//前后端共享常量,谨慎修改
namespace ET
{
public class DressUpRarity
{
public const int Rarity_TIANYI = 4; //天衣
public const int Rarity_DIANCANG = 3; //典藏
public const int Rarity_ZHENXI = 2; //珍稀
public const int Rarity_FANPIN = 1; //凡品
}
public class FriendType
{
//陌生人
public const int Stranger = 0;
//好友
public const int Good = 1;
//黑名单
public const int Black = 2;
//申请列表
public const int Apply = 3;
}
public class GlobalConst
{
//名字最大长度
public const int MaxNameLen = 7;
}
//奖励状态
public class ConstBonusStatus
{
//不可领取
public const int CAN_NOT_GET = 0;
//可领取
public const int CAN_GET = 1;
//已领取
public const int GOT = 2;
//隐藏
public const int HIDE = 3;
}
//奖励类型
public enum ConstBonusType
{
//物品
Item = 1,
//套装
Suit = 2
}
public class ConstInstanceZonesType
{
//主线剧情
public const int Story = 1;
//工作室
public const int Studio = 2;
//田野调查
public const int Field = 3;
//竞技场
public const int Arena = 4;
//纯剧情
public const int PureStory = 5;
//纯战斗
public const int PureFight = 6;
//爬塔
public const int FieldWork = 7;
}
public class ConstInstanceZonesSubType
{
//普通(初级)
public const int Normal = 0;
//精英(中级)
public const int Hard = 1;
//高级
public const int Hard2 = 2;
//高级
public const int Hard3 = 3;
}
//工作室子类型
public class ConstStudioSubType
{
//金属修复
public const int MetalRepair = 0;
//织物修复
public const int FabricRepair = 1;
//书画修复
public const int PictureRepair = 2;
//查阅建档
public const int Filing = 3;
//瓷器修复
public const int RepairPorcelain = 4;
}
//常用物品id
public class ConstItemID
{
//经验
public const int EXP = 1000001;
//体力
public const int POWER = 1000002;
//金币
public const int GOLD = 1000003;
//珍珠
public const int DIAMOND_PURPLE = 1000004;
//马蹄金
public const int DIAMOND_RED = 1000005;
//活跃度
public const int DAILY_LIVENESS = 1000006;
//周活跃度
public const int WEEKLY_LIVENESS = 1000016;
//默认部件
public const int DEFULT_FA_XING = 10000;
public const int DEFULT_LIAN_YI_QUN = 20000;
public const int DEFULT_NEI_DA = 30000;
public const int DEFULT_XIA_ZHUANG = 50000;
public const int DEFULT_BG = 180001;
//拍照无边框无滤镜
public const int BORDERID = 4000022;
public const int EFFECTID = 4000030;
public const int LUCKYBOX_COST_0 = 3000007;
public const int LUCKYBOX_COST_1 = 3000013;
public const int LUCKYBOX_COST_2 = 3000014;
//札子
public const int ZHA_ZI = 3000016;
//对牌
public const int PAIR_CARD = 3000017;
//领票
public const int GET_TICKETS = 3000018;
// 元宵活动
public const int YUANXIAO_GAME_CONSUME = 3000103;
public const int YUANXIAO_REWARD = 3000104;
//抽奖商店消耗
public const int LUCKYBOX_STORE_COST = 3000005;
//抽奖活动商店消耗
public const int LUCKYBOX_ACTIVITY_STORE_COST = 3000005;
public const int LUCKYBOX_ACTIVITY_STORE_COST_2 = 3000015;
//开服活动消耗
public const int OPEN_SERVER_COST_1 = 3000016;
//画廊商店消耗
public const int GALLERY_STORE_COST = 3000009;
//默认头像
public const int HEADID = 5000001;
//默认头像框
public const int HEADBORDERID = 5005001;
//最大物品id
public const int MAX_ITEM_ID = 9999999;
//联盟资金
public const int LEAGUE_COIN = 1000010;
//联盟贡献
