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- /**
- * Copyright(c) Live2D Inc. All rights reserved.
- *
- * Use of this source code is governed by the Live2D Open Software license
- * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html.
- */
- using UnityEngine;
- using UnityEngine.UI;
- namespace Live2D.Cubism.Samples.AsyncBenchmark
- {
- /// <summary>
- /// Measures Fps for on-screen display.
- /// </summary>
- public sealed class FpsCounter : MonoBehaviour
- {
- /// <summary>
- /// UI component representing current model count.
- /// </summary>
- [SerializeField]
- public Text FpsUi;
- /// <summary>
- /// Frame rate propertie to get from external sources.
- /// </summary>
- public float Fps { get; private set; }
- /// <summary>
- /// Time for FPS calculation.
- /// </summary>
- private float DeltaTime { get; set; }
- #region Unity Event Handling
- /// <summary>
- /// Called by Unity. Initializes fields.
- /// </summary>
- private void Update()
- {
- // Update delta time.
- DeltaTime += (Time.deltaTime - DeltaTime) * 0.1f;
- // Compute FPS and update UI.
- var fps = 1.0f / DeltaTime;
- // Save the value to the property.
- Fps = fps;
- FpsUi.text = string.Format("({0:0.} fps)", fps);
- }
- #endregion
- }
- }
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