hexiaojie 6 месяцев назад
Родитель
Сommit
9e9564904c

+ 11 - 76
GameClient/.idea/.idea.GameClient/.idea/workspace.xml

@@ -5,74 +5,9 @@
   </component>
   <component name="ChangeListManager">
     <list default="true" id="a4ba9278-cb87-4453-ad49-365f16b0a709" name="更改" comment="">
-      <change afterPath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/ExcelConfig/Partical/StoryLevelCfg.cs" afterDir="false" />
-      <change afterPath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/ExcelConfig/Partical/StoryLevelCfg.cs.meta" afterDir="false" />
-      <change afterPath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/ExcelConfig/Partical/StoryLevelCfgArray.cs" afterDir="false" />
-      <change afterPath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/ExcelConfig/Partical/StoryLevelCfgArray.cs.meta" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/.idea/.idea.GameClient/.idea/projectSettingsUpdater.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/.idea.GameClient/.idea/projectSettingsUpdater.xml" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/ExcelConfig/Partical/ShopConfigManager.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/ExcelConfig/Partical/ShopConfigManager.cs" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/ExcelConfig/Partical/StoryLevelConfigManager.cs" beforeDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/ExcelConfig/Partical/StoryLevelConfigManager.cs.meta" beforeDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/StoryLevelCfg.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/StoryLevelCfg.cs" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/LubanData/gfgcfg_tblshopcfg.json" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/LubanData/gfgcfg_tblshopcfg.json" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/LubanData/gfgcfg_tblstorylevelcfg.json" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/LubanData/gfgcfg_tblstorylevelcfg.json" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Assets/PrefabManager.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Assets/PrefabManager.cs" afterDir="false" />
+      <change beforePath="$PROJECT_DIR$/.idea/.idea.GameClient/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/.idea.GameClient/.idea/workspace.xml" afterDir="false" />
+      <change beforePath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/ExcelConfig/Partical/StoryLevelCfgArray.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/ExcelConfig/Partical/StoryLevelCfgArray.cs" afterDir="false" />
       <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Controller/GameController.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Controller/GameController.cs" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Controller/LoginController.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Controller/LoginController.cs" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Controller/MainController.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Controller/MainController.cs" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Data/PhotographSceneManager.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Data/PhotographSceneManager.cs" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Data/RedDotDataManager.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Data/RedDotDataManager.cs" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Data/ScoreSystemData.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Data/ScoreSystemData.cs" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Data/ShopDataManager.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Data/ShopDataManager.cs" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Data/StudioDataManager.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Data/StudioDataManager.cs" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Data/TimeTracingDataManager.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Data/TimeTracingDataManager.cs" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GFGUIPackage.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GFGUIPackage.cs" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/Login/UI_Button2.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/Login/UI_Button2.cs.meta" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/Login/UI_ComContent.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/Login/UI_ComContent.cs.meta" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/Login/UI_ComboBox1_popup.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/Login/UI_ComboBox1_popup.cs.meta" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/Login/UI_LoginInputUI.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/Login/UI_LoginInputUI.cs.meta" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/Login/UI_LoginUI.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/Login/UI_LoginUI.cs.meta" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/Login/UI_NoticeUI.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/Login/UI_NoticeUI.cs.meta" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/Login/UI_QieHuanUI.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/Login/UI_QieHuanUI.cs.meta" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/Login/UI_RegisterUI.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/Login/UI_RegisterUI.cs.meta" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/Login/UI_RegisterUIBackup.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/Login/UI_RegisterUIBackup.cs.meta" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/Login/UI_RoleInfoRegisterUI.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/Login/UI_RoleInfoRegisterUI.cs.meta" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/Login/UI_ServerListUI.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/Login/UI_ServerListUI.cs.meta" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Platform/QDJGameManager.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Platform/QDJGameManager.cs" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/UGUI/UGUIManager.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/UGUI/UGUIManager.cs" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/ActivityMainTips/ActivityZCJBChapterView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/ActivityMainTips/ActivityZCJBChapterView.cs" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/ClothingDecompose/ClothingDecomposeView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/ClothingDecompose/ClothingDecomposeView.cs" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/CommonGame/ApproachView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/CommonGame/ApproachView.cs" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/Field/FieldFightInfoView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/Field/FieldFightInfoView.cs" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/Field/FieldView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/Field/FieldView.cs" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/MainStory/ActivityStoryChapterView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/MainStory/ActivityStoryChapterView.cs" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/MainStory/StoryChapterListView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/MainStory/StoryChapterListView.cs" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/MainStory/StoryChapterView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/MainStory/StoryChapterView.cs" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/MainStory/StoryController.