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@@ -6,9 +6,920 @@
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<component name="ChangeListManager">
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<list default="true" id="19bfabb9-fe2e-4e01-a01b-df7ac5ab759f" name="更改" comment="">
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<change beforePath="$PROJECT_DIR$/.idea/.idea.GameClient/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/.idea.GameClient/.idea/workspace.xml" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Editor/FairyGUI/UIPanelEditor.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Editor/FairyGUI/UIPanelEditor.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Controller/GameController.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Controller/GameController.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Data/PoemGalleryDataManager.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Data/PoemGalleryDataManager.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_BonusBoxDetailUI.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_BonusBoxDetailUI.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_BtnBuy.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_BtnBuy.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_BtnNormal1.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_BtnNormal1.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_BtnReceive.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_BtnReceive.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_BtnStyle000.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_BtnStyle000.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_BtnStyle006.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_BtnStyle006.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_Button16.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_Button16.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_Button18.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_Button18.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_Button19.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_Button19.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_Button2.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_Button2.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_Button21.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_Button21.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_Button22.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_Button22.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_Button24.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_Button24.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_Button3.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_Button3.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ButtonApproach.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ButtonApproach.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ButtonInValueBar.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ButtonInValueBar.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_BuyConfirmUI.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_BuyConfirmUI.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_BuyCountUI.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_BuyCountUI.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_BuyTipsUI.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_BuyTipsUI.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComBg000.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComBg000.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComBg001.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComBg001.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComCardMask.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComCardMask.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComContent.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComContent.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComCost.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComCost.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComCostCurrency.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComCostCurrency.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComCostCurrencyWithHas.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComCostCurrencyWithHas.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComCurSupplyItem.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComCurSupplyItem.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComDiscount.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComDiscount.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComDodgeStar.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComDodgeStar.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComFilterType.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComFilterType.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComFunctionOpen.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComFunctionOpen.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComGouMaiGetText.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComGouMaiGetText.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComHead.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComHead.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComHead1.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComHead1.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComHead2.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComHead2.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComHeadIcon.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComHeadIcon.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComHeadLv.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComHeadLv.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComHeadLv1.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComHeadLv1.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComHeadWithLv.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComHeadWithLv.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComHeadWithLv1.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComHeadWithLv1.