ソースを参照

需要处理配置表咯

hexiaojie 9 ヶ月 前
コミット
bee5e255d7
100 ファイル変更416 行追加1351 行削除
  1. 1 90
      GameClient/Assets/Game/HotUpdate/Controller/GameController.cs
  2. 18 18
      GameClient/Assets/Game/HotUpdate/Data/FunctionOpenDataManager.cs
  3. 86 73
      GameClient/Assets/Game/HotUpdate/FairyGUI/GFGUIPackage.cs
  4. 1 1
      GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/Common/UI_ComHolder.cs
  5. 70 101
      GameClient/Assets/Game/HotUpdate/UGUI/UGUIManager.cs
  6. 0 12
      GameClient/Assets/ResIn/Fight/bg_fhl.png.meta
  7. 0 12
      GameClient/Assets/ResIn/Fight/fightBg.png.meta
  8. 0 12
      GameClient/Assets/ResIn/Fight/jingzhongh_bg.png.meta
  9. 0 12
      GameClient/Assets/ResIn/Fight/zd_bj_bja_1.png.meta
  10. 0 12
      GameClient/Assets/ResIn/Fight/zd_bj_bja_2.png.meta
  11. 0 12
      GameClient/Assets/ResIn/Fight/zd_bj_qg_1 1.png.meta
  12. 0 12
      GameClient/Assets/ResIn/Fight/zd_bj_qgqg_1.png.meta
  13. 0 12
      GameClient/Assets/ResIn/Fight/zd_bj_qgqg_2.png.meta
  14. 0 12
      GameClient/Assets/ResIn/Fight/zd_drpf_dzuo.png.meta
  15. 0 12
      GameClient/Assets/ResIn/Fight/zd_jsjm_bjtu.png.meta
  16. 0 12
      GameClient/Assets/ResIn/LoginRes/LoginSkin1/bg_02.png.meta
  17. 0 12
      GameClient/Assets/ResIn/LoginRes/LoginSkin1/bg_t.png.meta
  18. 0 12
      GameClient/Assets/ResIn/LoginRes/LoginSkin1/bg_top.png.meta
  19. 0 12
      GameClient/Assets/ResIn/UI/Activity/Activity_atlas0!a.png.meta
  20. 0 12
      GameClient/Assets/ResIn/UI/Activity/Activity_atlas0.png.meta
  21. 0 12
      GameClient/Assets/ResIn/UI/Activity/Activity_atlas0_1!a.png.meta
  22. 0 12
      GameClient/Assets/ResIn/UI/Activity/Activity_atlas0_1.png.meta
  23. 0 12
      GameClient/Assets/ResIn/UI/ActivityAFuGift/ActivityAFuGift_atlas0!a.png.meta
  24. 0 12
      GameClient/Assets/ResIn/UI/ActivityAFuGift/ActivityAFuGift_atlas0.png.meta
  25. 0 12
      GameClient/Assets/ResIn/UI/ActivityAfternoonTea/ActivityAfternoonTea_atlas0!a.png.meta
  26. 0 12
      GameClient/Assets/ResIn/UI/ActivityAfternoonTea/ActivityAfternoonTea_atlas0.png.meta
  27. 0 12
      GameClient/Assets/ResIn/UI/ActivityAfternoonTea/ActivityAfternoonTea_atlas0_1!a.png.meta
  28. 0 12
      GameClient/Assets/ResIn/UI/ActivityAfternoonTea/ActivityAfternoonTea_atlas0_1.png.meta
  29. 0 24
      GameClient/Assets/ResIn/UI/ActivityAfternoonTea/ActivityAfternoonTea_atlas0_2!a.png.meta
  30. 0 24
      GameClient/Assets/ResIn/UI/ActivityAfternoonTea/ActivityAfternoonTea_atlas0_2.png.meta
  31. 0 24
      GameClient/Assets/ResIn/UI/ActivityAfternoonTea/ActivityAfternoonTea_atlas0_3!a.png.meta
  32. 0 24
      GameClient/Assets/ResIn/UI/ActivityAfternoonTea/ActivityAfternoonTea_atlas0_3.png.meta
  33. 0 12
      GameClient/Assets/ResIn/UI/ActivityDay7/ActivityDay7_atlas0!a.png.meta
  34. 0 12
      GameClient/Assets/ResIn/UI/ActivityDay7/ActivityDay7_atlas0.png.meta
  35. 0 12
      GameClient/Assets/ResIn/UI/ActivityGetYuanXiao/ActivityGetYuanXiao_atlas0!a.png.meta
  36. 0 12
      GameClient/Assets/ResIn/UI/ActivityGetYuanXiao/ActivityGetYuanXiao_atlas0.png.meta
  37. 0 12
      GameClient/Assets/ResIn/UI/ActivityGetYuanXiao/ActivityGetYuanXiao_atlas0_1!a.png.meta
  38. 0 12
      GameClient/Assets/ResIn/UI/ActivityGetYuanXiao/ActivityGetYuanXiao_atlas0_1.png.meta
  39. 0 24
      GameClient/Assets/ResIn/UI/ActivityGetYuanXiao/ActivityGetYuanXiao_atlas0_2!a.png.meta
