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@@ -6,114 +6,166 @@
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<component name="ChangeListManager">
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<component name="ChangeListManager">
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<list default="true" id="19bfabb9-fe2e-4e01-a01b-df7ac5ab759f" name="更改" comment="">
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<list default="true" id="19bfabb9-fe2e-4e01-a01b-df7ac5ab759f" name="更改" comment="">
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<change beforePath="$PROJECT_DIR$/.idea/.idea.GameClient/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/.idea.GameClient/.idea/workspace.xml" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/.idea/.idea.GameClient/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/.idea.GameClient/.idea/workspace.xml" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Data/PoemGalleryDataManager.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Data/PoemGalleryDataManager.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_BonusBoxDetailUI.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_BonusBoxDetailUI.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_BtnBuy.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_BtnBuy.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_BtnNormal1.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_BtnNormal1.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_BtnReceive.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_BtnReceive.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_BtnStyle000.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_BtnStyle000.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_BtnStyle006.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_BtnStyle006.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_Button16.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_Button16.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_Button18.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_Button18.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_Button19.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_Button19.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_Button2.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_Button2.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_Button21.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_Button21.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_Button22.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_Button22.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_Button24.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_Button24.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_Button3.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_Button3.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ButtonApproach.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ButtonApproach.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ButtonInValueBar.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ButtonInValueBar.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_BuyConfirmUI.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_BuyConfirmUI.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_BuyCountUI.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_BuyCountUI.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_BuyTipsUI.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_BuyTipsUI.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComBg000.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComBg000.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComBg001.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComBg001.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComCardMask.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComCardMask.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComContent.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComContent.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComCost.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComCost.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComCostCurrency.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComCostCurrency.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComCostCurrencyWithHas.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComCostCurrencyWithHas.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComCurSupplyItem.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComCurSupplyItem.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComDiscount.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComDiscount.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComDodgeStar.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComDodgeStar.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComFilterType.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComFilterType.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComFunctionOpen.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComFunctionOpen.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComGouMaiGetText.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComGouMaiGetText.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComHead.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComHead.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComHead1.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComHead1.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComHead2.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComHead2.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComHeadIcon.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComHeadIcon.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComHeadLv.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComHeadLv.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComHeadLv1.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComHeadLv1.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComHeadWithLv.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComHeadWithLv.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComHeadWithLv1.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComHeadWithLv1.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComHeadWithLv2.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComHeadWithLv2.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComHead_new.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComHead_new.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComItem.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComItem.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComItem000.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComItem000.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComLeftGiftBox.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComLeftGiftBox.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComRedDot.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComRedDot.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComRewardList.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComRewardList.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComScaleList.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComScaleList.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComSpecialOfferGiftBoxItem.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComSpecialOfferGiftBoxItem.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComStar.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComStar.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComTag.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComTag.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComTipsApproach.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComTipsApproach.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComTipsBase.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComTipsBase.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComTitle.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComTitle.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComTopTitle.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComTopTitle.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_CompFlower.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_CompFlower.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_Component1.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_Component1.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_Component2.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_Component2.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComponentValueBar.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComponentValueBar.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_DressUpItemTips.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_DressUpItemTips.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_FunctionOpenUI.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_FunctionOpenUI.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_GetSuitItemUI.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_GetSuitItemUI.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_GoodsItemTips.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_GoodsItemTips.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ItemExchangeUI.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ItemExchangeUI.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ListCardItem.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ListCardItem.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ListLevelItem.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ListLevelItem.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ListScoreItem.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ListScoreItem.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ListScoreItem2.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ListScoreItem2.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ListSourceItem.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ListSourceItem.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ListTagItem.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ListTagItem.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_RewardIconYellow.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_RewardIconYellow.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_RewardPreviewUI.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_RewardPreviewUI.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/ExcelConfig/Partical/ActivityOpenCfgArray.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/ExcelConfig/Partical/ActivityOpenCfgArray.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/ExcelConfig/Partical/ArenaRewardCfgArrayPartical.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/ExcelConfig/Partical/ArenaRewardCfgArrayPartical.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/ExcelConfig/Partical/CollegeBoostCfgArray.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/ExcelConfig/Partical/CollegeBoostCfgArray.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/ExcelConfig/Partical/SuitCfg.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/ExcelConfig/Partical/SuitCfg.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblActivityDressCfg.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblActivityDressCfg.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblActivityLoginCfg.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblActivityLoginCfg.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblActivityOpenCfg.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblActivityOpenCfg.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblActivityRecharge2Cfg.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblActivityRecharge2Cfg.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblActivityRechargeCfg.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblActivityRechargeCfg.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblActivitySignCfg.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblActivitySignCfg.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblActivityVisitCfg.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblActivityVisitCfg.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblArenaRewardCfg.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblArenaRewardCfg.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblArenaRobotCfg.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblArenaRobotCfg.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblBattlePassCfg.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblBattlePassCfg.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblCardGameCfg.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblCardGameCfg.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblCardLvlCfg.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblCardLvlCfg.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblCardStarCfg.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblCardStarCfg.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblChapterRewardCfg.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblChapterRewardCfg.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblCollegeBoostCfg.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblCollegeBoostCfg.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblCompositeLevelbonusCfg.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblCompositeLevelbonusCfg.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblCompositebonusCfg.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblCompositebonusCfg.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblCoolDownCfg.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblCoolDownCfg.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblDailyLoginCfg.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblDailyLoginCfg.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblDailySignBonusCfg.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblDailySignBonusCfg.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblDailySignCfg.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblDailySignCfg.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblDropOutCfg.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblDropOutCfg.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblEctypeCfg.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblEctypeCfg.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblEverydaySaleCfg.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblEverydaySaleCfg.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblFieldTaskCfg.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblFieldTaskCfg.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblFilingRewardCfg.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblFilingRewardCfg.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblGrowthFundCfg.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblGrowthFundCfg.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblHuarongRoadCfg.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblHuarongRoadCfg.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblHuarongRoadGame.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblHuarongRoadGame.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblIActivityLuckybonusCfg.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblIActivityLuckybonusCfg.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblItemCfg.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblItemCfg.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblLeagueSkillCfg.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblLeagueSkillCfg.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblMerge2048Cfg.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblMerge2048Cfg.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblMerge2048GameCfg.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblMerge2048GameCfg.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblMergeGameCfg.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblMergeGameCfg.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblMonthlyCardClothesCfg.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblMonthlyCardClothesCfg.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblMonthlyCardPrivilegeCfg.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblMonthlyCardPrivilegeCfg.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblPassivitySkillCfg.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblPassivitySkillCfg.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblPickUpCfg.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblPickUpCfg.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblPickUpGameCfg.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblPickUpGameCfg.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblShopCfg.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblShopCfg.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblStoreTabCfg.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblStoreTabCfg.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblStoryChapterCfg.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblStoryChapterCfg.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblStoryDialogCfg.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblStoryDialogCfg.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblStudioCfg.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblStudioCfg.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblSuitCfg.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblSuitCfg.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblSuitFosterCfg.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblSuitFosterCfg.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblTravelLoactionCfg.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblTravelLoactionCfg.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblTravelSuitCfg.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblTravelSuitCfg.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblTurntableRewardCfg.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/Luban/GfgCfg/TblTurntableRewardCfg.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Controller/GameController.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Controller/GameController.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Controller/MainController.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Controller/MainController.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Data/ActivityAfuGiftDataManager.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Data/ActivityAfuGiftDataManager.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Data/ActivityDataManager.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Data/ActivityDataManager.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Data/ActivityGlobalDataManager.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Data/ActivityGlobalDataManager.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Data/BattlePassTaskDataManager.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Data/BattlePassTaskDataManager.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Data/Cache/DropOutDataCache.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Data/Cache/DropOutDataCache.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Data/CardDataManager.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Data/CardDataManager.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Data/DailyTaskDataManager.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Data/DailyTaskDataManager.