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@@ -4,10 +4,18 @@
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<option name="autoReloadType" value="SELECTIVE" />
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</component>
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<component name="ChangeListManager">
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- <list default="true" id="a4ba9278-cb87-4453-ad49-365f16b0a709" name="更改" comment="">
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+ <list default="true" id="19bfabb9-fe2e-4e01-a01b-df7ac5ab759f" name="更改" comment="">
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+ <change beforePath="$PROJECT_DIR$/.idea/.idea.GameClient/.idea/encodings.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/.idea.GameClient/.idea/encodings.xml" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/.idea/.idea.GameClient/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/.idea.GameClient/.idea/workspace.xml" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/ExcelConfig/Partical/StoryLevelCfgArray.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/ExcelConfig/Partical/StoryLevelCfgArray.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Controller/GameController.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Controller/GameController.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Data/Cache/DropOutDataCache.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Data/Cache/DropOutDataCache.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Data/ScoreSystemData.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Data/ScoreSystemData.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Effect/EffectUIPool.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Effect/EffectUIPool.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Platform/QDJGameManager.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Platform/QDJGameManager.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/CreateRole/CreateRoleView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/CreateRole/CreateRoleView.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/MainStory/StoryChapterView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/MainStory/StoryChapterView.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/MainStory/StoryFightSingleScoreView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Game/HotUpdate/Views/MainStory/StoryFightSingleScoreView.cs" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/GameClient.sln.DotSettings.user" beforeDir="false" afterPath="$PROJECT_DIR$/GameClient.sln.DotSettings.user" afterDir="false" />
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</list>
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<option name="SHOW_DIALOG" value="false" />
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<option name="HIGHLIGHT_CONFLICTS" value="true" />
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@@ -21,79 +29,29 @@
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<option name="RECENT_GIT_ROOT_PATH" value="$PROJECT_DIR$/.." />
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</component>
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<component name="HighlightingSettingsPerFile">
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- <setting file="file://$APPLICATION_CONFIG_DIR$/resharper-host/DecompilerCache/decompiler/02365bcde6734ac8ae92f51eed8d7a5a3200/58/2dcb948b/JsonUtility.cs" root0="FORCE_HIGHLIGHTING" />
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- <setting file="file://$APPLICATION_CONFIG_DIR$/resharper-host/DecompilerCache/decompiler/27d9b60c5b794cb2a1577bb267b886a828600/7f/3f3ccdfb/GUIUtility.cs" root0="SKIP_HIGHLIGHTING" />
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- <setting file="file://$APPLICATION_CONFIG_DIR$/resharper-host/DecompilerCache/decompiler/3789ee403a53437cbb6b5d9ab6311f51573620/35/ad9431c0/MemoryStream.cs" root0="FORCE_HIGHLIGHTING" />
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- <setting file="file://$APPLICATION_CONFIG_DIR$/resharper-host/DecompilerCache/decompiler/3789ee403a53437cbb6b5d9ab6311f51573620/4e/aad6c3b2/IEnumerator`1.cs" root0="FORCE_HIGHLIGHTING" />
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- <setting file="file://$APPLICATION_CONFIG_DIR$/resharper-host/DecompilerCache/decompiler/3789ee403a53437cbb6b5d9ab6311f51573620/56/27c54aae/Activator.cs" root0="FORCE_HIGHLIGHTING" />
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- <setting file="file://$APPLICATION_CONFIG_DIR$/resharper-host/DecompilerCache/decompiler/3789ee403a53437cbb6b5d9ab6311f51573620/81/60297759/Action.cs" root0="FORCE_HIGHLIGHTING" />
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- <setting file="file://$APPLICATION_CONFIG_DIR$/resharper-host/DecompilerCache/decompiler/3789ee403a53437cbb6b5d9ab6311f51573620/99/0ea27859/String.cs" root0="FORCE_HIGHLIGHTING" />
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- <setting file="file://$APPLICATION_CONFIG_DIR$/resharper-host/DecompilerCache/decompiler/3789ee403a53437cbb6b5d9ab6311f51573620/a1/2cd9437b/SynchronizationContext.cs" root0="FORCE_HIGHLIGHTING" />
