using UnityEditor; using UnityEngine; public class WebGLBuildHelper { [MenuItem("Tools/WebGL/Enable Incremental Build")] public static void EnableIncrementalBuild() { // 修正属性名称(Unity 2020.3.33 专用) PlayerSettings.SetPropertyBool("incrementalBuild", true, BuildTargetGroup.WebGL); PlayerSettings.SetPropertyBool("incrementalGC", true, BuildTargetGroup.WebGL); // 保存设置 AssetDatabase.SaveAssets(); Debug.Log("WebGL 增量构建已启用"); } }