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- /**
- * Copyright(c) Live2D Inc. All rights reserved.
- *
- * Use of this source code is governed by the Live2D Open Software license
- * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html.
- */
- using Live2D.Cubism.Rendering.Masking;
- using UnityEngine;
- namespace Live2D.Cubism.Samples.Masking
- {
- /// <summary>
- /// Allows previewing of a <see cref="CubismMaskTexture"/> by assigning it to an attached <see cref="Renderer"/>.
- /// </summary>
- [ExecuteInEditMode, RequireComponent(typeof(Renderer))]
- public class MaskTexturePreview : MonoBehaviour
- {
- /// <summary>
- /// Mask texture to preview.
- /// </summary>
- public CubismMaskTexture MaskTexture;
- #region Unity Event Handling
- /// <summary>
- /// Called by Unity. Applies <see cref="MaskTexture"/> to attached <see cref="Renderer"/>.
- /// </summary>
- private void Start()
- {
- var material = (!Application.isEditor || Application.isPlaying)
- ? GetComponent<Renderer>().material
- : GetComponent<Renderer>().sharedMaterial;
- material.mainTexture = (Texture)MaskTexture;
- }
- #endregion
- }
- }
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