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- <setting file="file://$APPLICATION_CONFIG_DIR$/resharper-host/DecompilerCache/decompiler/3789ee403a53437cbb6b5d9ab6311f51573620/a3/60d291b6/List`1.cs" root0="FORCE_HIGHLIGHTING" />
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- <setting file="file://$APPLICATION_CONFIG_DIR$/resharper-host/DecompilerCache/decompiler/3789ee403a53437cbb6b5d9ab6311f51573620/a4/44ebb4e8/Task`1.cs" root0="FORCE_HIGHLIGHTING" />
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- <setting file="file://$APPLICATION_CONFIG_DIR$/resharper-host/DecompilerCache/decompiler/3789ee403a53437cbb6b5d9ab6311f51573620/b6/20ac76a5/TaskCompletionSource`1.cs" root0="SKIP_HIGHLIGHTING" />
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- <setting file="file://$APPLICATION_CONFIG_DIR$/resharper-host/DecompilerCache/decompiler/5a2009c85b134970925993880e2ecb2e29fa00/c4/1c942964/WebSocket.cs" root0="FORCE_HIGHLIGHTING" />
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- <setting file="file://$APPLICATION_CONFIG_DIR$/resharper-host/DecompilerCache/decompiler/683a2b31bf9142429c44f02c75dbc6c913ce00/1a/53ed0524/Vector3.cs" root0="FORCE_HIGHLIGHTING" />
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- <setting file="file://$APPLICATION_CONFIG_DIR$/resharper-host/DecompilerCache/decompiler/683a2b31bf9142429c44f02c75dbc6c913ce00/3f/aa010310/MonoBehaviour.cs" root0="SKIP_HIGHLIGHTING" />
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- <setting file="file://$APPLICATION_CONFIG_DIR$/resharper-host/DecompilerCache/decompiler/683a2b31bf9142429c44f02c75dbc6c913ce00/6d/b884eed9/Object.cs" root0="FORCE_HIGHLIGHTING" />
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- <setting file="file://$APPLICATION_CONFIG_DIR$/resharper-host/DecompilerCache/decompiler/683a2b31bf9142429c44f02c75dbc6c913ce00/75/d87ba9d0/LogType.cs" root0="FORCE_HIGHLIGHTING" />
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- <setting file="file://$APPLICATION_CONFIG_DIR$/resharper-host/DecompilerCache/decompiler/683a2b31bf9142429c44f02c75dbc6c913ce00/f7/323a5d44/Application.cs" root0="SKIP_HIGHLIGHTING" />
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- <setting file="file://$APPLICATION_CONFIG_DIR$/resharper-host/DecompilerCache/decompiler/695d1cc93cca45069c528c15c9fdd7493e2800/01/46970b32/Action.cs" root0="FORCE_HIGHLIGHTING" />
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- <setting file="file://$APPLICATION_CONFIG_DIR$/resharper-host/DecompilerCache/decompiler/695d1cc93cca45069c528c15c9fdd7493e2800/20/3a0a5fc0/Activator.cs" root0="FORCE_HIGHLIGHTING" />
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- <setting file="file://$APPLICATION_CONFIG_DIR$/resharper-host/DecompilerCache/decompiler/695d1cc93cca45069c528c15c9fdd7493e2800/57/429a851a/NotImplementedException.cs" root0="FORCE_HIGHLIGHTING" />
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- <setting file="file://$APPLICATION_CONFIG_DIR$/resharper-host/DecompilerCache/decompiler/695d1cc93cca45069c528c15c9fdd7493e2800/5f/0c6d83c7/Task.cs" root0="FORCE_HIGHLIGHTING" />
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- <setting file="file://$APPLICATION_CONFIG_DIR$/resharper-host/DecompilerCache/decompiler/695d1cc93cca45069c528c15c9fdd7493e2800/63/e50b2d41/KeyValuePair`2.cs" root0="SKIP_HIGHLIGHTING" />
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- <setting file="file://$APPLICATION_CONFIG_DIR$/resharper-host/DecompilerCache/decompiler/695d1cc93cca45069c528c15c9fdd7493e2800/ba/d47fe324/Task`1.cs" root0="FORCE_HIGHLIGHTING" />
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- <setting file="file://$APPLICATION_CONFIG_DIR$/resharper-host/DecompilerCache/decompiler/695d1cc93cca45069c528c15c9fdd7493e2800/c3/83d8926e/File.cs" root0="FORCE_HIGHLIGHTING" />
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- <setting file="file://$APPLICATION_CONFIG_DIR$/resharper-host/DecompilerCache/decompiler/695d1cc93cca45069c528c15c9fdd7493e2800/cf/c7a06b28/Type.cs" root0="FORCE_HIGHLIGHTING" />
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- <setting file="file://$APPLICATION_CONFIG_DIR$/resharper-host/DecompilerCache/decompiler/695d1cc93cca45069c528c15c9fdd7493e2800/dc/a749e100/TaskCompletionSource`1.cs" root0="FORCE_HIGHLIGHTING" />
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- <setting file="file://$APPLICATION_CONFIG_DIR$/resharper-host/DecompilerCache/decompiler/695d1cc93cca45069c528c15c9fdd7493e2800/e0/4c18b32c/ArraySortHelper`1.cs" root0="FORCE_HIGHLIGHTING" />
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- <setting file="file://$APPLICATION_CONFIG_DIR$/resharper-host/DecompilerCache/decompiler/695d1cc93cca45069c528c15c9fdd7493e2800/fb/1c396fb8/CancellationTokenSource.cs" root0="SKIP_HIGHLIGHTING" />
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- <setting file="file://$APPLICATION_CONFIG_DIR$/resharper-host/DecompilerCache/decompiler/8d4895b259be41298a685a0c9b42357576b400/9d/a1138e9c/AssetDatabase.cs" root0="FORCE_HIGHLIGHTING" />
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- <setting file="file://$APPLICATION_CONFIG_DIR$/resharper-host/DecompilerCache/decompiler/c0c221501f3a41f8ac0af9d6a9dc9ff335fd90/1e/dd8639eb/Stack`1.cs" root0="FORCE_HIGHLIGHTING" />
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- <setting file="file://$APPLICATION_CONFIG_DIR$/resharper-host/DecompilerCache/decompiler/d6e153aa051345dc96d9a55ee3adc812360448/12/1006b26e/Stopwatch.cs" root0="SKIP_HIGHLIGHTING" />