public const int LEAGUE_CONTRIBUTION = 1000009;
//联盟奖章
public const int LEAGUE_CURRENCY = 1000011;
//通行证织造力
public const int BATTLE_PASS_CURRENCY = 1000012;
//会员积分
public const int VIP_EXP = 1000013;
//七日任务积分
public const int ACTIVITY_DAY_7_SCORE = 1000014;
//令筹,飞花令商店本赛季消耗
public const int ARENA_CUR_COST = 1000007;
//花签,飞花令商店以往赛季消耗
public const int ARENA_PAST_COST = 1000008;
//路引,游历消耗
public const int TRAVEL = 3000010;
//领票--先写死,之后可以加个收集表
public const int Ticket = 3000018;
//寻奇访胜加速道具
public const int TravelGuideSpeedItem = 3000102;
//水月镜花道具
public const int SYJH_PropID = 3008000;
}
//物品类型
public class ConstItemType
{
// 换装部件
public const int DRESS_UP = 99;
// 货币
public const int CURRENCY = 100;
// 词牌
public const int CARD = 200;
// 材料
public const int ITEM = 300;
// 拍照物品
public const int PHOTOGRAPH = 400;
//头像、头像框
public const int HEAD = 500;
//可使用物品
public const int USEABLE = 600;
//徽章
public const int BADGE = 700;
}
public class ConstItemSubType
{
//换装部件子类型由ConstDressUpItemType定义
///
/// 拍照npc
///
public const int PHOTOGRAPH_NPC = 1;
///
/// 拍照边框
///
public const int PHOTOGRAPH_BOREDR = 2;
///
/// 拍照滤镜
///
public const int PHOTOGRAPH_EFFECT = 3;
//可使用物品-自动打开
public const int USEABLE_AUTO = 0;
//可使用物品-礼包-自选礼包
public const int USEABLE_GIFT_BAG_SELECTABLE = 1;
//可使用物品-礼包-随机礼包
public const int USEABLE_GIFT_BAG_RANDOM = 2;
//可使用的物品-自动打开-许愿盒随即礼包
public const int USEABLE_GIFT_BAG_RANDOM_WISHING_POOL = 3;
//头像-头像
public const int ROLE_HEAD = 0;
//头像-头像框
public const int ROLE_HEADBORDER = 1;
//头像-称号
public const int ROLE_TITLE = 2;
//材料
public const int MATERIAL_NORMAL = 0;
//材料-技能书
public const int MATERIAL_SKILL_BOOK = 1;
}
public class ConstItemFuncType
{
//连续奖励礼包
public const int CONTINUOUS_REWARD_GIFT = 1;
//月卡
public const int MONTH_CARD = 2;
//通行证
public const int PASS_PORT = 3;
//随机保底礼包
public const int RANDOM_GUARANTEED_GIFT_PACKAGE = 4;
//许愿盒
public const int RANDOM_WISHING_POOL_PACKAGE = 5;
//阿福加赠
public const int AFU_GIFT = 6;
//红包
public const int RED_PACKET = 7;
//成长基金
public const int GROW_UP_FUND = 8;
//增加活动积分
public const int ADD_ACTIVITY_COUNT_VALUE = 9;
//消暑礼包
public const int SummerVacationBox = 10;
}
//万水千山常量
public class TravelGuideConst
{
// Q版隐身衣id(Q版套装_TravelSuitCfg)
public const int INVISIBILITY_CLOAK_ID = 300001;
// Q版默认衣id(Q版套装_TravelSuitCfg)
public const int DEFAULT_TRAVEL_SUIT_ID = 300002;
//游历最大时间 小时
public const int TRAVEL_GUIDE_MAX_HOUR = 6;
}
//物品属性类型
public enum ConstItemAttributeType
{
//风
FENG = 1,
//花
HUA,
//雪
XUE,
//月
YUE
}
//物品属性动作类型
public enum ConstItemAttributeActionType
{
//增加数值
ADD_VALUE,
//增加百分比
ADD_PERCENT
}
//礼包刷新类型
public class RefreshType
{
public const int NONE = 0;
public const int DAY = 1;
public const int WEEK = 2;
public const int MONTH = 3;
}
//邮件状态
public enum ConstMailStatus
{
//未读
Unread = 0,
//已读可领取
ReadedButNotGet = 1,
//已读已领取
ReadedAndGot = 2
}
//赠送状态
public enum ConstGiveGiftStatus
{
//可赠送
CanGave = 0,
//已赠送
Gave = 1
}
//图片源
public enum PictureSourceType
