|
|
@@ -77,6 +77,13 @@ namespace GFGGame
|
|
|
// dressUpObjUI.Dispose();
|
|
|
//}
|
|
|
Timers.inst.Remove(CheckGuide);
|
|
|
+ Timers.inst.Remove(OnTimerUpDate);
|
|
|
+ }
|
|
|
+
|
|
|
+ private void OnTimerUpDate(object param = null)
|
|
|
+ {
|
|
|
+ DressUpObjUI dressUpObjUI = (DressUpObjUI)param;
|
|
|
+ dressUpObjUI.UpdateWrapper(_ui.m_showSuit);
|
|
|
}
|
|
|
|
|
|
private void UpdateView()
|
|
|
@@ -105,7 +112,9 @@ namespace GFGGame
|
|
|
{
|
|
|
dressUpObjUI.dressUpObj.PutOnSuitCfg(SuitID, showAction,
|
|
|
new int[] { ConstDressUpItemType.BEI_JING }, false, false);
|
|
|
- dressUpObjUI.UpdateWrapper(_ui.m_showSuit);
|
|
|
+
|
|
|
+ Timers.inst.Add(1f, 1, OnTimerUpDate, dressUpObjUI);
|
|
|
+ //dressUpObjUI.UpdateWrapper(_ui.m_showSuit);
|
|
|
}
|
|
|
else
|
|
|
{
|