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- <setting file="file://$APPLICATION_CONFIG_DIR$/resharper-host/DecompilerCache/decompiler/d6e153aa051345dc96d9a55ee3adc812360448/95/f824ec98/HttpListenerContext.cs" root0="FORCE_HIGHLIGHTING" />
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- <setting file="file://$APPLICATION_CONFIG_DIR$/resharper-host/DecompilerCache/decompiler/d6e153aa051345dc96d9a55ee3adc812360448/a6/47eb89a0/IPEndPoint.cs" root0="FORCE_HIGHLIGHTING" />
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- <setting file="file://$APPLICATION_CONFIG_DIR$/resharper-host/DecompilerCache/decompiler/d6e153aa051345dc96d9a55ee3adc812360448/b6/1bebb6b7/Dns.cs" root0="FORCE_HIGHLIGHTING" />
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- <setting file="file://$APPLICATION_CONFIG_DIR$/resharper-host/DecompilerCache/decompiler/d6e153aa051345dc96d9a55ee3adc812360448/f3/47536ad5/ClientWebSocket.cs" root0="FORCE_HIGHLIGHTING" />
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- <setting file="file://$APPLICATION_CONFIG_DIR$/resharper-host/DecompilerCache/decompiler/d6e153aa051345dc96d9a55ee3adc812360448/fb/90be827d/WebSocket.cs" root0="FORCE_HIGHLIGHTING" />
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- <setting file="file://$APPLICATION_CONFIG_DIR$/resharper-host/DecompilerCache/decompiler/db7fe3a37f9a4b359b9caec748d31b8333e00/66/c73eee40/Syscall.cs" root0="SKIP_HIGHLIGHTING" />
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- <setting file="file://$APPLICATION_CONFIG_DIR$/resharper-host/DecompilerCache/decompiler/db7fe3a37f9a4b359b9caec748d31b8333e00/91/a2dc5212/UnixStream.cs" root0="SKIP_HIGHLIGHTING" />
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- <setting file="file://$PROJECT_DIR$/Assets/Game/CSShare/GFG/HotUpdate/LuBanConfig/LubanConfigFiles.cs" root0="FORCE_HIGHLIGHTING" />
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- <setting file="file://$PROJECT_DIR$/Assets/Game/HotUpdate/GameConfig.cs" root0="FORCE_HIGHLIGHTING" />
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- <setting file="file://$PROJECT_DIR$/Assets/Game/Launcher/LauncherConfig.cs" root0="FORCE_HIGHLIGHTING" />
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- <setting file="file://$PROJECT_DIR$/Assets/ThirdParty/FairyGUI/Scripts/UI/UIObjectFactory.cs" root0="SKIP_HIGHLIGHTING" />
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- <setting file="file://$PROJECT_DIR$/Assets/ThirdParty/JHGame/AbJHGameSDKHandler.cs" root0="FORCE_HIGHLIGHTING" />
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- <setting file="file://$PROJECT_DIR$/Assets/YooAsset/Editor/AssetBundleBuilder/BuildTasks/SBPBuildTasks.cs" root0="FORCE_HIGHLIGHTING" />
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+ <setting file="file://$APPLICATION_CONFIG_DIR$/resharper-host/DecompilerCache/decompiler/351e49e2a5bf4fd6beabb458ce2255f3ff600/4e/84b60bbd/Enumerable.cs" root0="FORCE_HIGHLIGHTING" />
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</component>
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- <component name="MarkdownSettingsMigration">
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- <option name="stateVersion" value="1" />
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- </component>
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- <component name="MetaFilesCheckinStateConfiguration" checkMetaFiles="true" />
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<component name="ProjectColorInfo">{
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+ "customColor": "",
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"associatedIndex": 5
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}</component>
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- <component name="ProjectId" id="2gN0sA4wvEgAIbP3vtDUFqkU8QW" />
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+ <component name="ProjectId" id="2zEjI2wcytafVUzcVJogQLrOSQV" />
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<component name="ProjectViewState">
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<option name="hideEmptyMiddlePackages" value="true" />
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<option name="showLibraryContents" value="true" />
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</component>
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<component name="PropertiesComponent"><![CDATA[{
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"keyToString": {
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- "Attach to Unity Editor.Attach to Unity Editor.executor": "Debug",
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"ModuleVcsDetector.initialDetectionPerformed": "true",
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- "RunOnceActivity.OpenProjectViewOnStart": "true",
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"RunOnceActivity.ShowReadmeOnStart": "true",
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"RunOnceActivity.git.unshallow": "true",
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- "WebServerToolWindowFactoryState": "false",
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- "XThreadsFramesViewSplitterKey": "0.50924784",