  40. 0 24
      GameClient/Assets/ResIn/UI/ActivityGetYuanXiao/ActivityGetYuanXiao_atlas0_2.png.meta
  41. 0 12
      GameClient/Assets/ResIn/UI/ActivityGetYuanXiaoUI/ActivityGetYuanXiao_atlas0!a.png.meta
  42. 0 12
      GameClient/Assets/ResIn/UI/ActivityGetYuanXiaoUI/ActivityGetYuanXiao_atlas0.png.meta
  43. 0 12
      GameClient/Assets/ResIn/UI/ActivityHuaRongDao/ActivityHuaRongDao_atlas0!a.png.meta
  44. 0 12
      GameClient/Assets/ResIn/UI/ActivityHuaRongDao/ActivityHuaRongDao_atlas0.png.meta
  45. 0 12
      GameClient/Assets/ResIn/UI/ActivityHuaRongDao/ActivityHuaRongDao_atlas0_1!a.png.meta
  46. 0 12
      GameClient/Assets/ResIn/UI/ActivityHuaRongDao/ActivityHuaRongDao_atlas0_1.png.meta
  47. 0 12
      GameClient/Assets/ResIn/UI/ActivityHuaRongDao/ActivityHuaRongDao_atlas0_2!a.png.meta
  48. 0 12
      GameClient/Assets/ResIn/UI/ActivityHuaRongDao/ActivityHuaRongDao_atlas0_2.png.meta
  49. 0 12
      GameClient/Assets/ResIn/UI/ActivityHuaRongDao/ActivityHuaRongDao_atlas0_3!a.png.meta
  50. 0 12
      GameClient/Assets/ResIn/UI/ActivityHuaRongDao/ActivityHuaRongDao_atlas0_3.png.meta
  51. BIN
      GameClient/Assets/ResIn/UI/ActivityMain/ActivityMain_atlas0!a.png
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      GameClient/Assets/ResIn/UI/ActivityMain/ActivityMain_atlas0!a.png.meta
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  67. 0 12
      GameClient/Assets/ResIn/UI/ActivityMain/ActivityMain_atlas0_3!a.png.meta
  68. 0 12
      GameClient/Assets/ResIn/UI/ActivityMain/ActivityMain_atlas0_3.png.meta
  69. 0 12
      GameClient/Assets/ResIn/UI/ActivityMain/ActivityMain_atlas0_4!a.png.meta
  70. 0 12
      GameClient/Assets/ResIn/UI/ActivityMain/ActivityMain_atlas0_4.png.meta
  71. 0 12
      GameClient/Assets/ResIn/UI/ActivityMain/ActivityMain_atlas0_5!a.png.meta
  72. 0 12
      GameClient/Assets/ResIn/UI/ActivityMain/ActivityMain_atlas0_5.png.meta
  73. 0 24
      GameClient/Assets/ResIn/UI/ActivityMain/ActivityMain_atlas0_6!a.png.meta
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      GameClient/Assets/ResIn/UI/ActivityMain/ActivityMain_atlas0_6.png.meta
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      GameClient/Assets/ResIn/UI/ActivityMain/ActivityMain_atlas0_9.png.meta
  87. BIN
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  88. BIN
      GameClient/Assets/ResIn/UI/ActivityThemeLuckyBox/ActivityThemeLuckyBox_atlas0!a.png
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      GameClient/Assets/ResIn/UI/ActivityThemeLuckyBox/ActivityThemeLuckyBox_atlas0!a.png.meta
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  93. 120 0
      GameClient/Assets/ResIn/UI/ActivityThemeLuckyBox/ActivityThemeLuckyBox_atlas0_1!a.png.meta
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  95. 120 0
      GameClient/Assets/ResIn/UI/ActivityThemeLuckyBox/ActivityThemeLuckyBox_atlas0_1.png.meta
  96. BIN
      GameClient/Assets/ResIn/UI/ActivityThemeLuckyBox/ActivityThemeLuckyBox_fui.bytes
  97. 0 12
      GameClient/Assets/ResIn/UI/ActivityWanShiLi/ActivityWanShiLi_atlas0!a.png.meta
  98. 0 12
      GameClient/Assets/ResIn/UI/ActivityWanShiLi/ActivityWanShiLi_atlas0.png.meta
  99. 0 12
      GameClient/Assets/ResIn/UI/Arena/Arena_atlas0!a.png.meta
  100. 0 12
      GameClient/Assets/ResIn/UI/Arena/Arena_atlas0.png.meta