{
//个人相册
PersonalAlbum = 0,
//万水千山
WanShuiQianShan = 1
}
//图片类型
public enum PictureType
{
jpg = 0,
png = 1,
}
//千山万水游历状态
public enum TravelGuideType
{
//未游历
NoTravel = 0,
//游历中
Travel = 1,
//游历完成
TravelComplete = 2
}
//画廊作品排序类型
public enum GallerySortType
{
//推荐
Recommend = 0,
//最新
Newest = 1,
//好友
Friend = 2,
//我的收藏
MyCollect = 3,
//我的作品
MyWorks = 4
}
//MailCfg邮件配置id
public class ConstMailCfgId
{
public const int GalleryRankBonus = 1; //画廊排行奖励
public const int ArenaRankBonus = 2; //恭喜您上周在竞技场中段位达到{0},现奉上一些奖励,请查收哦。
public const int LeagueJoinMail = 3; //恭喜您加入雅集-{0}
public const int LeagueRefusalMail = 4; //很遗憾,雅集-{0}拒绝了您的加入申请
public const int LeagueKickMail = 5; //很遗憾,您被请离了雅集
public const int RechargeMailId = 6; //恭喜您购买的{0}*{1}已到账
public const int GoldCardSettlement = 7; //红包卡结算
public const int BlackGoldCardSettlement = 8; //福气卡结算
public const int LeagueTapPartyBonusPer = 9; //茶会个人评分奖励
public const int LeagueTapPartyBonus = 10; //茶会雅集评分奖励
public const int AfuGift = 11; //阿福赠礼
public const int LeagueTapPartyBonusNotGet = 12; //茶会奖励未领取而被踢出雅集
public const int MiniGameLoginSendFailReward = 13; //上号发送小游戏失败的奖励
public const int InternalTestBenefits = 14; //内测福利
public const int InternalTestPayBenefits = 15; //内测充值返利
public const int SummerVacationBox = 18; //消暑礼包
public const int JudgingRoundReward = 22; //搭配评选赛发送奖励
}
public class ConstQDId
{
public const int TapTap = 1;
public const int HYKB = 2;
public const int BiliBili = 3;
public const int Own = 101;
}
public class ConstDressUpItemType
{
//发型
public const int FA_XING = 1;
//连衣裙
public const int LIAN_YI_QUN = 2;
//内搭
public const int NEI_DA = 3;
//上衣
public const int SHANG_YI = 4;
//下装
public const int XIA_ZHUANG = 5;
//外套
public const int WAI_TAO = 6;
//袜子
public const int WA_ZI = 7;
//鞋子
public const int XIE_ZI = 8;
//头饰
public const int TOU_SHI = 9;
//耳饰
public const int ER_SHI = 10;
//颈饰
public const int JING_SHI = 11;
//腰饰
public const int YAO_SHI = 12;
//手饰
public const int SHOU_SHI = 13;
//手持物
public const int SHOU_CHI_WU = 14;
//妆容
public const int ZHUANG_RONG = 16;
//氛围
public const int FEN_WEI = 17;
//背景
public const int BEI_JING = 18;
//环境
public const int HUAN_JING = 19;
//套装
public const int TAO_ZHUANG = 20;
//前景
public const int QIAN_JING = 21;
//背饰
public const int BEI_SHI = 22;
//披帛
public const int PI_BO = 23;
//面部
public const int MIAN_BU = 24;
//动作
public const int DONG_ZUO = 25;
//特殊
public const int TE_SHU = 30;
public const int MAX = 99;
}
public class LockType
{
public const int NONE = 0;
public const int STORY_LV = 1;
public const int ROLE_LV = 2;
public const int MONTH_CARD_TYPE = 3;
public const int AREND_GRADE = 4;
}
public class CostType
{
public const int FREE = 0;
public const int ITEM = 1;
public const int RMB = 2;
public const int CHANNEL_PRODUCT_ID = 3;
}
//竞技场战斗对象类型
public class FightTargetType
{
public const int PLAYER = 1;
public const int ROBOT = 2;
}
//竞技场排行榜类型
public class ArenaRankType
{