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+ "XThreadsFramesViewSplitterKey": "0.6236111",
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"git-widget-placeholder": "H5sdk",
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"node.js.detected.package.eslint": "true",
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"node.js.detected.package.tslint": "true",
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"node.js.selected.package.eslint": "(autodetect)",
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"node.js.selected.package.tslint": "(autodetect)",
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"nodejs_package_manager_path": "npm",
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- "settings.editor.selected.configurable": "preferences.sourceCode.XML",
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"vue.rearranger.settings.migration": "true",
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"附加到 Unity 编辑器.附加到 Unity 编辑器.executor": "Debug"
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}
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@@ -101,30 +59,8 @@
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<component name="RunManager" selected="附加到 Unity 编辑器.附加到 Unity 编辑器">
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<configuration name="启动 Unity" type="RunUnityExe" factoryName="Unity Executable">
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<option name="EXE_PATH" value="E:\ruanJian\2020.3.33f1c2\Editor\Unity.exe" />
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- <option name="PROGRAM_PARAMETERS" value="-projectPath E:\0ARsyncData\E\work\GFG\gfg\client\GameClient -debugCodeOptimization" />
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- <option name="WORKING_DIRECTORY" value="E:\0ARsyncData\E\work\GFG\gfg\client\GameClient" />
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- <option name="PASS_PARENT_ENVS" value="1" />
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- <option name="USE_EXTERNAL_CONSOLE" value="0" />
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- <option name="ENV_FILE_PATHS" value="" />
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- <option name="REDIRECT_INPUT_PATH" value="" />
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- <option name="PTY_MODE" value="Auto" />
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- <method v="2" />
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- </configuration>
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- <configuration name="Start Unity" type="RunUnityExe" factoryName="Unity Executable">
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- <option name="EXE_PATH" value="C:\Program Files\Unity\Hub\Editor\2020.3.33f1c2\Editor\Unity.exe" />
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- <option name="PROGRAM_PARAMETERS" value="-projectPath D:\gfgProject\gfg_dev\work\GFG\gfg\client\GameClient -debugCodeOptimization" />
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- <option name="WORKING_DIRECTORY" value="D:\gfgProject\gfg_dev\work\GFG\gfg\client\GameClient" />
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- <option name="PASS_PARENT_ENVS" value="1" />
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- <option name="USE_EXTERNAL_CONSOLE" value="0" />
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- <option name="ENV_FILE_PATHS" value="" />
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- <option name="REDIRECT_INPUT_PATH" value="" />
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- <option name="PTY_MODE" value="Auto" />
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- <method v="2" />
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|
- </configuration>
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- <configuration name="Unit Tests (batch mode)" type="RunUnityExe" factoryName="Unity Executable">
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- <option name="EXE_PATH" value="C:\Program Files\Unity\Hub\Editor\2020.3.33f1c2\Editor\Unity.exe" />
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- <option name="PROGRAM_PARAMETERS" value="-runTests -batchmode -projectPath D:\gfgProject\gfg_dev\work\GFG\gfg\client\GameClient -testResults Logs/results.xml -testPlatform EditMode -debugCodeOptimization" />
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- <option name="WORKING_DIRECTORY" value="D:\gfgProject\gfg_dev\work\GFG\gfg\client\GameClient" />
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+ <option name="PROGRAM_PARAMETERS" value="-projectPath D:\gfgProject\gfg_dev\0A-GFGClient\5client_webgl\Client\GameClient -debugCodeOptimization" />
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+ <option name="WORKING_DIRECTORY" value="D:\gfgProject\gfg_dev\0A-GFGClient\5client_webgl\Client\GameClient" />
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<option name="PASS_PARENT_ENVS" value="1" />
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<option name="USE_EXTERNAL_CONSOLE" value="0" />
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<option name="ENV_FILE_PATHS" value="" />
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@@ -134,8 +70,8 @@
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</configuration>
