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@@ -6,165 +6,14 @@
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<component name="ChangeListManager">
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<list default="true" id="19bfabb9-fe2e-4e01-a01b-df7ac5ab759f" name="更改" comment="">
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<change beforePath="$PROJECT_DIR$/.idea/.idea.GameClient/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/.idea.GameClient/.idea/workspace.xml" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/ExcelConfig/Partical/ActivityOpenCfgArray.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/ExcelConfig/Partical/ActivityOpenCfgArray.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/ExcelConfig/Partical/ArenaRewardCfgArrayPartical.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/ExcelConfig/Partical/ArenaRewardCfgArrayPartical.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/ExcelConfig/Partical/CollegeBoostCfgArray.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/ExcelConfig/Partical/CollegeBoostCfgArray.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/ExcelConfig/Partical/SuitCfg.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/ExcelConfig/Partical/SuitCfg.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblActivityDressCfg.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblActivityDressCfg.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblActivityLoginCfg.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblActivityLoginCfg.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblActivityOpenCfg.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblActivityOpenCfg.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblActivityRecharge2Cfg.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblActivityRecharge2Cfg.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblActivityRechargeCfg.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblActivityRechargeCfg.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblActivitySignCfg.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblActivitySignCfg.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblActivityVisitCfg.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblActivityVisitCfg.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblArenaRewardCfg.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblArenaRewardCfg.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblArenaRobotCfg.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblArenaRobotCfg.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblBattlePassCfg.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblBattlePassCfg.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblCardGameCfg.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblCardGameCfg.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblCardLvlCfg.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblCardLvlCfg.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblCardStarCfg.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblCardStarCfg.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblChapterRewardCfg.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblChapterRewardCfg.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblCollegeBoostCfg.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblCollegeBoostCfg.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblCompositeLevelbonusCfg.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblCompositeLevelbonusCfg.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblCompositebonusCfg.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblCompositebonusCfg.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblCoolDownCfg.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblCoolDownCfg.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblDailyLoginCfg.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblDailyLoginCfg.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblDailySignBonusCfg.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblDailySignBonusCfg.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblDailySignCfg.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblDailySignCfg.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblDropOutCfg.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblDropOutCfg.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblEctypeCfg.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblEctypeCfg.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblEverydaySaleCfg.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblEverydaySaleCfg.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblFieldTaskCfg.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblFieldTaskCfg.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblFilingRewardCfg.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblFilingRewardCfg.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblGrowthFundCfg.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblGrowthFundCfg.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblHuarongRoadCfg.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblHuarongRoadCfg.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblHuarongRoadGame.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblHuarongRoadGame.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblIActivityLuckybonusCfg.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblIActivityLuckybonusCfg.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblItemCfg.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblItemCfg.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblLeagueSkillCfg.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblLeagueSkillCfg.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblMerge2048Cfg.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblMerge2048Cfg.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblMerge2048GameCfg.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblMerge2048GameCfg.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblMergeGameCfg.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblMergeGameCfg.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblMonthlyCardClothesCfg.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblMonthlyCardClothesCfg.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblMonthlyCardPrivilegeCfg.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblMonthlyCardPrivilegeCfg.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblPassivitySkillCfg.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblPassivitySkillCfg.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblPickUpCfg.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblPickUpCfg.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblPickUpGameCfg.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblPickUpGameCfg.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblShopCfg.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblShopCfg.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblStoreTabCfg.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblStoreTabCfg.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblStoryChapterCfg.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblStoryChapterCfg.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblStoryDialogCfg.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblStoryDialogCfg.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblStudioCfg.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblStudioCfg.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblSuitCfg.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblSuitCfg.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblSuitFosterCfg.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblSuitFosterCfg.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblTravelLoactionCfg.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblTravelLoactionCfg.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblTravelSuitCfg.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblTravelSuitCfg.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblTurntableRewardCfg.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblTurntableRewardCfg.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Controller/GameController.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Controller/GameController.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Controller/MainController.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Controller/MainController.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Data/ActivityAfuGiftDataManager.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Data/ActivityAfuGiftDataManager.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Data/ActivityDataManager.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Data/ActivityDataManager.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Data/ActivityGlobalDataManager.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Data/ActivityGlobalDataManager.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Data/BattlePassTaskDataManager.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Data/BattlePassTaskDataManager.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Data/Cache/DropOutDataCache.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Data/Cache/DropOutDataCache.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Data/CardDataManager.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Data/CardDataManager.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Assets/PrefabManager.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Assets/PrefabManager.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Data/DailyTaskDataManager.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Data/DailyTaskDataManager.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Data/DecomposeDataManager.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Data/DecomposeDataManager.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Data/DressUpMenuItemDataManager.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Data/DressUpMenuItemDataManager.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Data/DressUpMenuSuitDataManager.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Data/DressUpMenuSuitDataManager.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Data/FightDataManager.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Data/FightDataManager.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Data/InstanceZonesDataManager.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Data/InstanceZonesDataManager.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Data/ItemDataManager.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Data/ItemDataManager.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Data/LuckyBoxDataManager.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Data/LuckyBoxDataManager.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Data/MainStoryDataManager.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Data/MainStoryDataManager.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Data/RedDotDataManager.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Data/RedDotDataManager.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Data/ScoreSystemData.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Data/ScoreSystemData.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Data/ShopDataManager.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Data/ShopDataManager.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Data/SkillDataManager.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Data/SkillDataManager.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Data/StudioDataManager.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Data/StudioDataManager.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Data/SuitFosterDatamanager.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Data/SuitFosterDatamanager.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Data/TaskDataManager.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Data/TaskDataManager.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Data/TimeTracingDataManager.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Data/TimeTracingDataManager.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_RewardUI.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_RewardUI.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/ServerProxy/ActivitySProxy.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/ServerProxy/ActivitySProxy.