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComHeadWithLv2.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComHeadWithLv2.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComHead_new.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComHead_new.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComItem.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComItem.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComItem000.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComItem000.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComLeftGiftBox.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComLeftGiftBox.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComRedDot.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComRedDot.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComRewardList.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComRewardList.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComScaleList.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComScaleList.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComSpecialOfferGiftBoxItem.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComSpecialOfferGiftBoxItem.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComStar.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComStar.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComTag.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComTag.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComTipsApproach.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComTipsApproach.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComTipsBase.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComTipsBase.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComTitle.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComTitle.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComTopTitle.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComTopTitle.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_CompFlower.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_CompFlower.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_Component1.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_Component1.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_Component2.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_Component2.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComponentValueBar.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComponentValueBar.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_DressUpItemTips.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_DressUpItemTips.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_FunctionOpenUI.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_FunctionOpenUI.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_GetSuitItemUI.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_GetSuitItemUI.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_GoodsItemTips.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_GoodsItemTips.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ItemExchangeUI.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ItemExchangeUI.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ListCardItem.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ListCardItem.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ListLevelItem.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ListLevelItem.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ListScoreItem.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ListScoreItem.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ListScoreItem2.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ListScoreItem2.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ListSourceItem.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ListSourceItem.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ListTagItem.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ListTagItem.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_RewardIconYellow.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_RewardIconYellow.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_RewardPreviewUI.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_RewardPreviewUI.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_RewardUI.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_RewardUI.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_RuleUI.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_RuleUI.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_SuitItemUI.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_SuitItemUI.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_SuitPartsDetailUI.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_SuitPartsDetailUI.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_TaskListItem.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_TaskListItem.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_holderBg.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_holderBg.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Game.HotUpdate.asmdef" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Game.HotUpdate.asmdef" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Platform/QDJGameManager.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Platform/QDJGameManager.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/YooAsset/Runtime/PackageSystem/ResourcePackage.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/YooAsset/Runtime/PackageSystem/ResourcePackage.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/ServerProxy/PoemGallerySProxy.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/ServerProxy/PoemGallerySProxy.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/UGUI/UGUIManager.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/UGUI/UGUIManager.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/CommonGame/RewardView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/CommonGame/RewardView.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/ThirdParty/Live2D/Cubism/Rendering/Masking/CubismMaskRenderer.