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@@ -9,8 +9,8 @@ namespace GFGGame
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public class VersionController : SingletonMonoBase<VersionController>
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{
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public const string DefaultPackage = "GameLogic";
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- string defaultHostServer = "http://127.0.0.1/CDN/Android/v1.0";
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- string fallbackHostServer = "http://127.0.0.1/CDN/Android/v1.0";
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+ string defaultHostServer = "https://gfg-client.obs.cn-north-4.myhuaweicloud.com/ResWebGlTest/WebGL/GameLogic/HostPlay";
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+ string fallbackHostServer = "https://gfg-client.obs.cn-north-4.myhuaweicloud.com/ResWebGlTest/WebGL/GameLogic/HostPlay";
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public ResourcePackage package;
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@@ -136,10 +136,8 @@ namespace GFGGame
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else if (playMode == EPlayMode.WebPlayMode)
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{
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Debug.Log("进入EPlayMode.WebPlayMode");
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- defaultHostServer = Application.streamingAssetsPath + "\\yoo\\GameLogic\\";
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- fallbackHostServer = Application.streamingAssetsPath + "\\yoo\\GameLogic\\";
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IRemoteServices remoteServices = new RemoteServices(defaultHostServer, fallbackHostServer);
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- //var webServerFileSystemParams = FileSystemParameters.CreateDefaultWebServerFileSystemParameters();
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+ var webServerFileSystemParams = FileSystemParameters.CreateDefaultWebServerFileSystemParameters();
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var webRemoteFileSystemParams = FileSystemParameters.CreateDefaultWebRemoteFileSystemParameters(remoteServices); //支持跨域下载
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var createParameters = new WebPlayModeParameters();
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//createParameters.WebServerFileSystemParameters = webServerFileSystemParams;
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