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/ServerProxy/ArenaSproxy.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/ServerProxy/ArenaSproxy.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/ServerProxy/StudioSProxy.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/ServerProxy/StudioSProxy.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/DressUp/DressUpObj.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/DressUp/DressUpObj.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/DressUp/DressUpObjUI.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/DressUp/DressUpObjUI.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/ServerProxy/TimeTracingSProxy.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/ServerProxy/TimeTracingSProxy.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/ServerProxy/TravelSProxy.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/ServerProxy/TravelSProxy.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/ActivityGetYuanXiao/ActivityGetYuanXiaoView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/ActivityGetYuanXiao/ActivityGetYuanXiaoView.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/ActivityHuaRongDao/ActivityHuaRongDaoView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/ActivityHuaRongDao/ActivityHuaRongDaoView.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/ActivityMainTips/ActivityZCJBChapterView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/ActivityMainTips/ActivityZCJBChapterView.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/ActivityMainTips/ActivityZCJBRewardView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/ActivityMainTips/ActivityZCJBRewardView.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/ActivityMainTips/BlindBoxRewardView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/ActivityMainTips/BlindBoxRewardView.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/ActivityMainTips/BlindBoxView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/ActivityMainTips/BlindBoxView.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/ActivityMainTips/ZGTHgiftDCTipsView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/ActivityMainTips/ZGTHgiftDCTipsView.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/ActivityThemeLuckyBox/ActivityThemeLuckyBoxBonusView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/ActivityThemeLuckyBox/ActivityThemeLuckyBoxBonusView.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/ActivityWanShiLiUI/ActivityWanShiLiView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/ActivityWanShiLiUI/ActivityWanShiLiView.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/Arena/ArenaDanRewardView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/Arena/ArenaDanRewardView.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/Card/CardFosterView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/Card/CardFosterView.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/Card/CardUpLevelView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/Card/CardUpLevelView.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/ClothingFoster/ClothingFosterView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/ClothingFoster/ClothingFosterView.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/ClothingFoster/ClothingRewardView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/ClothingFoster/ClothingRewardView.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/ClothingFoster/ClothingView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/ClothingFoster/ClothingView.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/ClothingShop/ClothingShopView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/ClothingShop/ClothingShopView.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/ClothingShop/GalleryShopView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/ClothingShop/GalleryShopView.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/ClothingSynthetic/ClothingSyntheticView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/ClothingSynthetic/ClothingSyntheticView.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/ClothingSynthetic/SuitSyntheticView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/ClothingSynthetic/SuitSyntheticView.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/CommonGame/ApproachView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/CommonGame/ApproachView.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/CommonGame/RewardView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/CommonGame/RewardView.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/DailyWelfare/DailySignView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/DailyWelfare/DailySignView.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/DailyWelfare/LimitChargeView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/DailyWelfare/LimitChargeView.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/DailyWelfare/NewLimitChargeView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/DailyWelfare/NewLimitChargeView.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/DailyWelfare/SevenDayLoginView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/DailyWelfare/SevenDayLoginView.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/EnduringGiftBox/EnduringGiftBoxView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/EnduringGiftBox/EnduringGiftBoxView.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/FieldGuide/DressUpGuideView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/FieldGuide/DressUpGuideView.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/FieldGuide/TravelShowView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/FieldGuide/TravelShowView.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/FieldWork/FieldWorkChooseCardView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/FieldWork/FieldWorkChooseCardView.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/League/LeagueSkillUpView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/League/LeagueSkillUpView.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/LuckyBox/LuckyBoxActivityView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/LuckyBox/LuckyBoxActivityView.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/MainStory/InstanceZonesController.