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/ThirdParty/Live2D/Cubism/Rendering/Masking/CubismMaskRenderer.cs.meta" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/ThirdParty/Live2D/Cubism/Rendering/Masking/CubismMaskRendererExtensionMethods.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/ThirdParty/Live2D/Cubism/Rendering/Masking/CubismMaskRendererExtensionMethods.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/ThirdParty/Live2D/Cubism/Rendering/Masking/CubismMaskRendererExtensionMethods.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/ThirdParty/Live2D/Cubism/Rendering/Masking/CubismMaskRendererExtensionMethods.cs.meta" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/ThirdParty/Live2D/Cubism/Rendering/Masking/CubismMaskTexture.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/ThirdParty/Live2D/Cubism/Rendering/Masking/CubismMaskTexture.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/ThirdParty/Live2D/Cubism/Rendering/Masking/CubismMaskTexture.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/ThirdParty/Live2D/Cubism/Rendering/Masking/CubismMaskTexture.cs.meta" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/ThirdParty/Live2D/Cubism/Rendering/Masking/CubismMaskTile.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/ThirdParty/Live2D/Cubism/Rendering/Masking/CubismMaskTile.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/ThirdParty/Live2D/Cubism/Rendering/Masking/CubismMaskTile.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/ThirdParty/Live2D/Cubism/Rendering/Masking/CubismMaskTile.cs.meta" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/ThirdParty/Live2D/Cubism/Rendering/Masking/CubismMaskTilePool.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/ThirdParty/Live2D/Cubism/Rendering/Masking/CubismMaskTilePool.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/ThirdParty/Live2D/Cubism/Rendering/Masking/CubismMaskTilePool.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/ThirdParty/Live2D/Cubism/Rendering/Masking/CubismMaskTilePool.cs.meta" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/ThirdParty/Live2D/Cubism/Rendering/Masking/CubismMaskTransform.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/ThirdParty/Live2D/Cubism/Rendering/Masking/CubismMaskTransform.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/ThirdParty/Live2D/Cubism/Rendering/Masking/CubismMaskTransform.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/ThirdParty/Live2D/Cubism/Rendering/Masking/CubismMaskTransform.cs.meta" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/ThirdParty/Live2D/Cubism/Rendering/Masking/ICubismMaskCommandSource.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/ThirdParty/Live2D/Cubism/Rendering/Masking/ICubismMaskCommandSource.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/ThirdParty/Live2D/Cubism/Rendering/Masking/ICubismMaskCommandSource.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/ThirdParty/Live2D/Cubism/Rendering/Masking/ICubismMaskCommandSource.cs.meta" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/ThirdParty/Live2D/Cubism/Rendering/Masking/ICubismMaskTextureCommandSource.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/ThirdParty/Live2D/Cubism/Rendering/Masking/ICubismMaskTextureCommandSource.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/ThirdParty/Live2D/Cubism/Rendering/Masking/ICubismMaskTextureCommandSource.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/ThirdParty/Live2D/Cubism/Rendering/Masking/ICubismMaskTextureCommandSource.cs.meta" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/ThirdParty/Live2D/Cubism/Rendering/Masking/IntExtensionMethods.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/ThirdParty/Live2D/Cubism/Rendering/Masking/IntExtensionMethods.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/ThirdParty/Live2D/Cubism/Rendering/Masking/IntExtensionMethods.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/ThirdParty/Live2D/Cubism/Rendering/Masking/IntExtensionMethods.cs.meta" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/ThirdParty/Live2D/Cubism/cubism-info.yml" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/ThirdParty/Live2D/Cubism/cubism-info.yml" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/ThirdParty/Live2D/Cubism/cubism-info.yml.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/ThirdParty/Live2D/Cubism/cubism-info.yml.meta" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/WebGLTemplates/MyCustomTemplate/index.html" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/WebGLTemplates/MyCustomTemplate/index.html" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/csc.rsp" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/csc.rsp" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/csc.rsp.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/csc.rsp.meta" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/mcs.rsp" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/mcs.rsp" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/mcs.rsp.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/mcs.rsp.meta" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/GameClient.sln.DotSettings.user" beforeDir="false" afterPath="$PROJECT_DIR$/GameClient.sln.DotSettings.user" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Packages/manifest.json" beforeDir="false" afterPath="$PROJECT_DIR$/Packages/manifest.json" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Packages/packages-lock.json" beforeDir="false" afterPath="$PROJECT_DIR$/Packages/packages-lock.json" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/ProjectSettings/ProjectSettings.asset" beforeDir="false" afterPath="$PROJECT_DIR$/ProjectSettings/ProjectSettings.asset" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/ProjectSettings/ProjectVersion.txt" beforeDir="false" afterPath="$PROJECT_DIR$/ProjectSettings/ProjectVersion.txt" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/ProjectSettings/boot.config" beforeDir="false" />
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</list>
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<option name="SHOW_DIALOG" value="false" />
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<option name="HIGHLIGHT_CONFLICTS" value="true" />
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@@ -23,7 +934,13 @@
