using FairyGUI; using UI.CommonGame; using System.Collections; using cfg.GfgCfg; namespace GFGGame { public class DressUpItemTipsView : BaseWindow { private UI_DressUpItemTips _ui; protected override void OnInit() { base.OnInit(); _ui = UI_DressUpItemTips.Create(); this.viewCom = _ui.target; this.viewCom.Center(); this.modal = true; viewAnimationType = EnumViewAnimationType.ZOOM_CENTER; } protected override void OnShown() { base.OnShown(); int itemID = (int)viewData; ItemCfg itemCfg = CommonDataManager.Tables.TblItemCfg.GetOrDefault(itemID); _ui.m_txtOwned.SetVar("count", "" + ItemDataManager.GetItemNum(itemID)).FlushVars(); _ui.m_txtName.text = itemCfg.Name; _ui.m_txtDesc.text = itemCfg.Desc; RarityIconController.UpdateRarityIcon(_ui.m_rarity, itemID, false); _ui.m_txtGong.text = "" + itemCfg.Score1; _ui.m_txtShang.text = "" + itemCfg.Score2; _ui.m_txtJue.text = "" + itemCfg.Score3; _ui.m_txtZhi.text = "" + itemCfg.Score4; } protected override void OnHide() { base.OnHide(); } public override void Dispose() { if (_ui != null) { _ui.Dispose(); _ui = null; } base.Dispose(); } } }