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/MainStory/InstanceZonesController.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/MainStory/StoryCardChoose.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/MainStory/StoryCardChoose.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/MainStory/StoryChapterListView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/MainStory/StoryChapterListView.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/MainStory/StoryDialogView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/MainStory/StoryDialogView.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/MainStory/StoryLookBackView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/MainStory/StoryLookBackView.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/MiniGame/ChallengeRewardView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/MiniGame/ChallengeRewardView.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/MiniGame/FlipGameView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/MiniGame/FlipGameView.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/MiniGame/GameStartView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/MiniGame/GameStartView.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/MiniGame/ResultTipsView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/MiniGame/ResultTipsView.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/MiniGame/SyntheticRoutetipView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/MiniGame/SyntheticRoutetipView.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/MiniGame/TZFEGameCheckView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/MiniGame/TZFEGameCheckView.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/MiniGame/TZFEGameVIew.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/MiniGame/TZFEGameVIew.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/NewYearLogin/NewYearLoginView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/NewYearLogin/NewYearLoginView.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/RoleInfo/BadgeChooseView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/RoleInfo/BadgeChooseView.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/RoleInfo/ChangeHeadView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/RoleInfo/ChangeHeadView.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/RoleInfo/GMPanelView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/RoleInfo/GMPanelView.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/Store/StoreArenaView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/Store/StoreArenaView.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/Store/StoreBlackCardRewardView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/Store/StoreBlackCardRewardView.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/Store/StoreBrocadeWeavView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/Store/StoreBrocadeWeavView.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/Store/StoreExchangeView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/Store/StoreExchangeView.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/Store/StoreGiftBagAddRebateView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/Store/StoreGiftBagAddRebateView.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/Store/StoreGiftBagView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/Store/StoreGiftBagView.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/Store/StoreMonthView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/Store/StoreMonthView.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/Store/StoreZGDCView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/Store/StoreZGDCView.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/Studio/StudioActivityView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/Studio/StudioActivityView.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/Studio/StudioBuyNumView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/Studio/StudioBuyNumView.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/Studio/StudioFabricView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/Studio/StudioFabricView.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/Studio/StudioFilingRewardView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/Studio/StudioFilingRewardView.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/Studio/StudioFilingView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/Studio/StudioFilingView.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/Studio/StudioMetalView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/Studio/StudioMetalView.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/Studio/StudioPorcelainView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/Studio/StudioPorcelainView.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/Studio/StudioPropertyView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/Studio/StudioPropertyView.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/Task/BattlePassTaskView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/Task/BattlePassTaskView.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/Task/BuyBattlePassLevelView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/Task/BuyBattlePassLevelView.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/TimeTracing/TimeTracingLevelRewardView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/TimeTracing/TimeTracingLevelRewardView.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/TimeTracing/TimeTracingLevelView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/TimeTracing/TimeTracingLevelView.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/TimeTracing/TimeTracingShowView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/TimeTracing/TimeTracingShowView.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/TurnTable/TurnSpecialTipsView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/TurnTable/TurnSpecialTipsView.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/TurnTable/TurnTableView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/TurnTable/TurnTableView.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/Launcher/LauncherConfig.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/Launcher/LauncherConfig.