public const int NOW_SEASON = 1; //当前赛季
public const int LAST_SEASON = 2; //上赛季
public const int FRIEND = 3; //好友
}
//竞技场战斗晋级结果类型
public class ArenaGradeAndRankChangeType
{
public const int NO_CHANGE = 1; //没有变化
public const int UP = 2; //升级
public const int DOWN = 3; //降级
}
//清理类型
public enum LimitClearType
{
None = 0, //不清理
Day, //每天清理
Week, //每周清理
Month, //每月清理
Year //每年清理
}
//卡片变化类型
public enum CarInfoChangeType
{
Add = 1, //添加
Skill = 2, //技能
Attribute = 3 // 属性
}
//联盟祈福类型
public class LeaguePrayType
{
public const int First = 1;
public const int Second = 2;
public const int Third = 3;
}
//联盟建筑类型
public class LeagueBuildingType
{
//宴客厅
public const int Hall = 1;
//小酒馆
public const int Hotel = 2;
//小金库
public const int Store = 3;
}
//联盟职位
public class LeaguePos
{
//会长
public const int Owner = 1;
//副会长
public const int SubOwner = 2;
//会花
public const int Flower = 3;
//会员
public const int Member = 4;
}
public class LeagueJoinQuitLogType
{
//加入
public const int Join = 1;
//退出
public const int Quit = 2;
//变更
public const int Change = 3;
//踢掉
public const int Kick = 4;
}
//联盟权限
public class LeaguePower
{
public const int IsOwner = 1;
//能否同意申请
public const int CanAgreeApply = 1 << 1;
//能否踢人
public const int CanKick = 1 << 2;
//能否被踢
public const int CanBeKick = 1 << 3;
//能否提权/降权
public const int CanChangePos = 1 << 4;
//改联盟名字和联盟徽章
public const int ChangeNameAndIcon = 1 << 5;
//修改公告
public const int ChangeNotice = 1 << 6;
//发广告
public const int SendAd = 1 << 7;
//设置申请权限
public const int SetApplyStatus = 1 << 8;
//升级建筑
public const int UpBuilding = 1 << 9;
//购买福利
public const int BuyWelfare = 1 << 10;
}
public class LeaguePosPower
{
//会长
public const int Owner = LeaguePower.IsOwner + LeaguePower.CanAgreeApply + LeaguePower.CanKick +
LeaguePower.CanChangePos + LeaguePower.ChangeNameAndIcon + LeaguePower.ChangeNotice +
LeaguePower.SendAd + LeaguePower.SetApplyStatus + LeaguePower.UpBuilding +
LeaguePower.BuyWelfare;
//副会长
public const int SubOwner = LeaguePower.CanAgreeApply + LeaguePower.CanChangePos + LeaguePower.CanKick +
LeaguePower.CanBeKick + LeaguePower.ChangeNotice + LeaguePower.SendAd +
LeaguePower.SetApplyStatus + LeaguePower.UpBuilding + LeaguePower.BuyWelfare;
//会花
public const int Flower = LeaguePower.CanBeKick;
//会员
public const int Member = LeaguePower.CanBeKick;
}
//联盟申请状态 0:可申请,1:申请中, 3:拒绝
public class LeagueApplyStatus
{
public const int CanApply = 0;
public const int Applying = 1;
public const int Refuse = 3;
}
//联盟福利礼包类型 1:日福利 2:周福利 3:超级周福利 4:超级日福利
public class LeagueWelfareType
{
public const int ALL = 0;
public const int Day = 1;
public const int Week = 2;
public const int SuperWeek = 3;
public const int SuperDay = 4;
}
public class LeagueWelfareTypes
{
public static readonly int[] LeagueWelfareTypesData =
{ LeagueWelfareType.Day, LeagueWelfareType.Week, LeagueWelfareType.SuperWeek, LeagueWelfareType.SuperDay };
}
//联盟答题状态 0:结束 1:开启 2:答题结束 3:等待下一题
public class LeagueQuestionStatus
{
