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+<?xml version="1.0" encoding="UTF-8"?>
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+<project version="4">
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+ <component name="AutoImportSettings">
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+ <option name="autoReloadType" value="SELECTIVE" />
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+ </component>
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+ <component name="ChangeListManager">
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+ <list default="true" id="a4ba9278-cb87-4453-ad49-365f16b0a709" name="更改" comment="">
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+ <change afterPath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/ExcelConfig/Partical/StoryLevelCfg.cs" afterDir="false" />
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+ <change afterPath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/ExcelConfig/Partical/StoryLevelCfg.cs.meta" afterDir="false" />
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+ <change afterPath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/ExcelConfig/Partical/StoryLevelCfgArray.cs" afterDir="false" />
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+ <change afterPath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/ExcelConfig/Partical/StoryLevelCfgArray.cs.meta" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/.idea/.idea.GameClient/.idea/projectSettingsUpdater.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/.idea.GameClient/.idea/projectSettingsUpdater.xml" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/ExcelConfig/Partical/ShopConfigManager.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/ExcelConfig/Partical/ShopConfigManager.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/ExcelConfig/Partical/StoryLevelConfigManager.cs" beforeDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/ExcelConfig/Partical/StoryLevelConfigManager.cs.meta" beforeDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/StoryLevelCfg.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/StoryLevelCfg.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/LubanData/gfgcfg_tblshopcfg.json" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/LubanData/gfgcfg_tblshopcfg.json" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/LubanData/gfgcfg_tblstorylevelcfg.json" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/LubanData/gfgcfg_tblstorylevelcfg.json" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Assets/PrefabManager.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Assets/PrefabManager.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Controller/GameController.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Controller/GameController.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Controller/LoginController.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Controller/LoginController.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Controller/MainController.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Controller/MainController.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Data/PhotographSceneManager.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Data/PhotographSceneManager.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Data/RedDotDataManager.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Data/RedDotDataManager.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Data/ScoreSystemData.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Data/ScoreSystemData.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Data/ShopDataManager.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Data/ShopDataManager.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Data/StudioDataManager.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Data/StudioDataManager.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Data/TimeTracingDataManager.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Data/TimeTracingDataManager.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GFGUIPackage.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GFGUIPackage.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/Login/UI_Button2.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/Login/UI_Button2.cs.meta" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/Login/UI_ComContent.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/Login/UI_ComContent.cs.meta" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/Login/UI_ComboBox1_popup.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/Login/UI_ComboBox1_popup.cs.meta" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/Login/UI_LoginInputUI.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/Login/UI_LoginInputUI.cs.meta" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/Login/UI_LoginUI.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/Login/UI_LoginUI.cs.meta" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/Login/UI_NoticeUI.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/Login/UI_NoticeUI.cs.meta" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/Login/UI_QieHuanUI.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/Login/UI_QieHuanUI.cs.meta" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/Login/UI_RegisterUI.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/Login/UI_RegisterUI.cs.meta" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/Login/UI_RegisterUIBackup.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/Login/UI_RegisterUIBackup.cs.meta" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/Login/UI_RoleInfoRegisterUI.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/Login/UI_RoleInfoRegisterUI.cs.meta" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/Login/UI_ServerListUI.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/Login/UI_ServerListUI.cs.meta" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Platform/QDJGameManager.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Platform/QDJGameManager.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/UGUI/UGUIManager.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/UGUI/UGUIManager.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/ActivityMainTips/ActivityZCJBChapterView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/ActivityMainTips/ActivityZCJBChapterView.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/ClothingDecompose/ClothingDecomposeView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/ClothingDecompose/ClothingDecomposeView.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/CommonGame/ApproachView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/CommonGame/ApproachView.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/Field/FieldFightInfoView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/Field/FieldFightInfoView.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/Field/FieldView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/Field/FieldView.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/MainStory/ActivityStoryChapterView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/MainStory/ActivityStoryChapterView.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/MainStory/StoryChapterListView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/MainStory/StoryChapterListView.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/MainStory/StoryChapterView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/MainStory/StoryChapterView.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/MainStory/StoryController.