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</component>
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<component name="HighlightingSettingsPerFile">
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<setting file="file://$APPLICATION_CONFIG_DIR$/resharper-host/DecompilerCache/decompiler/351e49e2a5bf4fd6beabb458ce2255f3ff600/4e/84b60bbd/Enumerable.cs" root0="FORCE_HIGHLIGHTING" />
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+ <setting file="file://$APPLICATION_CONFIG_DIR$/resharper-host/DecompilerCache/decompiler/3789ee403a53437cbb6b5d9ab6311f51573620/81/60297759/Action.cs" root0="FORCE_HIGHLIGHTING" />
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+ <setting file="file://$APPLICATION_CONFIG_DIR$/resharper-host/DecompilerCache/decompiler/683a2b31bf9142429c44f02c75dbc6c913ce00/3f/aa010310/MonoBehaviour.cs" root0="FORCE_HIGHLIGHTING" />
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<setting file="file://$APPLICATION_CONFIG_DIR$/resharper-host/DecompilerCache/decompiler/683a2b31bf9142429c44f02c75dbc6c913ce00/6d/b884eed9/Object.cs" root0="FORCE_HIGHLIGHTING" />
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+ <setting file="file://$APPLICATION_CONFIG_DIR$/resharper-host/DecompilerCache/decompiler/683a2b31bf9142429c44f02c75dbc6c913ce00/75/d87ba9d0/LogType.cs" root0="FORCE_HIGHLIGHTING" />
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+ <setting file="file://$APPLICATION_CONFIG_DIR$/resharper-host/DecompilerCache/decompiler/683a2b31bf9142429c44f02c75dbc6c913ce00/88/39e0e101/GameObject.cs" root0="FORCE_HIGHLIGHTING" />
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+ <setting file="file://$APPLICATION_CONFIG_DIR$/resharper-host/DecompilerCache/decompiler/683a2b31bf9142429c44f02c75dbc6c913ce00/f7/323a5d44/Application.cs" root0="FORCE_HIGHLIGHTING" />
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+ <setting file="file://$APPLICATION_CONFIG_DIR$/resharper-host/DecompilerCache/decompiler/695d1cc93cca45069c528c15c9fdd7493e2800/ae/712a485e/MemoryStream.cs" root0="FORCE_HIGHLIGHTING" />
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<setting file="file://$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/ExcelConfig/Partical/StoryLevelCfg.cs" root0="SKIP_HIGHLIGHTING" />
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<setting file="file://$PROJECT_DIR$/Assets/Game/Launcher/Views/Alert/Alert.cs" root0="FORCE_HIGHLIGHTING" />
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<setting file="file://$PROJECT_DIR$/Assets/Game/Launcher/Views/FullScreenTextView.cs" root0="SKIP_HIGHLIGHTING" />
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@@ -45,7 +962,7 @@
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"RunOnceActivity.ShowReadmeOnStart": "true",
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"RunOnceActivity.git.unshallow": "true",
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|
"WebServerToolWindowFactoryState": "false",
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|
- "XThreadsFramesViewSplitterKey": "0.6236111",
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|
+ "XThreadsFramesViewSplitterKey": "0.5252396",
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|
"git-widget-placeholder": "H5sdk",
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"node.js.detected.package.eslint": "true",
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"node.js.detected.package.tslint": "true",
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@@ -58,7 +975,7 @@
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}</component>
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<component name="RunManager" selected="附加到 Unity 编辑器.附加到 Unity 编辑器">
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<configuration name="启动 Unity" type="RunUnityExe" factoryName="Unity Executable">
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|
- <option name="EXE_PATH" value="E:\ruanJian\2020.3.33f1c2\Editor\Unity.exe" />
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+ <option name="EXE_PATH" value="E:\ruanJian\2022.3.0f1c1\Editor\Unity.exe" />
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|
<option name="PROGRAM_PARAMETERS" value="-projectPath D:\gfgProject\gfg_dev\0A-GFGClient\5client_webgl\Client\GameClient -debugCodeOptimization" />
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<option name="WORKING_DIRECTORY" value="D:\gfgProject\gfg_dev\0A-GFGClient\5client_webgl\Client\GameClient" />
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<option name="PASS_PARENT_ENVS" value="1" />
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@@ -69,7 +986,7 @@
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<method v="2" />
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|
</configuration>
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<configuration name="单元测试(批处理模式)" type="RunUnityExe" factoryName="Unity Executable">
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- <option name="EXE_PATH" value="E:\ruanJian\2020.3.33f1c2\Editor\Unity.exe" />
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+ <option name="EXE_PATH" value="E:\ruanJian\2022.3.0f1c1\Editor\Unity.exe" />
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|
<option name="PROGRAM_PARAMETERS" value="-runTests -batchmode -projectPath D:\gfgProject\gfg_dev\0A-GFGClient\5client_webgl\Client\GameClient -testResults Logs/results.xml -logFile Logs/Editor.log -testPlatform EditMode -debugCodeOptimization" />
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<option name="WORKING_DIRECTORY" value="D:\gfgProject\gfg_dev\0A-GFGClient\5client_webgl\Client\GameClient" />
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<option name="PASS_PARENT_ENVS" value="1" />
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@@ -79,15 +996,13 @@
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<option name="PTY_MODE" value="Auto" />
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<method v="2" />
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|
</configuration>
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- <configuration name="附加到 Unity 编辑器" type="UNITY_DEBUG_RUN_CONFIGURATION" factoryName="Unity Debug" show_console_on_std_err="false" show_console_on_std_out="false" port="50000" address="localhost" ignored-value-for-modified-check="34176">