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<configuration name="单元测试(批处理模式)" type="RunUnityExe" factoryName="Unity Executable">
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|
<option name="EXE_PATH" value="E:\ruanJian\2020.3.33f1c2\Editor\Unity.exe" />
|
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- <option name="PROGRAM_PARAMETERS" value="-runTests -batchmode -projectPath E:\0ARsyncData\E\work\GFG\gfg\client\GameClient -testResults Logs/results.xml -testPlatform EditMode -debugCodeOptimization" />
|
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- <option name="WORKING_DIRECTORY" value="E:\0ARsyncData\E\work\GFG\gfg\client\GameClient" />
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+ <option name="PROGRAM_PARAMETERS" value="-runTests -batchmode -projectPath D:\gfgProject\gfg_dev\0A-GFGClient\5client_webgl\Client\GameClient -testResults Logs/results.xml -logFile Logs/Editor.log -testPlatform EditMode -debugCodeOptimization" />
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+ <option name="WORKING_DIRECTORY" value="D:\gfgProject\gfg_dev\0A-GFGClient\5client_webgl\Client\GameClient" />
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<option name="PASS_PARENT_ENVS" value="1" />
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<option name="USE_EXTERNAL_CONSOLE" value="0" />
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<option name="ENV_FILE_PATHS" value="" />
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@@ -143,13 +79,15 @@
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<option name="PTY_MODE" value="Auto" />
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<method v="2" />
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</configuration>
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- <configuration name="附加到 Unity 编辑器" type="UNITY_DEBUG_RUN_CONFIGURATION" factoryName="Unity Debug" show_console_on_std_err="false" show_console_on_std_out="false" port="50000" address="localhost">
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+ <configuration name="附加到 Unity 编辑器" type="UNITY_DEBUG_RUN_CONFIGURATION" factoryName="Unity Debug" show_console_on_std_err="false" show_console_on_std_out="false" port="50000" address="localhost" ignored-value-for-modified-check="26112">
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<option name="allowRunningInParallel" value="false" />
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<option name="listenPortForConnections" value="false" />
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- <option name="pid" />
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+ <option name="pid" value="26112" />
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<option name="projectPathOnTarget" />
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<option name="runtimes">
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- <list />
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+ <list>
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+ <MonoRuntime />
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+ </list>
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</option>
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<option name="selectedOptions">
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<list />
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@@ -172,172 +110,21 @@
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<method v="2" />
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</configuration>
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</component>
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- <properties documentPath="D:\gfgProject\gfg_dev\0A-GFGClient\5client_webgl\GameClient\Assets\Game\HotUpdate\UGUI\UGUIManager.cs" containingFunctionPresentation="lambda 表达式内 方法 'GetGameCfg'">
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- <line>424</line>
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- <properties documentPath="D:\gfgProject\gfg_dev\0A-GFGClient\5client_webgl\GameClient\Assets\Game\HotUpdate\Views\ViewManager.cs" containingFunctionPresentation="方法 'Show'" />
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- <properties documentPath="D:\gfgProject\gfg_dev\0A-GFGClient\5client_webgl\GameClient\Assets\Game\HotUpdate\Views\ViewManager.cs" containingFunctionPresentation="方法 'Show'" />
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- <line>105</line>
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|
|
- <properties documentPath="D:\gfgProject\gfg_dev\0A-GFGClient\5client_webgl\Client\GameClient\Packages\BestHTTP\Source\WebSocket\Implementations\OverHTTP1.cs" containingFunctionPresentation="方法 'InternalRequest_OnBeforeRedirection'">
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- <url>file://$PROJECT_DIR$/Assets/Game/HotUpdate/Views/Login/LoginInputView.cs</url>
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- <line>50</line>
|
|
|
- <properties documentPath="D:\gfgProject\gfg_dev\0A-GFGClient\5client_webgl\Client\GameClient\Assets\Game\HotUpdate\Views\Login\LoginInputView.cs" containingFunctionPresentation="方法 'OnShown'">
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- <url>file://$PROJECT_DIR$/Assets/Game/HotUpdate/Views/Login/LoginInputView.cs</url>