+ 1 - 90
GameClient/Assets/Game/HotUpdate/Controller/GameController.cs

@@ -81,98 +81,9 @@ namespace GFGGame
                 throw;
             }
 
-            Debug.Log($"正在初始化 UGUIManager2");
-            //日志
-            try
-            {
-                LogController.Instance.Init();
-            }
-            catch (Exception e)
-            {
-                Debug.LogError("调试8" + e);
-                throw;
-            }
-
-            Debug.Log($"正在初始化 LogController");
-            try
-            {
-                //全局
-                GameGlobal.Init();
-            }
-            catch (Exception e)
-            {
-                Debug.LogError("调试9" + e);
-                throw;
-            }
-
-            Debug.Log($"正在初始化 GameGlobal");
-            //sqlite
-            //SqliteController.Instance.Init(false, ResPathUtil.SQLITE_FILE_PATH);
-            try
-            {
-                //渠道
-                QDManager.Init();
-            }
-            catch (Exception e)
-            {
-                Debug.LogError("调试10" + e);
-                throw;
-            }
-
-
-
-            Debug.Log($"正在初始化 ViewGlobal");
-            try
-            {
-                //获取游戏配置
-                GetGameCfg();
-            }
-            catch (Exception e)
-            {
-                Debug.LogError("调试12" + e);
-                throw;
-            }
         }
 
-        /// <summary>
-        /// 获取游戏配置
-        /// </summary>
-        public static void GetGameCfg()
-        {
-            var url = LauncherConfig.cfgUrl.Replace("{cfgName}", GameGlobal.cfgName);
-            url = url + "?t=" + TimeHelper.ClientNow();
-            LauncherView.Instance.SetDesc("正在解压数据...");
-            HttpTool.Instance.Get(url, (string data) =>
-            {
-                //初始化游戏配置
-                GameConfig.InitData(data);
-                //缓存一部分配置文件
-                FightScoreCfgArray.Instance.Init();
-                StudioCfgArray.Instance.Init();
-                DailySignCfgArray.Instance.Init();
-                DailyLoginCfgArray.Instance.Init();
-                DressUpMenuItemCfg2Array.Instance.Init();
-                AdCfgArray.Instance.Init();
-                ItemTypeCfgArray.Instance.Init();
-                GuideCfgArray.Instance.Init();
-                SuitCfgArray.Instance.Init();
-                ShopCfgArray.Instance.Init();
-                SuitFosterCfgArray.Instance.Init();
-                VipCfgArray.Instance.Init();
-                ActivityRechargeCfgArray.Instance.Init();
-                ActivityLuckybonusCfgArray.Instance.Init();
-                Activity7DaysTaskCfgArray.Instance.Init();
-                Activity7DaysCfgArray.Instance.Init();
-                SuitGuideMenuCfgArray.Instance.Init();
-                ActivityRecharge2CfgArray.Instance.Init();
-                SuitFosterListCfgArray.Instance.Init();
-                TaskCfgArray.Instance.Init();
-
-                LauncherView.Instance.Close();
-                //显示登录
-                LoginController.ShowLogin();
-            });
-        }
+
 