public const int End = 0;
public const int Open = 1;
public const int AnswerEnd = 2;
public const int WaitNext = 3;
}
//聊天类型
public class ChatType
{
public const int Private = 1;
public const int World = 2;
public const int League = 3;
public const int LeagueQuestion = 4;
}
//技能类型
public class SkillType
{
public const int LeagueSkill = 1;
}
public class ChatSave
{
public static readonly int[] SaveArray = { ChatType.Private };
}
//月卡类型 1:红包卡 2:福气卡
public class MonthCardType
{
public const int Gold = 1;
public const int BlackGold = 2;
}
//月卡特权类型
public class MonthCardPrivilegeType
{
public const int Privilege1 = 1; //立即获得{0}珍珠,每天返还{1}珍珠
public const int Privilege2 = 2; //签到{0}种奖励翻倍
public const int Privilege3 = 3; //自由换装的自定义套装栏+{0}
public const int Privilege4 = 4; //个人相册展示栏+{0}
public const int Privilege5 = 5; //红包卡专属头像框(有效期{0}天,续费叠加天数)
public const int Privilege6 = 6; //福气卡专属头像框(有效期{0}天,续费叠加天数)
public const int Privilege7 = 7; //体力上限+{0}
public const int Privilege8 = 8; //每日可额外多领取{0}名好友赠送的体力
public const int Privilege9 = 9; //书画修复次数+{0}
public const int Privilege10 = 10; //金属修复次数+{0}
public const int Privilege11 = 11; //瓷器修复次数+{0}
public const int Privilege12 = 12; //织物修复次数+{0}
public const int Privilege13 = 13; //查阅建档次数+{0}
public const int Privilege14 = 14; //每周{0}次8折10连摘星
public const int Privilege15 = 15; //每月免费领取{0}件专属天衣单品
public const int Privilege16 = 16; //书画修复次数可储存{0}次(特权增加的次数会被储存)
public const int Privilege17 = 17; //金属修复次数可储存{0}次(特权增加的次数会被储存)
public const int Privilege18 = 18; //书简修复次数可储存{0}次(特权增加的次数会被储存)
public const int Privilege19 = 19; //织物修复次数可储存{0}次(特权增加的次数会被储存)
public const int Privilege20 = 20; //查阅建档次数可储存{0}次(特权增加的次数会被储存)
public const int Privilege21 = 21; //飞花令次数可储存{0}次
public const int Privilege22 = 22; //寻奇访胜相册上限+{0}
public const int Privilege23 = 23; //背景特权
}
//月卡特权paramsType类型
public class MonthCardPrivilegeParamsType
{
//Privilege 9-13 增量次数类型
public const int ParamsType1 = 1;
//Privilege 1,5,6
public const int ParamsType2 = 2;
//Privilege 16-20 储存次数类型
public const int ParamsType3 = 3;
}
//任务类型
public enum ConstTaskType
{
//完成副本 {1}关卡胜利{0}次
CompleteInstanceZones = 1,
//升级词牌 升级任意词牌{0}次
UpgradeCardTimes = 2,
//消耗道具 消耗{0}{1}
UseItem = 3,
//摘星 摘星{0}次
PlayLuckBox = 4,
//衣服收集 衣服收集数量达到{0}
ClothesCollect = 5,
//通关剧情 通关第{0}章
FinishStory = 6,
//主角等级 主角等级达到{0}级
RoleLvl = 7,
//词牌升级 任意{0}张词牌等级达到{1}级
UpgradeCardLvl = 8,
//好友数量 好友数量达到{0}个 FriendScene
FriendCount = 9,
//加入雅集 加入{0}个雅集 LeagueScene
JoinYaJi = 10,
//词牌升星 任意{0}张词牌达到{1}星
UpgradeCardStar = 11,
//赠送体力 赠送好友体力{0}次
GivePower = 12,
//学习茶艺 学习雅集茶艺{0}次
StudyTeaArt = 13,
//画廊点赞 画廊点赞{0}次
GiveLikeGallery = 14,
//联盟夜宴 参与{0}次联盟夜宴 (答题)
LeagueQuestion = 15,
//寻奇访胜 寻奇访胜{0}次
TravelGuide = 16,
//套装合成 套装合成-{0}
Suitsynthesis = 17,
//月卡返利 领取月卡的每日返利{0}次
MonthCardRebate = 18,
//通关关卡 通关精英第{0}章
FinishInstanceZones = 19,
//竞技场挑战次数 竞技场挑战{0}次
AreaFightTimes = 20,
//添加物品
AddItem = 21,
//累计登录{0}天
LoginGameDays = 22,
//0}累计摘星{1}次
PlayTheLuckyBox = 23,