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|
|
- <line>52</line>
|
|
|
- <properties documentPath="D:\gfgProject\gfg_dev\0A-GFGClient\5client_webgl\Client\GameClient\Assets\Game\HotUpdate\Views\Login\LoginInputView.cs" containingFunctionPresentation="方法 'OnShown'">
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- <url>file://$PROJECT_DIR$/Assets/Game/HotUpdate/Views/Login/LoginInputView.cs</url>
|
|
|
- <line>38</line>
|
|
|
- <properties documentPath="D:\gfgProject\gfg_dev\0A-GFGClient\5client_webgl\Client\GameClient\Assets\Game\HotUpdate\Views\Login\LoginInputView.cs" containingFunctionPresentation="方法 'OnInit'">
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- <url>file://$PROJECT_DIR$/Assets/Game/HotUpdate/Views/Login/LoginInputView.cs</url>
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|
|
- <line>105</line>
|
|
|
- <properties documentPath="D:\gfgProject\gfg_dev\0A-GFGClient\5client_webgl\Client\GameClient\Assets\Game\HotUpdate\Views\Login\LoginInputView.cs" containingFunctionPresentation="方法 'OnClickBtnSure'">
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- <url>file://$PROJECT_DIR$/Assets/Game/HotUpdate/Views/Task/OpenBattlePassView.cs</url>
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|
|
- <line>71</line>
|
|
|
- <properties documentPath="D:\gfgProject\gfg_dev\0A-GFGClient\5client_webgl\Client\GameClient\Assets\Game\HotUpdate\Views\Task\OpenBattlePassView.cs" containingFunctionPresentation="方法 'SpecialRewardRender'">
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- <url>file://$PROJECT_DIR$/Assets/Game/HotUpdate/Controller/LoginController.cs</url>
|
|
|
- <line>30</line>
|
|
|
- <properties documentPath="D:\gfgProject\gfg_dev\0A-GFGClient\5client_webgl\Client\GameClient\Assets\Game\HotUpdate\Controller\LoginController.cs" containingFunctionPresentation="方法 'LoginTest'">
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- <line-breakpoint enabled="true" type="DotNet Breakpoints">
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- <url>file://$PROJECT_DIR$/Assets/Game/HotUpdate/Controller/LoginController.cs</url>
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|
|
- <line>21</line>
|
|
|
- <properties documentPath="D:\gfgProject\gfg_dev\0A-GFGClient\5client_webgl\Client\GameClient\Assets\Game\HotUpdate\Controller\LoginController.cs" containingFunctionPresentation="方法 'LoginTest'">
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- <line-breakpoint enabled="true" type="DotNet Breakpoints">
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|
|
- <url>file://$PROJECT_DIR$/Assets/Game/HotUpdate/Controller/LoginController.cs</url>
|
|
|
- <line>50</line>
|
|
|
- <properties documentPath="D:\gfgProject\gfg_dev\0A-GFGClient\5client_webgl\Client\GameClient\Assets\Game\HotUpdate\Controller\LoginController.cs" containingFunctionPresentation="方法 'Login'">
|
|
|
- <startOffsets>
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- <option value="2068" />
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- </startOffsets>
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- <option name="timeStamp" value="246" />
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|
|
- </line-breakpoint>
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|
|
- <line-breakpoint enabled="true" type="DotNet Breakpoints">
|
|
|
- <url>file://$PROJECT_DIR$/Assets/Game/HotUpdate/Data/PhotographSceneManager.cs</url>
|
|
|
- <line>120</line>
|
|
|
- <properties documentPath="D:\gfgProject\gfg_dev\0A-GFGClient\5client_webgl\Client\GameClient\Assets\Game\HotUpdate\Data\PhotographSceneManager.cs" containingFunctionPresentation="方法 'AddItemToScene'">
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|
|
- <startOffsets>
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- <line-breakpoint enabled="true" type="DotNet Breakpoints">
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- <url>file://$PROJECT_DIR$/Assets/Game/HotUpdate/Data/PhotographSceneManager.cs</url>
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|
|
- <line>114</line>
|
|
|
- <properties documentPath="D:\gfgProject\gfg_dev\0A-GFGClient\5client_webgl\Client\GameClient\Assets\Game\HotUpdate\Data\PhotographSceneManager.cs" containingFunctionPresentation="方法 'AddItemToScene'">
|
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- <startOffsets>
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- <line-breakpoint enabled="true" type="DotNet Breakpoints">
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|
- <url>file://$PROJECT_DIR$/Assets/Game/HotUpdate/Views/DressUp/PhotographView.cs</url>
|
|
|
- <line>468</line>
|
|
|
- <properties documentPath="D:\gfgProject\gfg_dev\0A-GFGClient\5client_webgl\Client\GameClient\Assets\Game\HotUpdate\Views\DressUp\PhotographView.cs" containingFunctionPresentation="方法 'AddSceneItem'">
|
|
|
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|
- <url>file://$PROJECT_DIR$/Assets/Game/HotUpdate/Views/CreateRole/CreateRoleView.cs</url>
|
|
|
- <line>64</line>
|
|
|
- <properties documentPath="D:\gfgProject\gfg_dev\0A-GFGClient\5client_webgl\Client\GameClient\Assets\Game\HotUpdate\Views\CreateRole\CreateRoleView.cs" containingFunctionPresentation="方法 'ChangeAnimationState'">
|
|
|
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- <line-breakpoint enabled="true" type="DotNet Breakpoints">