         public static bool CheckLoginCache(bool doLogin)
         {

+ 18 - 18
GameClient/Assets/Game/HotUpdate/Data/FunctionOpenDataManager.cs

@@ -15,24 +15,24 @@ namespace GFGGame
         public bool CheckIsFunOpenById(string functionId, bool showTips = true)
         {
             string name = ViewManager.GetName(functionId);
-            FunctionOpenCfg cfg = FunctionOpenCfgArray.Instance.GetCfg(name);
-            if (cfg == null)
-            {
-                // Debug.LogWarning("g功能.xlsx  功能开启_FunctionOpenCfg  未添加  " + viewName + "  的配置");
-                return true;//未配置功能开启的暂时默认开启
-            }
-            if (cfg.parentId != null && cfg.parentId != "")
-            {
-                //先检查父功能是否开启
-                if (!CheckIsFunOpenById(cfg.parentId, showTips))
-                {
-                    return false;
-                }
-            }
-
-            if (!CheckIsChapterFunOpen(cfg, showTips)) return false;
-            if (!CheckIsLvFunOpen(cfg, showTips)) return false;
-            if (!CheckIsSpecialFunOpen(cfg, showTips)) return false;
+            //FunctionOpenCfg cfg = FunctionOpenCfgArray.Instance.GetCfg(name);
+            // if (cfg == null)
+            // {
+            //     // Debug.LogWarning("g功能.xlsx  功能开启_FunctionOpenCfg  未添加  " + viewName + "  的配置");
+            //     return true;//未配置功能开启的暂时默认开启
+            // }
+            // if (cfg.parentId != null && cfg.parentId != "")
+            // {
+            //     //先检查父功能是否开启
+            //     if (!CheckIsFunOpenById(cfg.parentId, showTips))
+            //     {
+            //         return false;
+            //     }
+            // }
+            //
+            // if (!CheckIsChapterFunOpen(cfg, showTips)) return false;
+            // if (!CheckIsLvFunOpen(cfg, showTips)) return false;
+            // if (!CheckIsSpecialFunOpen(cfg, showTips)) return false;
             return true;
         }
 

+ 86 - 73
GameClient/Assets/Game/HotUpdate/FairyGUI/GFGUIPackage.cs

@@ -9,9 +9,15 @@ namespace GFGGame
     public class GFGUIPackage
     {
         private static Dictionary<string, UIPackage> _packages = new Dictionary<string, UIPackage>();
-        private static Dictionary<string, List<AssetOperationHandle>> assetHandleCacheDic = new Dictionary<string, List<AssetOperationHandle>>();
+
+        private static Dictionary<string, List<AssetOperationHandle>> assetHandleCacheDic =
+            new Dictionary<string, List<AssetOperationHandle>>();
+
         private static Dictionary<string, int> _assetCount = new Dictionary<string, int>();
 
+        /// <summary>
+        /// 同步加载 FairyGUI 包
+        /// </summary>
         public static void AddPackage(string descFilePath)
         {
             _assetCount.TryGetValue(descFilePath, out var count);
@@ -20,126 +26,133 @@ namespace GFGGame
                 _assetCount[descFilePath] = count + 1;
                 return;
             }
+
             _assetCount.Add(descFilePath, count + 1);
             var handle = YooAssets.LoadAssetSync<TextAsset>($"{descFilePath}_fui.bytes");
             TextAsset textAsset = handle.AssetObject as TextAsset;
             CacheAssetHandle(descFilePath, handle);
-            //同步
-            var uiPackage = UIPackage.AddPackage(textAsset.bytes, descFilePath, (string name, string extension, System.Type type, out DestroyMethod destroyMethod) =>
-            {
-                string location = name + extension;
-                destroyMethod = DestroyMethod.None; //注意:这里一定要设置为None
-                if (!YooAssets.CheckResExist(location))
-                {
-                    return null;
-                }
-                var handle = YooAssets.LoadAssetSync(location, type);
-                CacheAssetHandle(descFilePath, handle);
-                return handle.AssetObject;
-            });
+            var uiPackage = UIPackage.AddPackage(textAsset.bytes, descFilePath, LoadResourceSync);
             _packages.Add(descFilePath, uiPackage);
         }
 