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Data/DecomposeDataManager.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Data/DecomposeDataManager.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Data/DressUpMenuItemDataManager.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Data/DressUpMenuItemDataManager.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Data/DressUpMenuSuitDataManager.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Data/DressUpMenuSuitDataManager.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Data/FightDataManager.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Data/FightDataManager.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Data/InstanceZonesDataManager.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Data/InstanceZonesDataManager.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Data/ItemDataManager.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Data/ItemDataManager.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Data/LuckyBoxDataManager.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Data/LuckyBoxDataManager.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Data/MainStoryDataManager.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Data/MainStoryDataManager.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Data/RedDotDataManager.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Data/RedDotDataManager.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Data/ScoreSystemData.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Data/ScoreSystemData.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Data/ShopDataManager.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Data/ShopDataManager.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Data/SkillDataManager.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Data/SkillDataManager.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Data/StudioDataManager.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Data/StudioDataManager.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Data/SuitFosterDatamanager.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Data/SuitFosterDatamanager.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Data/TaskDataManager.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Data/TaskDataManager.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Data/TimeTracingDataManager.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Data/TimeTracingDataManager.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_RewardUI.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_RewardUI.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_RewardUI.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_RewardUI.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_RuleUI.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_RuleUI.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_SuitItemUI.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_SuitItemUI.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_SuitPartsDetailUI.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_SuitPartsDetailUI.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_TaskListItem.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_TaskListItem.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_holderBg.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_holderBg.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Platform/QDJGameManager.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Platform/QDJGameManager.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/ServerProxy/PoemGallerySProxy.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/ServerProxy/PoemGallerySProxy.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/UGUI/UGUIManager.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/UGUI/UGUIManager.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/ServerProxy/ActivitySProxy.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/ServerProxy/ActivitySProxy.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/ServerProxy/ArenaSproxy.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/ServerProxy/ArenaSproxy.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/ServerProxy/StudioSProxy.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/ServerProxy/StudioSProxy.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/ServerProxy/TimeTracingSProxy.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/ServerProxy/TimeTracingSProxy.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/ServerProxy/TravelSProxy.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/ServerProxy/TravelSProxy.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/ActivityGetYuanXiao/ActivityGetYuanXiaoView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/ActivityGetYuanXiao/ActivityGetYuanXiaoView.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/ActivityHuaRongDao/ActivityHuaRongDaoView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/ActivityHuaRongDao/ActivityHuaRongDaoView.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/ActivityMainTips/ActivityZCJBChapterView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/ActivityMainTips/ActivityZCJBChapterView.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/ActivityMainTips/ActivityZCJBRewardView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/ActivityMainTips/ActivityZCJBRewardView.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/ActivityMainTips/BlindBoxRewardView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/ActivityMainTips/BlindBoxRewardView.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/ActivityMainTips/BlindBoxView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/ActivityMainTips/BlindBoxView.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/ActivityMainTips/ZGTHgiftDCTipsView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/ActivityMainTips/ZGTHgiftDCTipsView.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/ActivityThemeLuckyBox/ActivityThemeLuckyBoxBonusView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/ActivityThemeLuckyBox/ActivityThemeLuckyBoxBonusView.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/ActivityWanShiLiUI/ActivityWanShiLiView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/ActivityWanShiLiUI/ActivityWanShiLiView.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/Arena/ArenaDanRewardView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/Arena/ArenaDanRewardView.