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|
+ <configuration name="附加到 Unity 编辑器" type="UNITY_DEBUG_RUN_CONFIGURATION" factoryName="Unity Debug" show_console_on_std_err="false" show_console_on_std_out="false" port="50000" address="localhost">
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<option name="allowRunningInParallel" value="false" />
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<option name="listenPortForConnections" value="false" />
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- <option name="pid" value="34176" />
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+ <option name="pid" />
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<option name="projectPathOnTarget" />
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<option name="runtimes">
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- <list>
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- <MonoRuntime />
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- </list>
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+ <list />
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</option>
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<option name="selectedOptions">
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<list />
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@@ -125,6 +1040,12 @@
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<workItem from="1751800911301" duration="2198000" />
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<workItem from="1751831002680" duration="3915000" />
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<workItem from="1751909374445" duration="3014000" />
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+ <workItem from="1752673889439" duration="12276000" />
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+ <workItem from="1752757462885" duration="11792000" />
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+ <workItem from="1752841832689" duration="3896000" />
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+ <workItem from="1752928189525" duration="3474000" />
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+ <workItem from="1753033108821" duration="943000" />
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+ <workItem from="1753110504349" duration="1658000" />
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</task>
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|
<servers />
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</component>
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@@ -158,69 +1079,82 @@
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<option name="timeStamp" value="26" />
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</line-breakpoint>
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<line-breakpoint enabled="true" type="DotNet Breakpoints">
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- <url>file://$PROJECT_DIR$/Assets/Game/HotUpdate/Data/ScoreSystemData.cs</url>
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- <line>339</line>
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|
- <properties documentPath="D:\gfgProject\gfg_dev\0A-GFGClient\5client_webgl\Client\GameClient\Assets\Game\HotUpdate\Data\ScoreSystemData.cs" containingFunctionPresentation="方法 'GetValidSkills'">
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|
|
+ <url>file://$PROJECT_DIR$/Assets/Game/HotUpdate/Controller/LoginController.cs</url>
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|
+ <line>325</line>
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|
+ <properties documentPath="D:\gfgProject\gfg_dev\0A-GFGClient\5client_webgl\Client\GameClient\Assets\Game\HotUpdate\Controller\LoginController.cs" containingFunctionPresentation="方法 'OnLoadConfigsEnterGame'">
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<startOffsets>
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|
- <option value="12994" />
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+ <option value="13223" />
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</startOffsets>
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<endOffsets>
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- <option value="13066" />
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+ <option value="13241" />
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</endOffsets>
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</properties>
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- <option name="timeStamp" value="27" />
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+ <option name="timeStamp" value="46" />
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</line-breakpoint>
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|
<line-breakpoint enabled="true" type="DotNet Breakpoints">
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|
- <url>file://$PROJECT_DIR$/Assets/Game/HotUpdate/Controller/LoginController.cs</url>
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|
- <line>320</line>
|
|
|
- <properties documentPath="D:\gfgProject\gfg_dev\0A-GFGClient\5client_webgl\Client\GameClient\Assets\Game\HotUpdate\Controller\LoginController.cs" containingFunctionPresentation="方法 'OnLoadConfigsEnterGame'">
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|
+ <url>file://$PROJECT_DIR$/Assets/Game/HotUpdate/Views/Poem/PoemGalleryView.cs</url>
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|
|
+ <line>231</line>
|
|
|
+ <properties documentPath="D:\gfgProject\gfg_dev\0A-GFGClient\5client_webgl\Client\GameClient\Assets\Game\HotUpdate\Views\Poem\PoemGalleryView.cs" containingFunctionPresentation="方法 'OnShown'">
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|
<startOffsets>
|
|
|
- <option value="13083" />
|
|
|
+ <option value="9993" />
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|
|
</startOffsets>
|
|
|
<endOffsets>
|
|
|
- <option value="13102" />
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|
|
+ <option value="10027" />
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|
|