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|
|
- <url>file://$PROJECT_DIR$/Assets/Game/HotUpdate/Views/MainStory/StoryDialogView.cs</url>
|
|
|
- <line>562</line>
|
|
|
- <properties documentPath="D:\gfgProject\gfg_dev\0A-GFGClient\5client_webgl\Client\GameClient\Assets\Game\HotUpdate\Views\MainStory\StoryDialogView.cs" containingFunctionPresentation="方法 'ShowDialog'">
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- <option name="timeStamp" value="295" />
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|
<line-breakpoint enabled="true" type="DotNet Breakpoints">
|
|
|
<url>file://$PROJECT_DIR$/Assets/Game/HotUpdate/UGUI/UICGView.cs</url>
|
|
|
<line>184</line>
|
|
|
@@ -660,7 +174,7 @@
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|
|
<option value="7007" />
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|
|
</endOffsets>
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|
|
</properties>
|
|
|
- <option name="timeStamp" value="296" />
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|
|
+ <option name="timeStamp" value="17" />
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|
|
</line-breakpoint>
|
|
|
<line-breakpoint enabled="true" type="DotNet Breakpoints">
|
|
|
<url>file://$PROJECT_DIR$/Assets/Game/HotUpdate/UGUI/UICGView.cs</url>
|
|
|
@@ -673,111 +187,34 @@
|
|
|
<option value="6395" />
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|
</endOffsets>
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|
</properties>
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|
|
- <option name="timeStamp" value="297" />
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|
|
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|
- <line-breakpoint enabled="true" type="DotNet Breakpoints">
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|
|
- <url>file://$PROJECT_DIR$/Assets/Game/HotUpdate/Controller/GameController.cs</url>
|
|
|
- <line>198</line>
|
|
|
- <properties documentPath="D:\gfgProject\gfg_dev\0A-GFGClient\5client_webgl\Client\GameClient\Assets\Game\HotUpdate\Controller\GameController.cs" containingFunctionPresentation="方法 'EnterGame'">
|
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|
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- <option name="timeStamp" value="299" />
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|
- </line-breakpoint>
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|
|
- <line-breakpoint enabled="true" type="DotNet Breakpoints">
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|
|
- <url>file://$PROJECT_DIR$/Assets/Game/HotUpdate/Controller/GameController.cs</url>
|
|
|
- <line>205</line>
|
|
|
- <properties documentPath="D:\gfgProject\gfg_dev\0A-GFGClient\5client_webgl\Client\GameClient\Assets\Game\HotUpdate\Controller\GameController.cs" containingFunctionPresentation="lambda 表达式内 方法 'EnterGame'">
|
|
|
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|
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|
|
|
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|
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|
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|
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|
|
- <option name="timeStamp" value="301" />
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|
|
+ <option name="timeStamp" value="18" />
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|
|
</line-breakpoint>
|
|
|
<line-breakpoint enabled="true" type="DotNet Breakpoints">
|
|
|
- <url>file://$PROJECT_DIR$/Assets/Game/HotUpdate/Controller/GameController.cs</url>
|
|
|
- <line>210</line>
|
|
|
- <properties documentPath="D:\gfgProject\gfg_dev\0A-GFGClient\5client_webgl\Client\GameClient\Assets\Game\HotUpdate\Controller\GameController.cs" containingFunctionPresentation="lambda 表达式内 方法 'EnterGame'">
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|
|
- </line-breakpoint>
|
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|
- <line-breakpoint enabled="true" type="DotNet Breakpoints">
|
|
|
- <url>file://$PROJECT_DIR$/Assets/Game/HotUpdate/Data/InstanceZonesDataManager.cs</url>
|
|
|
- <line>297</line>
|
|
|
- <properties documentPath="D:\gfgProject\gfg_dev\0A-GFGClient\5client_webgl\Client\GameClient\Assets\Game\HotUpdate\Data\InstanceZonesDataManager.cs" containingFunctionPresentation="方法 'CheckLevelPass'">
|
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|
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- <option name="timeStamp" value="303" />
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|
|
- </line-breakpoint>
|
|
|
- <line-breakpoint enabled="true" type="DotNet Breakpoints">
|
|
|
- <url>file://$PROJECT_DIR$/Assets/Game/HotUpdate/Data/InstanceZonesDataManager.cs</url>
|
|
|
- <line>261</line>
|
|
|
- <properties documentPath="D:\gfgProject\gfg_dev\0A-GFGClient\5client_webgl\Client\GameClient\Assets\Game\HotUpdate\Data\InstanceZonesDataManager.cs" containingFunctionPresentation="方法 'GetPassLevelCfgId'">
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|
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|
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|
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|
|
|
- <option value="9405" />
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|
