow setting.
- /// </summary>
- public class CubismOriginalWorkflowSettings: ScriptableObject
- {
- /// <summary>
- /// Should import as original workflow.
- /// </summary>
- [SerializeField, HideInInspector]
- public bool ShouldImportAsOriginalWorkflow = true;
- /// <summary>
- /// Should clear animation clip curves.
- /// </summary>
- [SerializeField, HideInInspector]
- public bool ShouldClearAnimationCurves = false;
- /// <summary>
- /// The cubism original workflow settings.
- /// </summary>
- /// <returns></returns>
- public static CubismOriginalWorkflowSettings OriginalWorkflowSettings
- {
- get
- {
- var setting = Resources.Load<CubismOriginalWorkflowSettings>("Live2D/Cubism/OriginalWorkflowSettings");
- if(setting == null)
- {
- setting = CreateInstance<CubismOriginalWorkflowSettings>();
- var directory = "Assets/Live2D/Cubism/Editor/Resources/Live2D/Cubism/";
- if(!Directory.Exists(directory))
- {
- Directory.CreateDirectory(directory);
- }
- AssetDatabase.CreateAsset(setting, "Assets/Live2D/Cubism/Editor/Resources/Live2D/Cubism/OriginalWorkflowSettings.asset");
- }
- return setting;
- }
- }
- }
- }
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