+        /// <summary>
+        /// 异步加载 FairyGUI 包(支持 await)
+        /// </summary>
         public static async Task AddPackageAsync(string descFilePath)
         {
-            Debug.Log($"正在初始化 descFilePath:{descFilePath} 1");
             _assetCount.TryGetValue(descFilePath, out var count);
             if (count > 0)
             {
                 _assetCount[descFilePath] = count + 1;
                 return;
             }
+
             _assetCount.Add(descFilePath, count + 1);
-            Debug.Log($"正在初始化 descFilePath:{descFilePath} 2");
+
+            // 1. 异步加载描述文件
             var handle = YooAssets.LoadAssetAsync<TextAsset>($"{descFilePath}_fui.bytes");
-            Debug.Log($"正在初始化 descFilePath:{descFilePath} 3");
             await handle.Task;
+            if (handle.Status != EOperationStatus.Succeed)
+                throw new System.Exception($"Failed to load package: {descFilePath}");
+
+            // 2. 添加包
             TextAsset textAsset = handle.AssetObject as TextAsset;
             CacheAssetHandle(descFilePath, handle);
-            var uiPackage = UIPackage.AddPackage(textAsset.bytes, descFilePath, (string name, string extension, System.Type type, PackageItem item) =>
+            var uiPackage = UIPackage.AddPackage(textAsset.bytes, descFilePath, LoadResourceAsync);
+            _packages.Add(descFilePath, uiPackage);
+
+            CheckRemovePackage(descFilePath);
+        }
+
+        /// <summary>
+        /// 同步加载资源回调
+        /// </summary>
+        private static object LoadResourceSync(string name, string extension, System.Type type,
+            out DestroyMethod destroyMethod)
+        {
+            destroyMethod = DestroyMethod.None;
+            string location = name + extension;
+            if (!YooAssets.CheckResExist(location))
+                return null;
+
+            var handle = YooAssets.LoadAssetSync(location, type);
+            CacheAssetHandle(name, handle);
+            return handle.AssetObject;
+        }
+
+        /// <summary>
+        /// 异步加载资源回调
+        /// </summary>
+        private static void LoadResourceAsync(string name, string extension, System.Type type, PackageItem item)
+        {
+            string location = name + extension;
+            if (!YooAssets.CheckResExist(location))
+                return;
+
+            AssetOperationHandle handle = YooAssets.LoadAssetAsync(location, type);
+            CacheAssetHandle(name, handle);
+            handle.Completed += (op) =>
             {
-                Debug.Log($"正在初始化 descFilePath:{descFilePath} 4");
-                string location = name + extension;
-                if (!YooAssets.CheckResExist(location))
-                {
-                    return;
-                }
-                AssetOperationHandle handle = YooAssets.LoadAssetAsync(location, type);
-                CacheAssetHandle(descFilePath, handle);
-                handle.Completed += (handle) =>
+                if (op.AssetObject == null) return;
+
+                // 处理带 Alpha 通道的纹理
+                if (op.AssetObject is Texture tex)
                 {
-                    Debug.Log($"正在初始化 descFilePath:{descFilePath} 5");
-                    if (handle.AssetObject == null) return;
-                    Texture tex = handle.AssetObject as Texture;
-                    if (tex != null)
+                    string alphaLocation = name + "!a" + extension;
+                    if (YooAssets.CheckResExist(alphaLocation))
                     {
-                        Debug.Log($"正在初始化 descFilePath:{descFilePath} 6");
-                        string location = name + "!a" + extension;
-                        if (YooAssets.CheckResExist(location))
+                        var alphaHandle = YooAssets.LoadAssetAsync(alphaLocation, type);
+                        CacheAssetHandle(name, alphaHandle);
+                        alphaHandle.Completed += (alphaOp) =>
                         {
-                            Debug.Log($"正在初始化 descFilePath:{descFilePath} 7");
-                            AssetOperationHandle handleAlpha = YooAssets.LoadAssetAsync(location, type);
-                            CacheAssetHandle(descFilePath, handleAlpha);
-                            handleAlpha.Completed += (handle1) =>
-                            {
-                                Debug.Log($"正在初始化 descFilePath:{descFilePath} 8");
-                                if (handle1.AssetObject == null) return;
-                                Texture alphaTex = handle1.AssetObject as Texture;
-                                item.owner.SetItemAsset(item, tex, alphaTex, DestroyMethod.None);//注意:这里一定要设置为None
-                                Debug.Log($"正在初始化 descFilePath:{descFilePath} 9");
-                            };
-                            return;
-                        }
+                            if (alphaOp.AssetObject is Texture alphaTex)
+                                item.owner.SetItemAsset(item, tex, alphaTex, DestroyMethod.None);
+                        };
+                        return;
                     }
-                    Debug.Log($"正在初始化 descFilePath:{descFilePath} 10");
-                    item.owner.SetItemAsset(item, handle.AssetObject, null, DestroyMethod.None);//注意:这里一定要设置为None
-                };
-            });
-            Debug.Log($"正在初始化 descFilePath:{descFilePath} 11");
-            _packages.Add(descFilePath, uiPackage);
-            CheckRemovePackage(descFilePath);
-        }
+                }
 