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/ResIn/UI/CommonGame/CommonGame_fui.bytes" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/ResIn/UI/CommonGame/CommonGame_fui.bytes" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/ProjectSettings/ProjectSettings.asset" beforeDir="false" afterPath="$PROJECT_DIR$/ProjectSettings/ProjectSettings.asset" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/UserSettings/EditorUserSettings.asset" beforeDir="false" afterPath="$PROJECT_DIR$/UserSettings/EditorUserSettings.asset" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/FieldGuide/SuitShowView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/FieldGuide/SuitShowView.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/ResIn/LoginRes/LoginSkin1/SceneLogin.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/ResIn/LoginRes/LoginSkin1/SceneLogin.prefab" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/YooAsset/Runtime/YooAssetsExtension.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/YooAsset/Runtime/YooAssetsExtension.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/UserSettings/Layouts/default-2022.dwlt" beforeDir="false" afterPath="$PROJECT_DIR$/UserSettings/Layouts/default-2022.dwlt" afterDir="false" />
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</list>
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<option name="SHOW_DIALOG" value="false" />
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@@ -176,7 +25,7 @@
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<option name="firstShow" value="false" />
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</component>
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<component name="Git.Settings">
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- <option name="RECENT_GIT_ROOT_PATH" value="$PROJECT_DIR$/Assets/Game/CSShare" />
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+ <option name="RECENT_GIT_ROOT_PATH" value="$PROJECT_DIR$/.." />
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</component>
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<component name="HighlightingSettingsPerFile">
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<setting file="file://$APPLICATION_CONFIG_DIR$/resharper-host/DecompilerCache/decompiler/351e49e2a5bf4fd6beabb458ce2255f3ff600/4e/84b60bbd/Enumerable.cs" root0="FORCE_HIGHLIGHTING" />
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@@ -187,6 +36,7 @@
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<setting file="file://$APPLICATION_CONFIG_DIR$/resharper-host/DecompilerCache/decompiler/683a2b31bf9142429c44f02c75dbc6c913ce00/88/39e0e101/GameObject.cs" root0="FORCE_HIGHLIGHTING" />
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<setting file="file://$APPLICATION_CONFIG_DIR$/resharper-host/DecompilerCache/decompiler/683a2b31bf9142429c44f02c75dbc6c913ce00/f7/323a5d44/Application.cs" root0="FORCE_HIGHLIGHTING" />
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<setting file="file://$APPLICATION_CONFIG_DIR$/resharper-host/DecompilerCache/decompiler/695d1cc93cca45069c528c15c9fdd7493e2800/ae/712a485e/MemoryStream.cs" root0="FORCE_HIGHLIGHTING" />
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+ <setting file="file://$APPLICATION_CONFIG_DIR$/resharper-host/DecompilerCache/decompiler/a655008de92846458baa16d876fb23c4171c00/4e/29a91cbc/GameObject.cs" root0="SKIP_HIGHLIGHTING" />
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<setting file="file://$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/ExcelConfig/Partical/StoryLevelCfg.cs" root0="SKIP_HIGHLIGHTING" />
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<setting file="file://$PROJECT_DIR$/Assets/Game/Launcher/Views/Alert/Alert.cs" root0="FORCE_HIGHLIGHTING" />
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<setting file="file://$PROJECT_DIR$/Assets/Game/Launcher/Views/FullScreenTextView.cs" root0="SKIP_HIGHLIGHTING" />
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@@ -201,24 +51,24 @@
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<option name="hideEmptyMiddlePackages" value="true" />
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<option name="showLibraryContents" value="true" />
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</component>
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- <component name="PropertiesComponent"><![CDATA[{
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- "keyToString": {
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- "ModuleVcsDetector.initialDetectionPerformed": "true",
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- "RunOnceActivity.OpenProjectViewOnStart": "true",
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- "RunOnceActivity.ShowReadmeOnStart": "true",
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- "RunOnceActivity.git.unshallow": "true",
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- "WebServerToolWindowFactoryState": "false",
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- "XThreadsFramesViewSplitterKey": "0.5252396",
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- "git-widget-placeholder": "master",
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- "node.js.detected.package.eslint": "true",
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- "node.js.detected.package.tslint": "true",
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- "node.js.selected.package.eslint": "(autodetect)",
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|
- "node.js.selected.package.tslint": "(autodetect)",
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- "nodejs_package_manager_path": "npm",
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|
- "vue.rearranger.settings.migration": "true",
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- "附加到 Unity 编辑器.附加到 Unity 编辑器.executor": "Debug"
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+ <component name="PropertiesComponent">{
|
|
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+ "keyToString": {
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|
|
+ "ModuleVcsDetector.initialDetectionPerformed": "true",
|
|
|
+ "RunOnceActivity.OpenProjectViewOnStart": "true",
|
|
|
+ "RunOnceActivity.ShowReadmeOnStart": "true",
|
|
|
+ "RunOnceActivity.git.unshallow": "true",
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|