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/Card/CardFosterView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/Card/CardFosterView.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/Card/CardUpLevelView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/Card/CardUpLevelView.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/ClothingFoster/ClothingFosterView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/ClothingFoster/ClothingFosterView.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/ClothingFoster/ClothingRewardView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/ClothingFoster/ClothingRewardView.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/ClothingFoster/ClothingView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/ClothingFoster/ClothingView.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/ClothingShop/ClothingShopView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/ClothingShop/ClothingShopView.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/ClothingShop/GalleryShopView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/ClothingShop/GalleryShopView.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/ClothingSynthetic/ClothingSyntheticView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/ClothingSynthetic/ClothingSyntheticView.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/ClothingSynthetic/SuitSyntheticView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/ClothingSynthetic/SuitSyntheticView.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/CommonGame/ApproachView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/CommonGame/ApproachView.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/CommonGame/RewardView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/CommonGame/RewardView.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/CommonGame/RewardView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/CommonGame/RewardView.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/LuckyBox/LuckyBoxBonusShowView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/LuckyBox/LuckyBoxBonusShowView.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/LuckyBox/LuckyBoxNewDressView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/LuckyBox/LuckyBoxNewDressView.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/MainUI/MainUIView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/MainUI/MainUIView.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/ViewManager.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/ViewManager.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/ResIn/UI/CommonGame/CommonGame_atlas0!a.png" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/ResIn/UI/CommonGame/CommonGame_atlas0!a.png" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/ResIn/UI/CommonGame/CommonGame_atlas0.png" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/ResIn/UI/CommonGame/CommonGame_atlas0.png" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/ResIn/UI/CommonGame/CommonGame_atlas0_1!a.png" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/ResIn/UI/CommonGame/CommonGame_atlas0_1!a.png" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/ResIn/UI/CommonGame/CommonGame_atlas0_1.png" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/ResIn/UI/CommonGame/CommonGame_atlas0_1.png" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/ResIn/UI/CommonGame/CommonGame_atlas0_2!a.png" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/ResIn/UI/CommonGame/CommonGame_atlas0_2!a.png" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/ResIn/UI/CommonGame/CommonGame_atlas0_2.png" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/ResIn/UI/CommonGame/CommonGame_atlas0_2.png" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/ResIn/UI/CommonGame/CommonGame_atlas0_3!a.png" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/ResIn/UI/CommonGame/CommonGame_atlas0_3!a.png" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/ResIn/UI/CommonGame/CommonGame_atlas0_3.png" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/ResIn/UI/CommonGame/CommonGame_atlas0_3.png" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/ResIn/UI/CommonGame/CommonGame_atlas0_4!a.png" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/ResIn/UI/CommonGame/CommonGame_atlas0_4!a.png" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/ResIn/UI/CommonGame/CommonGame_atlas0_4.png" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/ResIn/UI/CommonGame/CommonGame_atlas0_4.png" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/ResIn/UI/CommonGame/CommonGame_atlas0_5!a.png" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/ResIn/UI/CommonGame/CommonGame_atlas0_5!a.png" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/ResIn/UI/CommonGame/CommonGame_atlas0_5.png" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/ResIn/UI/CommonGame/CommonGame_atlas0_5.png" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/ResIn/UI/CommonGame/CommonGame_atlas0_6!a.png" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/ResIn/UI/CommonGame/CommonGame_atlas0_6!a.png" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/ResIn/UI/CommonGame/CommonGame_atlas0_6.png" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/ResIn/UI/CommonGame/CommonGame_atlas0_6.png" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/ResIn/UI/CommonGame/CommonGame_atlas0_7!a.png" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/ResIn/UI/CommonGame/CommonGame_atlas0_7!a.png" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/ResIn/UI/CommonGame/CommonGame_atlas0_7.png" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/ResIn/UI/CommonGame/CommonGame_atlas0_7.png" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/ResIn/UI/CommonGame/CommonGame_atlas0_8!a.png" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/ResIn/UI/CommonGame/CommonGame_atlas0_8!a.png" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/ResIn/UI/CommonGame/CommonGame_atlas0_8.png" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/ResIn/UI/CommonGame/CommonGame_atlas0_8.png" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/ResIn/UI/CommonGame/CommonGame_atlas_tu965m.png" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/ResIn/UI/CommonGame/CommonGame_atlas_tu965m.png" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/DailyWelfare/DailySignView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/DailyWelfare/DailySignView.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/DailyWelfare/LimitChargeView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/DailyWelfare/LimitChargeView.