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- /**
- * Copyright(c) Live2D Inc. All rights reserved.
- *
- * Use of this source code is governed by the Live2D Open Software license
- * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html.
- */
- using UnityEngine;
- namespace Live2D.Cubism.Samples.LookAt
- {
- /// <summary>
- /// Forces a <see cref="GameObject"/> to face a camera.
- /// </summary>
- public class Billboarder : MonoBehaviour
- {
- /// <summary>
- /// Camera to face.
- /// </summary>
- [SerializeField] public Camera CameraToFace;
- #region Unity Event Handling
- /// <summary>
- /// Called by Unity. Updates facing.
- /// </summary>
- private void Update()
- {
- if (CameraToFace.orthographic)
- {
- transform.LookAt(transform.position - CameraToFace.transform.forward, CameraToFace.transform.up);
- }
- else
- {
- transform.LookAt(CameraToFace.transform.position, CameraToFace.transform.up);
- }
- }
- #endregion
- }
- }
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