+                item.owner.SetItemAsset(item, op.AssetObject, null, DestroyMethod.None);
+            };
+        }
 
         public static void ReleasePackage(string descFilePath)
         {
-            _assetCount.TryGetValue(descFilePath, out var count);
-            if (count > 0)
+            if (_assetCount.TryGetValue(descFilePath, out var count) && count > 0)
             {
-                count--;
-                _assetCount[descFilePath] = count;
+                _assetCount[descFilePath] = count - 1;
                 CheckRemovePackage(descFilePath);
             }
         }
 
         private static void CheckRemovePackage(string descFilePath)
         {
-            _assetCount.TryGetValue(descFilePath, out var count);
-            if (count > 0) return;
-            _packages.TryGetValue(descFilePath, out var package);
-            if (package == null) return;
-            _assetCount.Remove(descFilePath);
-            _packages.Remove(descFilePath);
-            UIPackage.RemovePackage(package.name);
-
-            if (assetHandleCacheDic.TryGetValue(descFilePath, out var list))
+            if (_assetCount.TryGetValue(descFilePath, out var count) && count <= 0)
             {
-                foreach (var asset in list)
+                if (_packages.TryGetValue(descFilePath, out var package))
                 {
-                    asset.Release();
+                    UIPackage.RemovePackage(package.name);
+                    _packages.Remove(descFilePath);
+                    _assetCount.Remove(descFilePath);
+                }
+
+                if (assetHandleCacheDic.TryGetValue(descFilePath, out var handles))
+                {
+                    foreach (var handle in handles)
+                        handle.Release();
+                    handles.Clear();
                 }
-                list.Clear();
             }
         }
 
         private static void CacheAssetHandle(string key, AssetOperationHandle handle)
         {
-            List<AssetOperationHandle> list = null;
-            if (!assetHandleCacheDic.TryGetValue(key, out list))
+            if (!assetHandleCacheDic.TryGetValue(key, out var list))
             {
                 list = new List<AssetOperationHandle>();
                 assetHandleCacheDic.Add(key, list);
             }
+
             list.Add(handle);
         }
     }

+ 1 - 1
GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/Common/UI_ComHolder.cs

@@ -56,7 +56,7 @@ namespace UI.Common
         private void Init(GComponent comp)
         {
             m_holder = (GGraph)comp.GetChild("holder");
-        }
+        }   
         public void Dispose(bool disposeTarget = false)
         {
             m_holder = null;

+ 70 - 101
GameClient/Assets/Game/HotUpdate/UGUI/UGUIManager.cs

@@ -1,4 +1,5 @@
 using System;
+using ET;
 using UnityEngine;
 using YooAsset;
 
@@ -8,113 +9,81 @@ namespace GFGGame
     {
         public GameObject desktop;
 
-        public void Init()
+        public async void Init()
         {
-            Debug.Log($"正在初始化 GetUUIPrefabPath");
-            string path = ResPathUtil.GetUUIPrefabPath("UICanvas");
-            Debug.Log($"正在初始化 handle");
-            // 1. 异步加载资源
-            var handle = YooAssets.LoadAssetAsync<GameObject>(path);
-            // Debug.Log($"正在初始化 canvas");
-            // var canvas = handle.InstantiateSync();
-            // Debug.Log($"正在初始化 desktop");
-            // if (canvas == null)
-            // {
-            //     Debug.Log($"正在初始化 canvas is null");
-            // }
-            //
-            //
-            // Debug.Log($"正在初始化 DontDestroyOnLoad");
-            // GameObject.DontDestroyOnLoad(canvas);
-            // Debug.Log($"正在初始化 Init end");
+            // 1. 加载 UI Canvas
+            var handle = YooAssets.LoadAssetAsync<GameObject>(ResPathUtil.GetUUIPrefabPath("UICanvas"));
+            await handle.Task;
+            var canvas = handle.InstantiateSync();
+            GameObject.DontDestroyOnLoad(canvas);
+            desktop = canvas.transform.Find("Desktop").gameObject;
 