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/MainStory/StoryController.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/OpenServerActivity/OpenServerFightView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/OpenServerActivity/OpenServerFightView.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/OpenServerActivity/OpenServerStoryView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/OpenServerActivity/OpenServerStoryView.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/RoleInfo/GMPanelView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/RoleInfo/GMPanelView.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/Store/StoreBrocadeWeavView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/Store/StoreBrocadeWeavView.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/Store/StoreChargeView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/Store/StoreChargeView.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/Store/StoreView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/Store/StoreView.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/Studio/StudioActivityView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/Studio/StudioActivityView.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/Studio/StudioFabricView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/Studio/StudioFabricView.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/Studio/StudioFilingView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/Studio/StudioFilingView.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/Studio/StudioMetalView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/Studio/StudioMetalView.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/Studio/StudioPorcelainView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/Studio/StudioPorcelainView.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/Studio/StudioPropertyView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/Studio/StudioPropertyView.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/TimeTracing/TimeTracingLevelView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/TimeTracing/TimeTracingLevelView.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/ViewGlobal.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/ViewGlobal.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/Launcher/HotUpdateProxy/HotUpdateCodeLoader.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/Launcher/HotUpdateProxy/HotUpdateCodeLoader.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/Launcher/LauncherConfig.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/Launcher/LauncherConfig.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/Launcher/LauncherController.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/Launcher/LauncherController.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/Launcher/Net/Http/HttpTool.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/Launcher/Net/Http/HttpTool.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/Launcher/Platform/QDManagerInit.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/Launcher/Platform/QDManagerInit.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/Launcher/Version/VersionController.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/Launcher/Version/VersionController.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/ResIn/UI/Login/Login_atlas0!a.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/ResIn/UI/Login/Login_atlas0!a.png.meta" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/ResIn/UI/Login/Login_atlas0.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/ResIn/UI/Login/Login_atlas0.png.meta" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/ResIn/UI/Login/Login_fui.bytes.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/ResIn/UI/Login/Login_fui.bytes.meta" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/GameClient.sln.DotSettings.user" beforeDir="false" afterPath="$PROJECT_DIR$/GameClient.sln.DotSettings.user" afterDir="false" />
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+ </list>
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+ <option name="SHOW_DIALOG" value="false" />
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+ <option name="HIGHLIGHT_CONFLICTS" value="true" />
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+ <option name="HIGHLIGHT_NON_ACTIVE_CHANGELIST" value="false" />
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+ <option name="LAST_RESOLUTION" value="IGNORE" />
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+ </component>
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+ <component name="DpaMonitoringSettings">
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+ <option name="firstShow" value="false" />
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+ </component>
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+ <component name="Git.Settings">
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+ <option name="RECENT_GIT_ROOT_PATH" value="$PROJECT_DIR$/Assets/Game/CSShare" />
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+ </component>
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+ <component name="HighlightingSettingsPerFile">
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+ <setting file="file://$APPLICATION_CONFIG_DIR$/resharper-host/DecompilerCache/decompiler/02365bcde6734ac8ae92f51eed8d7a5a3200/58/2dcb948b/JsonUtility.cs" root0="FORCE_HIGHLIGHTING" />
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+ <setting file="file://$APPLICATION_CONFIG_DIR$/resharper-host/DecompilerCache/decompiler/27d9b60c5b794cb2a1577bb267b886a828600/7f/3f3ccdfb/GUIUtility.cs" root0="SKIP_HIGHLIGHTING" />
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+ <setting file="file://$APPLICATION_CONFIG_DIR$/resharper-host/DecompilerCache/decompiler/3789ee403a53437cbb6b5d9ab6311f51573620/35/ad9431c0/MemoryStream.cs" root0="FORCE_HIGHLIGHTING" />
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+ <setting file="file://$APPLICATION_CONFIG_DIR$/resharper-host/DecompilerCache/decompiler/3789ee403a53437cbb6b5d9ab6311f51573620/4e/aad6c3b2/IEnumerator`1.cs" root0="FORCE_HIGHLIGHTING" />
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+ <setting file="file://$APPLICATION_CONFIG_DIR$/resharper-host/DecompilerCache/decompiler/3789ee403a53437cbb6b5d9ab6311f51573620/56/27c54aae/Activator.cs" root0="FORCE_HIGHLIGHTING" />
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+ <setting file="file://$APPLICATION_CONFIG_DIR$/resharper-host/DecompilerCache/decompiler/3789ee403a53437cbb6b5d9ab6311f51573620/81/60297759/Action.cs" root0="FORCE_HIGHLIGHTING" />
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+ <setting file="file://$APPLICATION_CONFIG_DIR$/resharper-host/DecompilerCache/decompiler/3789ee403a53437cbb6b5d9ab6311f51573620/99/0ea27859/String.cs" root0="FORCE_HIGHLIGHTING" />
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+ <setting file="file://$APPLICATION_CONFIG_DIR$/resharper-host/DecompilerCache/decompiler/3789ee403a53437cbb6b5d9ab6311f51573620/a1/2cd9437b/SynchronizationContext.cs" root0="FORCE_HIGHLIGHTING" />
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+ <setting file="file://$APPLICATION_CONFIG_DIR$/resharper-host/DecompilerCache/decompiler/3789ee403a53437cbb6b5d9ab6311f51573620/b6/20ac76a5/TaskCompletionSource`1.cs" root0="SKIP_HIGHLIGHTING" />
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+ <setting file="file://$APPLICATION_CONFIG_DIR$/resharper-host/DecompilerCache/decompiler/695d1cc93cca45069c528c15c9fdd7493e2800/20/3a0a5fc0/Activator.cs" root0="FORCE_HIGHLIGHTING" />
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