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/DailyWelfare/NewLimitChargeView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/DailyWelfare/NewLimitChargeView.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/DailyWelfare/SevenDayLoginView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/DailyWelfare/SevenDayLoginView.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/EnduringGiftBox/EnduringGiftBoxView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/EnduringGiftBox/EnduringGiftBoxView.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/FieldGuide/DressUpGuideView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/FieldGuide/DressUpGuideView.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/FieldGuide/TravelShowView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/FieldGuide/TravelShowView.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/FieldWork/FieldWorkChooseCardView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/FieldWork/FieldWorkChooseCardView.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/League/LeagueSkillUpView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/League/LeagueSkillUpView.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/LuckyBox/LuckyBoxActivityView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/LuckyBox/LuckyBoxActivityView.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/MainStory/InstanceZonesController.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/MainStory/InstanceZonesController.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/MainStory/StoryCardChoose.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/MainStory/StoryCardChoose.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/MainStory/StoryChapterListView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/MainStory/StoryChapterListView.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/MainStory/StoryDialogView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/MainStory/StoryDialogView.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/MainStory/StoryLookBackView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/MainStory/StoryLookBackView.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/MiniGame/ChallengeRewardView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/MiniGame/ChallengeRewardView.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/MiniGame/FlipGameView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/MiniGame/FlipGameView.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/MiniGame/GameStartView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/MiniGame/GameStartView.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/MiniGame/ResultTipsView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/MiniGame/ResultTipsView.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/MiniGame/SyntheticRoutetipView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/MiniGame/SyntheticRoutetipView.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/MiniGame/TZFEGameCheckView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/MiniGame/TZFEGameCheckView.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/MiniGame/TZFEGameVIew.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/MiniGame/TZFEGameVIew.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/NewYearLogin/NewYearLoginView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/NewYearLogin/NewYearLoginView.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/RoleInfo/BadgeChooseView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/RoleInfo/BadgeChooseView.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/RoleInfo/ChangeHeadView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/RoleInfo/ChangeHeadView.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/RoleInfo/GMPanelView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/RoleInfo/GMPanelView.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/Store/StoreArenaView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/Store/StoreArenaView.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/Store/StoreBlackCardRewardView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/Store/StoreBlackCardRewardView.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/Store/StoreBrocadeWeavView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/Store/StoreBrocadeWeavView.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/Store/StoreExchangeView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/Store/StoreExchangeView.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/Store/StoreGiftBagAddRebateView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/Store/StoreGiftBagAddRebateView.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/Store/StoreGiftBagView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/Store/StoreGiftBagView.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/Store/StoreMonthView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/Store/StoreMonthView.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/Store/StoreZGDCView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/Store/StoreZGDCView.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/Studio/StudioActivityView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/Studio/StudioActivityView.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/Studio/StudioBuyNumView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/Studio/StudioBuyNumView.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/Studio/StudioFabricView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/Studio/StudioFabricView.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/Studio/StudioFilingRewardView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/Studio/StudioFilingRewardView.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/Studio/StudioFilingView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/Studio/StudioFilingView.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/Studio/StudioMetalView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/Studio/StudioMetalView.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/Studio/StudioPorcelainView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/Studio/StudioPorcelainView.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/Studio/StudioPropertyView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/Studio/StudioPropertyView.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/Task/BattlePassTaskView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/Task/BattlePassTaskView.