//词牌收集数量达到{0}
CardCollected = 24,
//词牌技能{0}升级{1}次
UpgradeCardSkill = 25,
//天衣成功焕新{0}次
ClothingMakeNew = 26,
//关卡积累{0}个3星评价
ThreeStarIntanceZones = 27,
//累计在服装店购买{0}件衣服
BuyClothing = 28,
//部件收集:{0}收集数量达到{1}
CollectParts = 29,
}
//任务功能类型
public static class TaskFuncType
{
//每日
public const int Daily = 1;
//7日
public const int Day7 = 2;
//通行证
public const int BattlePass = 3;
//显示主题活动任务
public const int LuckyBoxActivity = 4;
//成就任务
public const int Achievement = 5;
//每周任务
public const int Weekly = 6;
//拜访任务
public const int Visit = 7;
//元宵活动任务
public const int YuanXiaoActivity = 8;
//任务类型限制
public const int LessThan = 9;
}
//成就任务-任务分类
public static class TaskAchievementTaskType
{
//成长
public const int Development = 1;
//收集
public const int Collect = 2;
//足迹
public const int Footprint = 3;
//竞技
public const int Arena = 4;
//任务类型限制
public const int LessThan = 5;
}
//系统开启任务列表
public static class TaskOpenType
{
public static readonly int[] TaskOpenTypes =
{
TaskFuncType.Day7, TaskFuncType.BattlePass, TaskFuncType.LuckyBoxActivity, TaskFuncType.Visit,
TaskFuncType.YuanXiaoActivity
};
}
//限时活动类型
public static class ConstLimitTimeActivityType
{
//限时抽奖
public const int ActLimitLuckyBox = 1;
//限时累充
public const int ActLimitChargeId = 2;
//天市垣-开服抽奖
public const int ActLimitTsy = 9;
//开服累充
public const int ActLimitOpenServerCharge = 10;
//隋唐洛阳城
public const int ActLimitStlyc = 11;
//幸运折扣
public const int LuckyDiscount = 16;
}
//活动状态
public static class ConstActivityState
{
public const int Close = 0;
public const int Open = 1;
}
public static class ActivityAcceptType
{
//固定时间接取
public const int TimeAccept = 1;
//等级接取
public const int LevelAccept = 2;
//抽奖奖池掉落次数接取
public const int DropOutCountAccept = 3;
//根据创角截止天数接取
public const int AfterCreateRoleDayAccept = 4;
}
public static class ActivityType
{
//镜花水月
public const int JSHY = 1;
//限时累充
public const int XSLC = 2;
//限时礼包
public const int XSLB1 = 3;
//限时礼包
public const int XSLB2 = 4;
//限时礼包
public const int XSLB3 = 5;
//7日任务
public const int Day7 = 6;
//阿福赠礼
public const int AFZL = 7;
//限时累充_豆包私藏--万世礼-开服小累充
public const int WanShiLi = 8;
//天市垣-开服抽奖
public const int TSY = 9;
//开服累充
public const int OpenServerCharge = 10;
//神都宸游
public const int ShenDuChenYou = 11;
//新春活动 下午茶
public const int TEA = 12;
//午后闲趣
public const int AfternoonLeisure = 13;
//新春拜会
public const int NewYearVisit = 14;
//合成活动
public const int ItemSynthetic = 15;
//幸运折扣
public const int LuckyDiscount = 16;
//新年红包
public const int NewYearRedPacket = 18;
//成长基金
public const int GrowUpFund = 19;
// 元宵活动
public const int YuanXiao = 20;
//高级副本合成活动
public const int AdvancedCompoundCopy = 21;
//消暑礼包活动
public const int SummerVacationBoxType = 100;
//限定盲盒活动
public const int BlindBoxType = 103;
}
public static class RechargeBackCode
{
public const int Success = 0;
//订单不存在
public const int OrderNotExist = 1;
//订单重复
public const int OrderExist = 2;
//订单数量不对
public const int OrderCountError = 3;
//订单金额不对
