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@@ -499,7 +499,7 @@ namespace GFGGame
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}
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}
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}
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}
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- private void Update(int itemId)
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+ public void Update(int itemId)
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{
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{
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bool showAni = IsAction || DressUpMenuItemCfg1Array.Instance.CheckIsSceneType(itemId);
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bool showAni = IsAction || DressUpMenuItemCfg1Array.Instance.CheckIsSceneType(itemId);
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var handlers = DressUpUtil.AddItemAsync(itemId, _sceneObj, _needSetMask, showAni, _roleObj);
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var handlers = DressUpUtil.AddItemAsync(itemId, _sceneObj, _needSetMask, showAni, _roleObj);
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@@ -752,6 +752,7 @@ namespace GFGGame
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else
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else
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{
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{
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handler.Completed += (aob) => { UpdateBodyView(itemIdLianYiQun, action); };
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handler.Completed += (aob) => { UpdateBodyView(itemIdLianYiQun, action); };
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+ //UpdateBodyView(itemIdLianYiQun, action);
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}
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}
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}
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}
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