+ "WebServerToolWindowFactoryState": "false",
|
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|
+ "XThreadsFramesViewSplitterKey": "0.5252396",
|
|
|
+ "git-widget-placeholder": "H5sdk",
|
|
|
+ "node.js.detected.package.eslint": "true",
|
|
|
+ "node.js.detected.package.tslint": "true",
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|
|
+ "node.js.selected.package.eslint": "(autodetect)",
|
|
|
+ "node.js.selected.package.tslint": "(autodetect)",
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|
+ "nodejs_package_manager_path": "npm",
|
|
|
+ "vue.rearranger.settings.migration": "true",
|
|
|
+ "附加到 Unity 编辑器.附加到 Unity 编辑器.executor": "Debug"
|
|
|
}
|
|
|
-}]]></component>
|
|
|
+}</component>
|
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|
<component name="RunManager" selected="附加到 Unity 编辑器.附加到 Unity 编辑器">
|
|
|
<configuration name="启动 Unity" type="RunUnityExe" factoryName="Unity Executable">
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|
|
<option name="EXE_PATH" value="E:\ruanJian\2022.3.0f1c1\Editor\Unity.exe" />
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|
@@ -229,6 +79,7 @@
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<option name="ENV_FILE_PATHS" value="" />
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<option name="REDIRECT_INPUT_PATH" value="" />
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|
<option name="PTY_MODE" value="Auto" />
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|
+ <option name="MIXED_MODE_DEBUG" value="0" />
|
|
|
<method v="2" />
|
|
|
</configuration>
|
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|
<configuration name="单元测试(批处理模式)" type="RunUnityExe" factoryName="Unity Executable">
|
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|
@@ -240,6 +91,7 @@
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|
<option name="ENV_FILE_PATHS" value="" />
|
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|
<option name="REDIRECT_INPUT_PATH" value="" />
|
|
|
<option name="PTY_MODE" value="Auto" />
|
|
|
+ <option name="MIXED_MODE_DEBUG" value="0" />
|
|
|
<method v="2" />
|
|
|
</configuration>
|
|
|
<configuration name="附加到 Unity 编辑器" type="UNITY_DEBUG_RUN_CONFIGURATION" factoryName="Unity Debug" show_console_on_std_err="false" show_console_on_std_out="false" port="50000" address="localhost">
|
|
|
@@ -270,6 +122,9 @@
|
|
|
<option name="useMixedMode" value="false" />
|
|
|
<method v="2" />
|
|
|
</configuration>
|
|
|
+ <configuration name="附加到设备" type="UnityDevicePlayer" factoryName="UnityAttachToDevicePlayer">
|
|
|
+ <method v="2" />
|
|
|
+ </configuration>
|
|
|
</component>
|
|
|
<component name="SpellCheckerSettings" RuntimeDictionaries="0" Folders="0" CustomDictionaries="0" DefaultDictionary="应用程序级" UseSingleDictionary="true" transferred="true" />
|
|
|
<component name="TaskManager">
|
|
|
@@ -292,7 +147,9 @@
|
|
|
<workItem from="1753119608154" duration="1684000" />
|
|
|
<workItem from="1753281958378" duration="573000" />
|
|
|
<workItem from="1754922524276" duration="3830000" />
|
|
|
- <workItem from="1755011343842" duration="7838000" />
|
|
|
+ <workItem from="1755011343842" duration="8144000" />
|
|
|
+ <workItem from="1755094549834" duration="10346000" />
|
|
|
+ <workItem from="1756009434435" duration="786000" />
|
|
|
</task>
|
|
|
<servers />
|
|
|
</component>
|
|
|
@@ -403,6 +260,58 @@
|
|
|
</properties>
|
|
|
<option name="timeStamp" value="90" />
|
|
|
</line-breakpoint>
|
|
|
+ <line-breakpoint enabled="true" type="DotNet Breakpoints">
|
|
|
+ <url>file://$PROJECT_DIR$/Assets/Game/HotUpdate/Views/FieldGuide/SuitShowView.cs</url>
|
|
|
+ <line>20</line>
|
|
|
+ <properties documentPath="D:\gfgProject\gfg_dev\0A-GFGClient\5client_webgl\Client\GameClient\Assets\Game\HotUpdate\Views\FieldGuide\SuitShowView.cs" containingFunctionPresentation="方法 'Dispose'">
|
|
|
+ <startOffsets>
|
|
|
+ <option value="462" />
|
|
|
+ </startOffsets>
|
|
|
+ <endOffsets>
|
|
|
+ <option value="488" />
|
|
|
+ </endOffsets>
|
|
|
+ </properties>
|
|
|
+ <option name="timeStamp" value="97" />
|
|
|
+ </line-breakpoint>
|
|
|
+ <line-breakpoint enabled="true" type="DotNet Breakpoints">
|
|
|
+ <url>file://$PROJECT_DIR$/Assets/Game/HotUpdate/Views/FieldGuide/SuitShowView.cs</url>
|
|
|
+ <line>139</line>
|
|
|
+ <properties documentPath="D:\gfgProject\gfg_dev\0A-GFGClient\5client_webgl\Client\GameClient\Assets\Game\HotUpdate\Views\FieldGuide\SuitShowView.cs" containingFunctionPresentation="lambda 表达式内 方法 'UpdateSuitView'">
|
|
|
+ <startOffsets>
|
|
|
+ <option value="4070" />
|
|
|
+ </startOffsets>
|
|
|
+ <endOffsets>
|
|
|
+ <option value="4112" />
|
|
|
+ </endOffsets>
|
|
|
+ </properties>
|
|
|
+ <option name="timeStamp" value="134" />
|
|
|
+ </line-breakpoint>
|
|
|
+ <line-breakpoint enabled="true" type="DotNet Breakpoints">
|
|
|
+ <url>file://$PROJECT_DIR$/Assets/Game/HotUpdate/Views/DressUp/DressUpView.cs</url>
|
|
|
+ <line>198</line>
|
|
|
+ <properties documentPath="D:\gfgProject\gfg_dev\0A-GFGClient\5client_webgl\Client\GameClient\Assets\Game\HotUpdate\Views\DressUp\DressUpView.cs" containingFunctionPresentation="局部函数 'SetupAfterInstantiate'">
|
|
|
+ <startOffsets>
|
|
|
+ <option value="7938" />
|
|
|
+ </startOffsets>
|
|
|
+ <endOffsets>
|
|
|
+ <option value="8065" />
|
|
|
+ </endOffsets>
|
|
|
+ </properties>
|
|
|
+ <option name="timeStamp" value="135" />
|
|
|
+ </line-breakpoint>
|
|
|
+ <line-breakpoint enabled="true" type="DotNet Breakpoints">
|
|
|
+ <url>file://$PROJECT_DIR$/Assets/Game/HotUpdate/DressUp/DressUpObj.cs</url>
|
|
|
+ <line>301</line>
|
|
|
+ <properties documentPath="D:\gfgProject\gfg_dev\0A-GFGClient\5client_webgl\Client\GameClient\Assets\Game\HotUpdate\DressUp\DressUpObj.cs" containingFunctionPresentation="方法 'PutOnSuitCfg'">
|
|
|
+ <startOffsets>
|
|
|
+ <option value="8807" />
|
|
|
+ </startOffsets>
|
|
|
+ <endOffsets>
|
|
|
+ <option value="8868" />
|
|
|
+ </endOffsets>
|
|
|
+ </properties>
|
|
|
+ <option name="timeStamp" value="138" />
|
|
|
+ </line-breakpoint>
|
|
|
<breakpoint enabled="true" type="DotNet_Exception_Breakpoints">
|
|
|
<properties exception="System.OperationCanceledException" breakIfHandledByOtherCode="false" displayValue="System.OperationCanceledException" />
|
|
|
<option name="timeStamp" value="48" />
|