public const int OrderPriceError = 4;
//订单系统有错误
public const int OrderSystemError = 5;
}
//常用商品id
public static class ConstShopID
{
//红包卡
public const int GoldCard = 990001;
//福气卡
public const int BlackGoldCard = 990002;
}
//雅集夜宴答题结束奖励次数
public class AnswerQuestionRewardEnd
{
//玩家每天最大能获取1次
public const int MaxCount = 1;
}
//商店类型
public class ConstStoreTabId
{
public const int STORE_CHARGE = 1; //商城-充值
public const int STORE_MONTH_CARD = 2; //商城-月卡
public const int STORE_GIFT_BAG = 3; //商城-礼包
public const int STORE_EXCHANGE = 4; //商城-兑换
public const int STORE_ARENA = 5; //商城-竞技场
public const int FU_ZHUANG_DIAN = 101; //服装店
public const int ENDURING_GIFT_BOX = 105; //常驻礼包
}
//商店子类型
public class ConstStoreSubId
{
public const int STORE_CHARGE = 0; //充值
public const int STORE_CHARGE_ADDUP = 1; //累计充值
public const int STORE_MONTH_GOLD_CARD = 0; //红包卡
public const int STORE_MONTH_BLACK_CARD = 1; //福气卡
public const int STORE_MONTH_BROCADE_WEAV = 2; //锦罗织造
public const int STORE_GROWTH_FUND = 3; //成长基金
public const int STORE_GIFT_BAG_ACTIVITY = 0; //活动
public const int STORE_GIFT_BAG_TIME_LIMIT = 1; //珍珠商城
public const int STORE_GIFT_BAG_GREATEST = 2; //材料商城
public const int STORE_GIFT_BAG_REBATE = 3; //返利商城
public const int STORE_ACTIVITY_EXCHANGE = 0; //活动兑换
public const int STORE_EXCHANGE_GALLERY = 1; //画廊商城
public const int STORE_EXCHANGE_LEAGUE = 2; //雅集商城
public const int STORE_ARENA_ITEM = 0; //竞技场
public const int FU_ZHUANG_DIAN = 0; //服装店
public const int ENDURING_GIFT_BOX_POWER = 0; //常驻礼包-体力
public const int ENDURING_GIFT_BOX_GOLD = 1; //常驻礼包-金币
}
public class ConstLivenessType
{
public const int DailyTask = 1;
public const int WeeklyTask = 2;
}
//联盟茶会状态
public class LeagueTeaPartyStatus
{
public const int NotOpen = 0; //0未开启
public const int YesOpen = 1; //1集结中
public const int YesGo = 2; //2已集结
}
//小游戏类型
public class MiniGameType
{
public const int CardGame = 1; //翻牌消消乐
public const int Merge2048Game = 2; //2048
public const int HuaRongRoadGame = 3; //华容道
public const int Merge = 4; //合成
public const int PickUp = 5; // 接东西
}
//红包状态
public class RedPacketStatus
{
public const int None = 0; //未领
public const int Open = 1; //已领
public const int Double = 2; //已双倍领取
}
//搭配学院部位id 1.连衣裙或者上衣、下装及内搭 2.发型 3.外套 4.袜子
// 5.鞋子 6.饰品 7.手持物 99.所有
public class CollectPartID
{
//其他id
public const int Other = 1;
//发型id
public const int FaXing = 2;
//外套id
public const int WaiTao = 3;
//袜子id
public const int WaZhi = 4;
//鞋子id
public const int XieZhi = 5;
//饰品id
public const int ShiPing = 6;
//手持物id
public const int ShouChiWu = 7;
//所有id
public const int All = 99;
}
///
/// 卡牌稀有度-s
///
public class SConstCardRarity
{
///
/// 凡品
///
public const int FangPing = 1;
///
/// 珍稀
///
public const int ZhenXi = 2;
///
/// 典藏
///
public const int DianCang = 3;
///
/// 国色
///
///
public const int GuoSe = 4;
///
/// 天衣
///
public const int TianYi = 5;
}
public class ItemParamProto
{
public int ItemId;
public int Count;
}
}