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/MainStory/StoryController.cs" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/OpenServerActivity/OpenServerFightView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/OpenServerActivity/OpenServerFightView.cs" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/OpenServerActivity/OpenServerStoryView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/OpenServerActivity/OpenServerStoryView.cs" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/RoleInfo/GMPanelView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/RoleInfo/GMPanelView.cs" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/Store/StoreBrocadeWeavView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/Store/StoreBrocadeWeavView.cs" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/Store/StoreChargeView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/Store/StoreChargeView.cs" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/Store/StoreView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/Store/StoreView.cs" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/Studio/StudioActivityView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/Studio/StudioActivityView.cs" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/Studio/StudioFabricView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/Studio/StudioFabricView.cs" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/Studio/StudioFilingView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/Studio/StudioFilingView.cs" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/Studio/StudioMetalView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/Studio/StudioMetalView.cs" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/Studio/StudioPorcelainView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/Studio/StudioPorcelainView.cs" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/Studio/StudioPropertyView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/Studio/StudioPropertyView.cs" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/TimeTracing/TimeTracingLevelView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/TimeTracing/TimeTracingLevelView.cs" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/ViewGlobal.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/ViewGlobal.cs" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/Game/Launcher/HotUpdateProxy/HotUpdateCodeLoader.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/Launcher/HotUpdateProxy/HotUpdateCodeLoader.cs" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/Game/Launcher/LauncherConfig.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/Launcher/LauncherConfig.cs" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/Game/Launcher/LauncherController.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/Launcher/LauncherController.cs" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/Game/Launcher/Net/Http/HttpTool.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/Launcher/Net/Http/HttpTool.cs" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/Game/Launcher/Platform/QDManagerInit.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/Launcher/Platform/QDManagerInit.cs" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/Game/Launcher/Version/VersionController.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/Launcher/Version/VersionController.cs" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/ResIn/UI/Login/Login_atlas0!a.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/ResIn/UI/Login/Login_atlas0!a.png.meta" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/ResIn/UI/Login/Login_atlas0.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/ResIn/UI/Login/Login_atlas0.png.meta" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/ResIn/UI/Login/Login_fui.bytes.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/ResIn/UI/Login/Login_fui.bytes.meta" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/GameClient.sln.DotSettings.user" beforeDir="false" afterPath="$PROJECT_DIR$/GameClient.sln.DotSettings.user" afterDir="false" />
     </list>
     <option name="SHOW_DIALOG" value="false" />
     <option name="HIGHLIGHT_CONFLICTS" value="true" />
@@ -83,7 +18,7 @@
     <option name="firstShow" value="false" />
   </component>
   <component name="Git.Settings">
-    <option name="RECENT_GIT_ROOT_PATH" value="$PROJECT_DIR$/Assets/Game/CSShare" />
+    <option name="RECENT_GIT_ROOT_PATH" value="$PROJECT_DIR$/.." />
   </component>
   <component name="HighlightingSettingsPerFile">
     <setting file="file://$APPLICATION_CONFIG_DIR$/resharper-host/DecompilerCache/decompiler/02365bcde6734ac8ae92f51eed8d7a5a3200/58/2dcb948b/JsonUtility.cs" root0="FORCE_HIGHLIGHTING" />
@@ -152,7 +87,7 @@
     "RunOnceActivity.git.unshallow": "true",
     "WebServerToolWindowFactoryState": "false",
     "XThreadsFramesViewSplitterKey": "0.50924784",
-    "git-widget-placeholder": "master",
+    "git-widget-placeholder": "H5sdk",
     "node.js.detected.package.eslint": "true",
     "node.js.detected.package.tslint": "true",
     "node.js.selected.package.eslint": "(autodetect)",
@@ -395,7 +330,7 @@
       <workItem from="1750773422409" duration="37455000" />
       <workItem from="1751175348156" duration="11020000" />
       <workItem from="1751208279732" duration="781000" />
-      <workItem from="1751219030935" duration="1269000" />
+      <workItem from="1751219030935" duration="1974000" />
     </task>
     <servers />
   </component>
@@ -745,10 +680,10 @@
           <line>198</line>
           <properties documentPath="D:\gfgProject\gfg_dev\0A-GFGClient\5client_webgl\Client\GameClient\Assets\Game\HotUpdate\Controller\GameController.cs" containingFunctionPresentation="方法 'EnterGame'">
             <startOffsets>
-              <option value="6117" />
+              <option value="6097" />
             </startOffsets>
             <endOffsets>
-              <option value="7577" />
+              <option value="7557" />
             </endOffsets>
           </properties>
           <option name="timeStamp" value="299" />
@@ -758,10 +693,10 @@
           <line>205</line>
           <properties documentPath="D:\gfgProject\gfg_dev\0A-GFGClient\5client_webgl\Client\GameClient\Assets\Game\HotUpdate\Controller\GameController.cs" containingFunctionPresentation="lambda 表达式内 方法 'EnterGame'">
             <startOffsets>
-              <option value="6405" />
+              <option value="6385" />
             </startOffsets>
             <endOffsets>
-              <option value="6406" />
+              <option value="6386" />
             </endOffsets>
           </properties>
           <option name="timeStamp" value="301" />
@@ -771,10 +706,10 @@
           <line>210</line>
           <properties documentPath="D:\gfgProject\gfg_dev\0A-GFGClient\5client_webgl\Client\GameClient\Assets\Game\HotUpdate\Controller\GameController.cs" containingFunctionPresentation="lambda 表达式内 方法 'EnterGame'">
             <startOffsets>
-              <option value="6536" />
+              <option value="6516" />
             </startOffsets>
             <endOffsets>
-              <option value="6585" />
+              <option value="6565" />
             </endOffsets>
           </properties>
           <option name="timeStamp" value="302" />

+ 4 - 1
GameClient/Assets/Game/HotUpdate/Controller/GameController.cs

@@ -72,7 +72,7 @@ namespace GFGGame
                 {
                     // 配置加载完成后的回调
                     Debug.Log("Luban配置加载完成!");
-                    
+
                     //界面
                     try
                     {
@@ -236,7 +236,10 @@ namespace GFGGame
         {
             if (GameGlobal.AfterDataInited) return;
 
+            //加载一些特殊配置 自动生成
             ItemCfgArray.Instance.InitSyntheticSuitDic();
+            StoryLevelCfgArray.Instance.StartScan();
+
             await ActivitySProxy.ReqSevenDayLoginInfos();
 
             await ActivityGlobalSProxy.GetActivityInfo();