yun200895 1 тиждень тому
батько
коміт
a98bdf6449

+ 2 - 1
GameClient/Assets/Game/HotUpdate/DressUp/DressUpObj.cs

@@ -499,7 +499,7 @@ namespace GFGGame
             }
             }
         }
         }
 
 
-        private void Update(int itemId)
+        public void Update(int itemId)
         {
         {
             bool showAni = IsAction || DressUpMenuItemCfg1Array.Instance.CheckIsSceneType(itemId);
             bool showAni = IsAction || DressUpMenuItemCfg1Array.Instance.CheckIsSceneType(itemId);
             var handlers = DressUpUtil.AddItemAsync(itemId, _sceneObj, _needSetMask, showAni, _roleObj);
             var handlers = DressUpUtil.AddItemAsync(itemId, _sceneObj, _needSetMask, showAni, _roleObj);
@@ -752,6 +752,7 @@ namespace GFGGame
             else
             else
             {
             {
                 handler.Completed += (aob) => { UpdateBodyView(itemIdLianYiQun, action); };
                 handler.Completed += (aob) => { UpdateBodyView(itemIdLianYiQun, action); };
+                //UpdateBodyView(itemIdLianYiQun, action);
             }
             }
         }
         }
 
 

+ 0 - 1
GameClient/Assets/Game/HotUpdate/Views/DressUp/DressUpView.cs

@@ -980,7 +980,6 @@ namespace GFGGame
 
 
             for (int i = 0; i < count; i++)
             for (int i = 0; i < count; i++)
             {
             {
-                Debug.Log(i);
                 UI_PartsListItem listItem = UI_PartsListItem.Proxy(list.GetChildAt(i));
                 UI_PartsListItem listItem = UI_PartsListItem.Proxy(list.GetChildAt(i));
                 int id = (int)listItem.target.data;
                 int id = (int)listItem.target.data;
                 if (_currentMenuType == ConstDressUpItemType.TAO_ZHUANG)
                 if (_currentMenuType == ConstDressUpItemType.TAO_ZHUANG)

+ 1 - 0
GameClient/Assets/Game/HotUpdate/Views/IUIView.cs

@@ -17,5 +17,6 @@ namespace GFGGame
         void Show();
         void Show();
         void Hide();
         void Hide();
         void Dispose();
         void Dispose();
+        void SetAlpha(bool show);
     }
     }
 }
 }

+ 8 - 0
GameClient/Assets/Game/HotUpdate/Views/UIView.cs

@@ -333,5 +333,13 @@ namespace GFGGame
             }
             }
         }
         }
 
 
+        /// <summary>
+        /// 隐藏UI
+        /// </summary>
+        /// <param name="show"></param>
+        public void SetAlpha(bool show)
+        {
+            viewCom.alpha = show ? 1 : 0;
+        }
     }
     }
 }
 }