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/Task/BuyBattlePassLevelView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/Task/BuyBattlePassLevelView.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/TimeTracing/TimeTracingLevelRewardView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/TimeTracing/TimeTracingLevelRewardView.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/TimeTracing/TimeTracingLevelView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/TimeTracing/TimeTracingLevelView.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/TimeTracing/TimeTracingShowView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/TimeTracing/TimeTracingShowView.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/TurnTable/TurnSpecialTipsView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/TurnTable/TurnSpecialTipsView.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/TurnTable/TurnTableView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/TurnTable/TurnTableView.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/Launcher/LauncherConfig.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/Launcher/LauncherConfig.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/ResIn/UI/CommonGame/CommonGame_fui.bytes" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/ResIn/UI/CommonGame/CommonGame_fui.bytes" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/ResIn/UI/CommonGame/CommonGame_fui.bytes" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/ResIn/UI/CommonGame/CommonGame_fui.bytes" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/GameClient.sln.DotSettings.user" beforeDir="false" afterPath="$PROJECT_DIR$/GameClient.sln.DotSettings.user" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/ProjectSettings/ProjectSettings.asset" beforeDir="false" afterPath="$PROJECT_DIR$/ProjectSettings/ProjectSettings.asset" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/UserSettings/EditorUserSettings.asset" beforeDir="false" afterPath="$PROJECT_DIR$/UserSettings/EditorUserSettings.asset" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/UserSettings/Layouts/default-2022.dwlt" beforeDir="false" afterPath="$PROJECT_DIR$/UserSettings/Layouts/default-2022.dwlt" afterDir="false" />
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</list>
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</list>
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<option name="SHOW_DIALOG" value="false" />
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<option name="SHOW_DIALOG" value="false" />
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<option name="HIGHLIGHT_CONFLICTS" value="true" />
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<option name="HIGHLIGHT_CONFLICTS" value="true" />
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@@ -124,7 +176,7 @@
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<option name="firstShow" value="false" />
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<option name="firstShow" value="false" />
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</component>
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</component>
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<component name="Git.Settings">
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<component name="Git.Settings">
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- <option name="RECENT_GIT_ROOT_PATH" value="$PROJECT_DIR$/.." />
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+ <option name="RECENT_GIT_ROOT_PATH" value="$PROJECT_DIR$/Assets/Game/CSShare" />
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</component>
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</component>
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<component name="HighlightingSettingsPerFile">
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<component name="HighlightingSettingsPerFile">
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|
<setting file="file://$APPLICATION_CONFIG_DIR$/resharper-host/DecompilerCache/decompiler/351e49e2a5bf4fd6beabb458ce2255f3ff600/4e/84b60bbd/Enumerable.cs" root0="FORCE_HIGHLIGHTING" />
|
|
<setting file="file://$APPLICATION_CONFIG_DIR$/resharper-host/DecompilerCache/decompiler/351e49e2a5bf4fd6beabb458ce2255f3ff600/4e/84b60bbd/Enumerable.cs" root0="FORCE_HIGHLIGHTING" />
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@@ -133,7 +185,7 @@
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<setting file="file://$APPLICATION_CONFIG_DIR$/resharper-host/DecompilerCache/decompiler/683a2b31bf9142429c44f02c75dbc6c913ce00/6d/b884eed9/Object.cs" root0="FORCE_HIGHLIGHTING" />
|
|
<setting file="file://$APPLICATION_CONFIG_DIR$/resharper-host/DecompilerCache/decompiler/683a2b31bf9142429c44f02c75dbc6c913ce00/6d/b884eed9/Object.cs" root0="FORCE_HIGHLIGHTING" />
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|
<setting file="file://$APPLICATION_CONFIG_DIR$/resharper-host/DecompilerCache/decompiler/683a2b31bf9142429c44f02c75dbc6c913ce00/75/d87ba9d0/LogType.cs" root0="FORCE_HIGHLIGHTING" />
|
|
<setting file="file://$APPLICATION_CONFIG_DIR$/resharper-host/DecompilerCache/decompiler/683a2b31bf9142429c44f02c75dbc6c913ce00/75/d87ba9d0/LogType.cs" root0="FORCE_HIGHLIGHTING" />
|
|
|
<setting file="file://$APPLICATION_CONFIG_DIR$/resharper-host/DecompilerCache/decompiler/683a2b31bf9142429c44f02c75dbc6c913ce00/88/39e0e101/GameObject.cs" root0="FORCE_HIGHLIGHTING" />
|
|
<setting file="file://$APPLICATION_CONFIG_DIR$/resharper-host/DecompilerCache/decompiler/683a2b31bf9142429c44f02c75dbc6c913ce00/88/39e0e101/GameObject.cs" root0="FORCE_HIGHLIGHTING" />
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- <setting file="file://$APPLICATION_CONFIG_DIR$/resharper-host/DecompilerCache/decompiler/683a2b31bf9142429c44f02c75dbc6c913ce00/f7/323a5d44/Application.cs" root0="SKIP_HIGHLIGHTING" />
|
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|
+ <setting file="file://$APPLICATION_CONFIG_DIR$/resharper-host/DecompilerCache/decompiler/683a2b31bf9142429c44f02c75dbc6c913ce00/f7/323a5d44/Application.cs" root0="FORCE_HIGHLIGHTING" />
|
|
|
<setting file="file://$APPLICATION_CONFIG_DIR$/resharper-host/DecompilerCache/decompiler/695d1cc93cca45069c528c15c9fdd7493e2800/ae/712a485e/MemoryStream.cs" root0="FORCE_HIGHLIGHTING" />
|
|
<setting file="file://$APPLICATION_CONFIG_DIR$/resharper-host/DecompilerCache/decompiler/695d1cc93cca45069c528c15c9fdd7493e2800/ae/712a485e/MemoryStream.cs" root0="FORCE_HIGHLIGHTING" />
|
|
|
