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@@ -242,16 +242,7 @@ namespace GFGGame
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UI_ComProBonus.ProxyEnd();
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UI_ComProBonus.ProxyEnd();
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}
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}
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- if ((_month > dateTime.Month && _year == dateTime.Year) || _year > dateTime.Year)
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- {
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- _ui.m_list.numItems = signBonusCfgs.Count > 29 ? signBonusCfgs.Count + 1 : signBonusCfgs.Count;
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- }
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- else if (_month == dateTime.Month)
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- {
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- _ui.m_list.numItems = signBonusCfgs.Count > 29
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- ? signBonusCfgs.Count + 1 - dateTime.Day
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- : signBonusCfgs.Count - dateTime.Day + 1;
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- }
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+ _ui.m_list.numItems = signBonusCfgs.Count > 29 ? signBonusCfgs.Count + 1 : signBonusCfgs.Count;
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}
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}
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private async void OnBtnGetProBonus(EventContext context)
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private async void OnBtnGetProBonus(EventContext context)
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@@ -277,10 +268,12 @@ namespace GFGGame
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{
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{
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UI_ListSignItem item = UI_ListSignItem.Proxy(obj);
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UI_ListSignItem item = UI_ListSignItem.Proxy(obj);
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- if (_month == dateTime.Month)
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- {
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- index += dateTime.Day - 1;
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- }
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+ // 修复:移除错误的时间偏移计算
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+ // 直接使用原始索引,不再根据dateTime.Day进行偏移
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+ // if (_month == dateTime.Month)
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+ // {
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+ // index += dateTime.Day - 1;
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+ // }
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if (index == 29 && _ui.m_list.numItems > 29)
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if (index == 29 && _ui.m_list.numItems > 29)
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{
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{
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