-            handle.Completed += (assetHandle) =>
+            // 2. 按顺序加载 FairyGUI 包
+            try
             {
-                if (assetHandle.Status != EOperationStatus.Succeed)
-                {
-                    Debug.LogError($"加载失败: {assetHandle.LastError}");
-                    return;
-                }
+                await GFGUIPackage.AddPackageAsync(ResPathUtil.GetUIPackagePath("Common"));
+                await GFGUIPackage.AddPackageAsync(ResPathUtil.GetUIPackagePath("CommonGame"));
+                await GFGUIPackage.AddPackageAsync(ResPathUtil.GetUIPackagePath("Main"));
+                await GFGUIPackage.AddPackageAsync(ResPathUtil.GetUIPackagePath("Login"));
+                
+                // await GFGUIPackage.AddPackageAsync(ResPathUtil.GetUIPackagePath("Login"));
+                // await GFGUIPackage.AddPackageAsync(ResPathUtil.GetUIPackagePath("Login"));
+                // await GFGUIPackage.AddPackageAsync(ResPathUtil.GetUIPackagePath("Login"));
+                // await GFGUIPackage.AddPackageAsync(ResPathUtil.GetUIPackagePath("Login"));
+                
 
-                // 2. 异步实例化
-                Debug.Log($"正在初始化 异步实例化");
-                var operation = assetHandle.InstantiateAsync();
-                if (operation == null)
-                {
-                    Debug.Log($"正在初始化 operation is null");
-                }
-
-                operation.Completed += (YooAsset.AsyncOperationBase op) =>
-                {
-                    if (op.Status != EOperationStatus.Succeed)
-                    {
-                        Debug.LogError($"实例化失败: {op.Error}");
-                        return;
-                    }
-
-                    // 方法1:强制类型转换
-                    var instantiateOp = op as InstantiateOperation;
-                    GameObject canvas = instantiateOp?.Result; // 也可能是 .GameObject
-
-                    // 方法2:如果支持泛型
-                    // GameObject canvas = (op as InstantiateOperation).GetResult();
-
-                    if (canvas == null)
-                    {
-                        Debug.LogError("实例化后的 canvas 为 null");
-                        return;
-                    }
-
-                    // 3. 查找 Desktop
-                    Transform desktopTransform = canvas.transform.Find("Desktop");
-                    if (desktopTransform == null)
-                    {
-                        Debug.LogError("Desktop 不存在,子物体列表:");
-                        foreach (Transform child in canvas.transform)
-                        {
-                            Debug.Log(child.name);
-                        }
-
-                        return;
-                    }
-
-                    desktop = desktopTransform.gameObject;
-                    if (operation == null)
-                    {
-                        Debug.Log($"正在初始化 DontDestroyOnLoad xixi");
-                    }
+                // 3. 初始化其他逻辑(确保资源已加载)
+                ViewManager.Init();
+                LogController.Instance.Init();
+                GameGlobal.Init();
+                QDManager.Init();
+                ViewGlobal.CreatClickEffect(); // 此时资源已就绪
+                GetGameCfg();
+            }
+            catch (System.Exception e)
+            {
+                Debug.LogError($"初始化失败: {e}");
+            }
+        }
 
-                    GameObject.DontDestroyOnLoad(canvas);
-                    
-                    Debug.Log($"正在初始化 QDManager");
-                    try
-                    {
-                        //全局点击效果
-                        ViewGlobal.CreatClickEffect();
-                    }
-                    catch (Exception e)
-                    {
-                        Debug.LogError("调试11" + e);
-                        throw;
-                    }
-                    
-                    Debug.Log($"正在初始化 UGUIManager1");
-                    try
-                    {
-                        ViewManager.Init();
-                    }
-                    catch (Exception e)
-                    {
-                        Debug.LogError("调试7" + e);
-                        throw;
-                    }
-                    
-                    Debug.Log("UGUIManager 初始化完成");
-                };
-            };
+        /// <summary>
+        /// 获取游戏配置
+        /// </summary>
+        public static void GetGameCfg()
+        {
+            var url = LauncherConfig.cfgUrl.Replace("{cfgName}", GameGlobal.cfgName);
+            url = url + "?t=" + TimeHelper.ClientNow();
+            LauncherView.Instance.SetDesc("正在解压数据...");
+            HttpTool.Instance.Get(url, (string data) =>
+            {
+                //初始化游戏配置
+                GameConfig.InitData(data);
+                //缓存一部分配置文件
+                // FightScoreCfgArray.Instance.Init();
+                // StudioCfgArray.Instance.Init();
+                // DailySignCfgArray.Instance.Init();
+                // DailyLoginCfgArray.Instance.Init();
+                // DressUpMenuItemCfg2Array.Instance.Init();
+                // AdCfgArray.Instance.Init();
+                // ItemTypeCfgArray.Instance.Init();
+                // GuideCfgArray.Instance.Init();
+                // SuitCfgArray.Instance.Init();
+                // ShopCfgArray.Instance.Init();
+                // SuitFosterCfgArray.Instance.Init();
+                // VipCfgArray.Instance.Init();
+                // ActivityRechargeCfgArray.Instance.Init();
+                // ActivityLuckybonusCfgArray.Instance.Init();
+                // Activity7DaysTaskCfgArray.Instance.Init();
+                // Activity7DaysCfgArray.Instance.Init();
+                // SuitGuideMenuCfgArray.Instance.Init();
+                // ActivityRecharge2CfgArray.Instance.Init();
+                // SuitFosterListCfgArray.Instance.Init();
+                // TaskCfgArray.Instance.Init();
 