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|
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- <option name="timeStamp" value="305" />
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|
|
- </line-breakpoint>
|
|
|
- <line-breakpoint enabled="true" type="DotNet Breakpoints">
|
|
|
- <url>file://$PROJECT_DIR$/Assets/Game/HotUpdate/Data/InstanceZonesDataManager.cs</url>
|
|
|
- <line>300</line>
|
|
|
- <properties documentPath="D:\gfgProject\gfg_dev\0A-GFGClient\5client_webgl\Client\GameClient\Assets\Game\HotUpdate\Data\InstanceZonesDataManager.cs" containingFunctionPresentation="方法 'CheckLevelPass'">
|
|
|
+ <url>file://$PROJECT_DIR$/Assets/Game/HotUpdate/Views/MainStory/StoryFightSingleScoreView.cs</url>
|
|
|
+ <line>301</line>
|
|
|
+ <properties documentPath="D:\gfgProject\gfg_dev\0A-GFGClient\5client_webgl\Client\GameClient\Assets\Game\HotUpdate\Views\MainStory\StoryFightSingleScoreView.cs" containingFunctionPresentation="方法 'TryShowCardSkill'">
|
|
|
<startOffsets>
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- <option value="10650" />
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|
+ <option value="12954" />
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|
|
</startOffsets>
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|
<endOffsets>
|
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|
- <option value="10742" />
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|
|
+ <option value="13148" />
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|
|
</endOffsets>
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|
</properties>
|
|
|
- <option name="timeStamp" value="307" />
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|
|
+ <option name="timeStamp" value="26" />
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|
|
</line-breakpoint>
|
|
|
<line-breakpoint enabled="true" type="DotNet Breakpoints">
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|
|
- <url>file://$PROJECT_DIR$/Assets/Game/HotUpdate/Data/InstanceZonesDataManager.cs</url>
|
|
|
- <line>277</line>
|
|
|
- <properties documentPath="D:\gfgProject\gfg_dev\0A-GFGClient\5client_webgl\Client\GameClient\Assets\Game\HotUpdate\Data\InstanceZonesDataManager.cs" containingFunctionPresentation="方法 'GetPassLevelOrder'">
|
|
|
+ <url>file://$PROJECT_DIR$/Assets/Game/HotUpdate/Data/ScoreSystemData.cs</url>
|
|
|
+ <line>339</line>
|
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|
+ <properties documentPath="D:\gfgProject\gfg_dev\0A-GFGClient\5client_webgl\Client\GameClient\Assets\Game\HotUpdate\Data\ScoreSystemData.cs" containingFunctionPresentation="方法 'GetValidSkills'">
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<startOffsets>
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- <option value="9890" />
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+ <option value="12994" />
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</startOffsets>
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<endOffsets>
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- <option value="9951" />
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+ <option value="13066" />
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</endOffsets>
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</properties>
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- <option name="timeStamp" value="308" />
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+ <option name="timeStamp" value="27" />
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</line-breakpoint>
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- <breakpoint enabled="true" type="DotNet_Exception_Breakpoints">
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- <properties exception="System.OperationCanceledException" breakIfHandledByOtherCode="false" displayValue="System.OperationCanceledException" />
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- <option name="timeStamp" value="57" />
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- </breakpoint>
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- <breakpoint enabled="true" type="DotNet_Exception_Breakpoints">
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- <properties exception="System.Threading.Tasks.TaskCanceledException" breakIfHandledByOtherCode="false" displayValue="System.Threading.Tasks.TaskCanceledException" />
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- <option name="timeStamp" value="58" />
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- </breakpoint>
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- <breakpoint enabled="true" type="DotNet_Exception_Breakpoints">
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- <properties exception="System.Threading.ThreadAbortException" breakIfHandledByOtherCode="false" displayValue="System.Threading.ThreadAbortException" />
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- <option name="timeStamp" value="59" />
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- </breakpoint>
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</breakpoints>
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</breakpoint-manager>
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</component>
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