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@@ -71,6 +71,12 @@ namespace GFGGame
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_sceneObject = null;
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}
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+ if (_dressUpObj != null)
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+ {
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+ _dressUpObj.Dispose();
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+ _dressUpObj = null;
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+ }
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+
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if (_animObject != null)
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{
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PrefabManager.Instance.Restore(_animObject);
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@@ -184,7 +190,7 @@ namespace GFGGame
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IsTeaParty = (bool)datas[4];
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_autoPlay = _lastStartAutoPlay;
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- //修改需求,所有关卡打开跳过(第一关除外)dd
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+ //修改需求,所有关卡打开跳过(第一关除外)
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skipable = true;
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if (MainStoryDataManager.currentLevelCfgId == 100001001 &&
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!InstanceZonesDataManager.CheckLevelPass(MainStoryDataManager.currentLevelCfgId))
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@@ -696,7 +702,7 @@ namespace GFGGame
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{
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//表情
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_dressUpObj.AddOrRemove(headAniCfg.FaceId, true);
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- Timers.inst.Add(0.01f, 1, OnTimerUpDate, storyDialogCfg);
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+ Timers.inst.Add(1f, 1, OnTimerUpDate, storyDialogCfg);
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}
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_ui.m_dialogHead.m_compDressUp.target.visible = true ;
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}
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@@ -1289,6 +1295,7 @@ namespace GFGGame
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renderTexure.Release();
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renderTexure = null;
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+ Debug.LogError("poopopop");
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// 回收人物
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_dressUpObj?.Dispose();
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_dressUpObj = null;
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