<setting file="file://$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/ExcelConfig/Partical/StoryLevelCfg.cs" root0="SKIP_HIGHLIGHTING" />
|
|
<setting file="file://$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/ExcelConfig/Partical/StoryLevelCfg.cs" root0="SKIP_HIGHLIGHTING" />
|
|
|
<setting file="file://$PROJECT_DIR$/Assets/Game/Launcher/Views/Alert/Alert.cs" root0="FORCE_HIGHLIGHTING" />
|
|
<setting file="file://$PROJECT_DIR$/Assets/Game/Launcher/Views/Alert/Alert.cs" root0="FORCE_HIGHLIGHTING" />
|
|
@@ -149,27 +201,27 @@
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|
|
<option name="hideEmptyMiddlePackages" value="true" />
|
|
<option name="hideEmptyMiddlePackages" value="true" />
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|
|
<option name="showLibraryContents" value="true" />
|
|
<option name="showLibraryContents" value="true" />
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|
</component>
|
|
</component>
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|
- <component name="PropertiesComponent">{
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|
|
- "keyToString": {
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|
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|
|
- "ModuleVcsDetector.initialDetectionPerformed": "true",
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|
|
- "RunOnceActivity.OpenProjectViewOnStart": "true",
|
|
|
|
|
- "RunOnceActivity.ShowReadmeOnStart": "true",
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|
|
|
|
- "RunOnceActivity.git.unshallow": "true",
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|
|
|
|
- "WebServerToolWindowFactoryState": "false",
|
|
|
|
|
- "XThreadsFramesViewSplitterKey": "0.5252396",
|
|
|
|
|
- "git-widget-placeholder": "H5sdk",
|
|
|
|
|
- "node.js.detected.package.eslint": "true",
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|
|
|
|
- "node.js.detected.package.tslint": "true",
|
|
|
|
|
- "node.js.selected.package.eslint": "(autodetect)",
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|
|
|
|
- "node.js.selected.package.tslint": "(autodetect)",
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|
|
- "nodejs_package_manager_path": "npm",
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|
|
|
|
- "vue.rearranger.settings.migration": "true",
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|
|
|
|
- "附加到 Unity 编辑器.附加到 Unity 编辑器.executor": "Debug"
|
|
|
|
|
|
|
+ <component name="PropertiesComponent"><![CDATA[{
|
|
|
|
|
+ "keyToString": {
|
|
|
|
|
+ "ModuleVcsDetector.initialDetectionPerformed": "true",
|
|
|
|
|
+ "RunOnceActivity.OpenProjectViewOnStart": "true",
|
|
|
|
|
+ "RunOnceActivity.ShowReadmeOnStart": "true",
|
|
|
|
|
+ "RunOnceActivity.git.unshallow": "true",
|
|
|
|
|
+ "WebServerToolWindowFactoryState": "false",
|
|
|
|
|
+ "XThreadsFramesViewSplitterKey": "0.5252396",
|
|
|
|
|
+ "git-widget-placeholder": "master",
|
|
|
|
|
+ "node.js.detected.package.eslint": "true",
|
|
|
|
|
+ "node.js.detected.package.tslint": "true",
|
|
|
|
|
+ "node.js.selected.package.eslint": "(autodetect)",
|
|
|
|
|
+ "node.js.selected.package.tslint": "(autodetect)",
|
|
|
|
|
+ "nodejs_package_manager_path": "npm",
|
|
|
|
|
+ "vue.rearranger.settings.migration": "true",
|
|
|
|
|
+ "附加到 Unity 编辑器.附加到 Unity 编辑器.executor": "Debug"
|
|
|
}
|
|
}
|
|
|
-}</component>
|
|
|
|
|
|
|
+}]]></component>
|
|
|
<component name="RunManager" selected="附加到 Unity 编辑器.附加到 Unity 编辑器">
|
|
<component name="RunManager" selected="附加到 Unity 编辑器.附加到 Unity 编辑器">
|
|
|
<configuration name="启动 Unity" type="RunUnityExe" factoryName="Unity Executable">
|
|
<configuration name="启动 Unity" type="RunUnityExe" factoryName="Unity Executable">
|
|
|
- <option name="EXE_PATH" value="E:\ruanJian\2020.3.33f1c2\Editor\Unity.exe" />
|
|
|
|
|
|
|
+ <option name="EXE_PATH" value="E:\ruanJian\2022.3.0f1c1\Editor\Unity.exe" />
|
|
|
<option name="PROGRAM_PARAMETERS" value="-projectPath D:\gfgProject\gfg_dev\0A-GFGClient\5client_webgl\Client\GameClient -debugCodeOptimization" />
|
|
<option name="PROGRAM_PARAMETERS" value="-projectPath D:\gfgProject\gfg_dev\0A-GFGClient\5client_webgl\Client\GameClient -debugCodeOptimization" />
|
|
|
<option name="WORKING_DIRECTORY" value="D:\gfgProject\gfg_dev\0A-GFGClient\5client_webgl\Client\GameClient" />
|
|
<option name="WORKING_DIRECTORY" value="D:\gfgProject\gfg_dev\0A-GFGClient\5client_webgl\Client\GameClient" />
|
|
|
<option name="PASS_PARENT_ENVS" value="1" />
|
|
<option name="PASS_PARENT_ENVS" value="1" />
|
|
@@ -180,7 +232,7 @@
|
|
|
<method v="2" />
|
|
<method v="2" />
|
|
|
</configuration>
|
|
</configuration>
|
|
|
<configuration name="单元测试(批处理模式)" type="RunUnityExe" factoryName="Unity Executable">
|
|
<configuration name="单元测试(批处理模式)" type="RunUnityExe" factoryName="Unity Executable">
|
|
|
- <option name="EXE_PATH" value="E:\ruanJian\2020.3.33f1c2\Editor\Unity.exe" />
|
|
|
|
|
|
|
+ <option name="EXE_PATH" value="E:\ruanJian\2022.3.0f1c1\Editor\Unity.exe" />
|
|
|
<option name="PROGRAM_PARAMETERS" value="-runTests -batchmode -projectPath D:\gfgProject\gfg_dev\0A-GFGClient\5client_webgl\Client\GameClient -testResults Logs/results.xml -logFile Logs/Editor.log -testPlatform EditMode -debugCodeOptimization" />
|
|
<option name="PROGRAM_PARAMETERS" value="-runTests -batchmode -projectPath D:\gfgProject\gfg_dev\0A-GFGClient\5client_webgl\Client\GameClient -testResults Logs/results.xml -logFile Logs/Editor.log -testPlatform EditMode -debugCodeOptimization" />
|
|
|
<option name="WORKING_DIRECTORY" value="D:\gfgProject\gfg_dev\0A-GFGClient\5client_webgl\Client\GameClient" />
|
|
<option name="WORKING_DIRECTORY" value="D:\gfgProject\gfg_dev\0A-GFGClient\5client_webgl\Client\GameClient" />
|
|
|
<option name="PASS_PARENT_ENVS" value="1" />
|
|
<option name="PASS_PARENT_ENVS" value="1" />
|
|
@@ -237,6 +289,10 @@
|
|
|
<workItem from="1752673889439" duration="12276000" />
|
|
<workItem from="1752673889439" duration="12276000" />
|
|
|
<workItem from="1752757462885" duration="11792000" />
|
|
<workItem from="1752757462885" duration="11792000" />
|
|
|
<workItem from="1752841832689" duration="5218000" />
|
|
<workItem from="1752841832689" duration="5218000" />
|
|
|
|
|
+ <workItem from="1753119608154" duration="1684000" />
|
|
|
|
|
+ <workItem from="1753281958378" duration="573000" />
|
|
|
|
|
+ <workItem from="1754922524276" duration="3830000" />
|
|
|
|
|
+ <workItem from="1755011343842" duration="7838000" />
|
|
|
</task>
|
|
</task>
|
|
|
<servers />
|
|
<servers />
|
|
|
</component>
|
|
</component>
|