</endOffsets>
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|
|
</properties>
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|
|
- <option name="timeStamp" value="46" />
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|
|
+ <option name="timeStamp" value="66" />
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|
|
+ </line-breakpoint>
|
|
|
+ <line-breakpoint enabled="true" type="DotNet Breakpoints">
|
|
|
+ <url>file://$PROJECT_DIR$/Assets/Game/HotUpdate/Views/Poem/PoemGalleryView.cs</url>
|
|
|
+ <line>237</line>
|
|
|
+ <properties documentPath="D:\gfgProject\gfg_dev\0A-GFGClient\5client_webgl\Client\GameClient\Assets\Game\HotUpdate\Views\Poem\PoemGalleryView.cs" containingFunctionPresentation="方法 'OnHide'">
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|
|
+ <startOffsets>
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|
|
+ <option value="10129" />
|
|
|
+ </startOffsets>
|
|
|
+ <endOffsets>
|
|
|
+ <option value="10148" />
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|
|
+ </endOffsets>
|
|
|
+ </properties>
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|
|
+ <option name="timeStamp" value="67" />
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|
|
</line-breakpoint>
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|
|
<line-breakpoint enabled="true" type="DotNet Breakpoints">
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|
|
- <url>file://$PROJECT_DIR$/Assets/Game/HotUpdate/Views/LuckyBox/LuckyBoxBonusShowView.cs</url>
|
|
|
- <line>473</line>
|
|
|
- <properties documentPath="D:\gfgProject\gfg_dev\0A-GFGClient\5client_webgl\Client\GameClient\Assets\Game\HotUpdate\Views\LuckyBox\LuckyBoxBonusShowView.cs" containingFunctionPresentation="方法 'ShowTurnItem'">
|
|
|
+ <url>file://$PROJECT_DIR$/Assets/Game/HotUpdate/Views/Poem/PoemGalleryView.cs</url>
|
|
|
+ <line>528</line>
|
|
|
+ <properties documentPath="D:\gfgProject\gfg_dev\0A-GFGClient\5client_webgl\Client\GameClient\Assets\Game\HotUpdate\Views\Poem\PoemGalleryView.cs" containingFunctionPresentation="方法 'RenderListItem'">
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|
|
<startOffsets>
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|
|
- <option value="17355" />
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|
|
+ <option value="21674" />
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|
|
</startOffsets>
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|
<endOffsets>
|
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|
- <option value="17411" />
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|
+ <option value="21694" />
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|
|
</endOffsets>
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|
|
</properties>
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|
|
- <option name="timeStamp" value="55" />
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|
|
+ <option name="timeStamp" value="69" />
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|
|
</line-breakpoint>
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|
|
<line-breakpoint enabled="true" type="DotNet Breakpoints">
|
|
|
- <url>file://$PROJECT_DIR$/Assets/Game/HotUpdate/Views/LuckyBox/LuckyBoxBonusShowView.cs</url>
|
|
|
- <line>355</line>
|
|
|
- <properties documentPath="D:\gfgProject\gfg_dev\0A-GFGClient\5client_webgl\Client\GameClient\Assets\Game\HotUpdate\Views\LuckyBox\LuckyBoxBonusShowView.cs" containingFunctionPresentation="方法 'ClickItem'">
|
|
|
+ <url>file://$PROJECT_DIR$/Assets/Game/HotUpdate/Views/Poem/PoemGalleryView.cs</url>
|
|
|
+ <line>543</line>
|
|
|
+ <properties documentPath="D:\gfgProject\gfg_dev\0A-GFGClient\5client_webgl\Client\GameClient\Assets\Game\HotUpdate\Views\Poem\PoemGalleryView.cs" containingFunctionPresentation="方法 'RenderListItem1'">
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|
|
<startOffsets>
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|
- <option value="13419" />
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|
|
+ <option value="22125" />
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|
|
</startOffsets>
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|
<endOffsets>
|
|
|
- <option value="13476" />
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|
+ <option value="22149" />
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|
|
</endOffsets>
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|
</properties>
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|
|
- <option name="timeStamp" value="59" />
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|
|
+ <option name="timeStamp" value="70" />
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|
|
</line-breakpoint>
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|
|
<line-breakpoint enabled="true" type="DotNet Breakpoints">
|
|
|
- <url>file://$PROJECT_DIR$/Assets/Game/HotUpdate/Views/LuckyBox/LuckyBoxBonusShowView.cs</url>
|
|
|
- <line>353</line>
|
|
|
- <properties documentPath="D:\gfgProject\gfg_dev\0A-GFGClient\5client_webgl\Client\GameClient\Assets\Game\HotUpdate\Views\LuckyBox\LuckyBoxBonusShowView.cs" containingFunctionPresentation="方法 'ClickItem'">
|
|
|
+ <url>file://$PROJECT_DIR$/Assets/Game/HotUpdate/Data/PoemGalleryDataManager.cs</url>
|
|
|
+ <line>286</line>
|
|
|
+ <properties documentPath="D:\gfgProject\gfg_dev\0A-GFGClient\5client_webgl\Client\GameClient\Assets\Game\HotUpdate\Data\PoemGalleryDataManager.cs" containingFunctionPresentation="方法 'IsResulting'">
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|
<startOffsets>
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- <option value="13357" />
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|
|
+ <option value="8696" />
|
|
|
</startOffsets>
|
|
|
<endOffsets>
|
|
|
- <option value="13377" />
|
|
|
+ <option value="8821" />
|
|
|
</endOffsets>
|
|
|
</properties>
|
|
|
- <option name="timeStamp" value="60" />
|
|
|
+ <option name="timeStamp" value="90" />
|
|
|
</line-breakpoint>
|
|
|
<breakpoint enabled="true" type="DotNet_Exception_Breakpoints">
|
|
|
<properties exception="System.OperationCanceledException" breakIfHandledByOtherCode="false" displayValue="System.OperationCanceledException" />
|