-            //// 初始化窗口系统
-            //UniWindow.Initalize(desktop);
+                LauncherView.Instance.Close();
+                //显示登录
+                LoginController.ShowLogin();
+            });
         }
 
         public void Show()

+ 0 - 12
GameClient/Assets/ResIn/Fight/bg_fhl.png.meta

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GameClient/Assets/ResIn/Fight/fightBg.png.meta

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GameClient/Assets/ResIn/Fight/jingzhongh_bg.png.meta

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GameClient/Assets/ResIn/Fight/zd_bj_bja_1.png.meta

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GameClient/Assets/ResIn/Fight/zd_bj_qg_1 1.png.meta

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GameClient/Assets/ResIn/Fight/zd_bj_qgqg_1.png.meta

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GameClient/Assets/ResIn/Fight/zd_bj_qgqg_2.png.meta

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GameClient/Assets/ResIn/Fight/zd_drpf_dzuo.png.meta

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GameClient/Assets/ResIn/Fight/zd_jsjm_bjtu.png.meta

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GameClient/Assets/ResIn/LoginRes/LoginSkin1/bg_02.png.meta

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GameClient/Assets/ResIn/LoginRes/LoginSkin1/bg_t.png.meta

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GameClient/Assets/ResIn/LoginRes/LoginSkin1/bg_top.png.meta

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-    overridden: 0
-    androidETC2FallbackOverride: 0
-    forceMaximumCompressionQuality_BC6H_BC7: 0
   spriteSheet:
     serializedVersion: 2
     sprites: []

+ 0 - 12
GameClient/Assets/ResIn/UI/Arena/Arena_atlas0!a.png.meta

@@ -111,18 +111,6 @@ TextureImporter:
     overridden: 0
     androidETC2FallbackOverride: 0
     forceMaximumCompressionQuality_BC6H_BC7: 0
-  - serializedVersion: 3
-    buildTarget: WebGL
-    maxTextureSize: 2048
-    resizeAlgorithm: 0
-    textureFormat: -1
-    textureCompression: 1
-    compressionQuality: 50
-    crunchedCompression: 0
-    allowsAlphaSplitting: 0
-    overridden: 0
-    androidETC2FallbackOverride: 0
-    forceMaximumCompressionQuality_BC6H_BC7: 0
   spriteSheet:
     serializedVersion: 2
     sprites: []

+ 0 - 12
GameClient/Assets/ResIn/UI/Arena/Arena_atlas0.png.meta

@@ -111,18 +111,6 @@ TextureImporter:
     overridden: 0
     androidETC2FallbackOverride: 0
     forceMaximumCompressionQuality_BC6H_BC7: 0
-  - serializedVersion: 3
-    buildTarget: WebGL
-    maxTextureSize: 2048
-    resizeAlgorithm: 0
-    textureFormat: -1
-    textureCompression: 1
-    compressionQuality: 50
-    crunchedCompression: 0
-    allowsAlphaSplitting: 0
-    overridden: 0
-    androidETC2FallbackOverride: 0
-    forceMaximumCompressionQuality_BC6H_BC7: 0
   spriteSheet:
     serializedVersion: 2
     sprites: []

この差分においてかなりの量のファイルが変更されているため、一部のファイルを表示していません