CubismOriginalWorkflowSettings.cs 1.8 KB

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  1. /**
  2. * Copyright(c) Live2D Inc. All rights reserved.
  3. *
  4. * Use of this source code is governed by the Live2D Open Software license
  5. * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html.
  6. */
  7. using System.IO;
  8. using UnityEditor;
  9. using UnityEngine;
  10. namespace Live2D.Cubism.Editor.OriginalWorkflow
  11. {
  12. /// <summary>
  13. /// ScriptableObject to save cubism original workflow setting.
  14. /// </summary>
  15. public class CubismOriginalWorkflowSettings: ScriptableObject
  16. {
  17. /// <summary>
  18. /// Should import as original workflow.
  19. /// </summary>
  20. [SerializeField, HideInInspector]
  21. public bool ShouldImportAsOriginalWorkflow = true;
  22. /// <summary>
  23. /// Should clear animation clip curves.
  24. /// </summary>
  25. [SerializeField, HideInInspector]
  26. public bool ShouldClearAnimationCurves = false;
  27. /// <summary>
  28. /// The cubism original workflow settings.
  29. /// </summary>
  30. /// <returns></returns>
  31. public static CubismOriginalWorkflowSettings OriginalWorkflowSettings
  32. {
  33. get
  34. {
  35. var setting = Resources.Load<CubismOriginalWorkflowSettings>("Live2D/Cubism/OriginalWorkflowSettings");
  36. if(setting == null)
  37. {
  38. setting = CreateInstance<CubismOriginalWorkflowSettings>();
  39. var directory = "Assets/Live2D/Cubism/Editor/Resources/Live2D/Cubism/";
  40. if(!Directory.Exists(directory))
  41. {
  42. Directory.CreateDirectory(directory);
  43. }
  44. AssetDatabase.CreateAsset(setting, "Assets/Live2D/Cubism/Editor/Resources/Live2D/Cubism/OriginalWorkflowSettings.asset");
  45. }
  46. return setting;
  47. }
  48. }
  49. }
  50. }