//前后端共享常量,谨慎修改 namespace ET { public class DressUpRarity { public const int Rarity_TIANYI = 4; //天衣 public const int Rarity_DIANCANG = 3; //典藏 public const int Rarity_ZHENXI = 2; //珍稀 public const int Rarity_FANPIN = 1; //凡品 } public class FriendType { //陌生人 public const int Stranger = 0; //好友 public const int Good = 1; //黑名单 public const int Black = 2; //申请列表 public const int Apply = 3; } public class GlobalConst { //名字最大长度 public const int MaxNameLen = 7; } //奖励状态 public class ConstBonusStatus { //不可领取 public const int CAN_NOT_GET = 0; //可领取 public const int CAN_GET = 1; //已领取 public const int GOT = 2; //隐藏 public const int HIDE = 3; } //奖励类型 public enum ConstBonusType { //物品 Item = 1, //套装 Suit = 2 } public class ConstInstanceZonesType { //主线剧情 public const int Story = 1; //工作室 public const int Studio = 2; //田野调查 public const int Field = 3; //竞技场 public const int Arena = 4; //纯剧情 public const int PureStory = 5; //纯战斗 public const int PureFight = 6; //爬塔 public const int FieldWork = 7; } public class ConstInstanceZonesSubType { //普通(初级) public const int Normal = 0; //精英(中级) public const int Hard = 1; //高级 public const int Hard2 = 2; //高级 public const int Hard3 = 3; } //工作室子类型 public class ConstStudioSubType { //金属修复 public const int MetalRepair = 0; //织物修复 public const int FabricRepair = 1; //书画修复 public const int PictureRepair = 2; //查阅建档 public const int Filing = 3; //瓷器修复 public const int RepairPorcelain = 4; } //常用物品id public class ConstItemID { //经验 public const int EXP = 1000001; //体力 public const int POWER = 1000002; //金币 public const int GOLD = 1000003; //珍珠 public const int DIAMOND_PURPLE = 1000004; //马蹄金 public const int DIAMOND_RED = 1000005; //活跃度 public const int DAILY_LIVENESS = 1000006; //周活跃度 public const int WEEKLY_LIVENESS = 1000016; //默认部件 public const int DEFULT_FA_XING = 10000; public const int DEFULT_LIAN_YI_QUN = 20000; public const int DEFULT_NEI_DA = 30000; public const int DEFULT_XIA_ZHUANG = 50000; public const int DEFULT_BG = 180001; //拍照无边框无滤镜 public const int BORDERID = 4000022; public const int EFFECTID = 4000030; public const int LUCKYBOX_COST_0 = 3000007; public const int LUCKYBOX_COST_1 = 3000013; public const int LUCKYBOX_COST_2 = 3000014; //札子 public const int ZHA_ZI = 3000016; //对牌 public const int PAIR_CARD = 3000017; //领票 public const int GET_TICKETS = 3000018; // 元宵活动 public const int YUANXIAO_GAME_CONSUME = 3000103; public const int YUANXIAO_REWARD = 3000104; //抽奖商店消耗 public const int LUCKYBOX_STORE_COST = 3000005; //抽奖活动商店消耗 public const int LUCKYBOX_ACTIVITY_STORE_COST = 3000005; public const int LUCKYBOX_ACTIVITY_STORE_COST_2 = 3000015; //开服活动消耗 public const int OPEN_SERVER_COST_1 = 3000016; //画廊商店消耗 public const int GALLERY_STORE_COST = 3000009; //默认头像 public const int HEADID = 5000001; //默认头像框 public const int HEADBORDERID = 5005001; //最大物品id public const int MAX_ITEM_ID = 9999999; //联盟资金 public const int LEAGUE_COIN = 1000010; //联盟贡献 public const int LEAGUE_CONTRIBUTION = 1000009; //联盟奖章 public const int LEAGUE_CURRENCY = 1000011; //通行证织造力 public const int BATTLE_PASS_CURRENCY = 1000012; //会员积分 public const int VIP_EXP = 1000013; //七日任务积分 public const int ACTIVITY_DAY_7_SCORE = 1000014; //令筹,飞花令商店本赛季消耗 public const int ARENA_CUR_COST = 1000007; //花签,飞花令商店以往赛季消耗 public const int ARENA_PAST_COST = 1000008; //路引,游历消耗 public const int TRAVEL = 3000010; //领票--先写死,之后可以加个收集表 public const int Ticket = 3000018; //寻奇访胜加速道具 public const int TravelGuideSpeedItem = 3000102; //水月镜花道具 public const int SYJH_PropID = 3008000; } //物品类型 public class ConstItemType { // 换装部件 public const int DRESS_UP = 99; // 货币 public const int CURRENCY = 100; // 词牌 public const int CARD = 200; // 材料 public const int ITEM = 300; // 拍照物品 public const int PHOTOGRAPH = 400; //头像、头像框 public const int HEAD = 500; //可使用物品 public const int USEABLE = 600; //徽章 public const int BADGE = 700; } public class ConstItemSubType { //换装部件子类型由ConstDressUpItemType定义 /// /// 拍照npc /// public const int PHOTOGRAPH_NPC = 1; /// /// 拍照边框 /// public const int PHOTOGRAPH_BOREDR = 2; /// /// 拍照滤镜 /// public const int PHOTOGRAPH_EFFECT = 3; //可使用物品-自动打开 public const int USEABLE_AUTO = 0; //可使用物品-礼包-自选礼包 public const int USEABLE_GIFT_BAG_SELECTABLE = 1; //可使用物品-礼包-随机礼包 public const int USEABLE_GIFT_BAG_RANDOM = 2; //可使用的物品-自动打开-许愿盒随即礼包 public const int USEABLE_GIFT_BAG_RANDOM_WISHING_POOL = 3; //头像-头像 public const int ROLE_HEAD = 0; //头像-头像框 public const int ROLE_HEADBORDER = 1; //头像-称号 public const int ROLE_TITLE = 2; //材料 public const int MATERIAL_NORMAL = 0; //材料-技能书 public const int MATERIAL_SKILL_BOOK = 1; } public class ConstItemFuncType { //连续奖励礼包 public const int CONTINUOUS_REWARD_GIFT = 1; //月卡 public const int MONTH_CARD = 2; //通行证 public const int PASS_PORT = 3; //随机保底礼包 public const int RANDOM_GUARANTEED_GIFT_PACKAGE = 4; //许愿盒 public const int RANDOM_WISHING_POOL_PACKAGE = 5; //阿福加赠 public const int AFU_GIFT = 6; //红包 public const int RED_PACKET = 7; //成长基金 public const int GROW_UP_FUND = 8; //增加活动积分 public const int ADD_ACTIVITY_COUNT_VALUE = 9; //消暑礼包 public const int SummerVacationBox = 10; } //万水千山常量 public class TravelGuideConst { // Q版隐身衣id(Q版套装_TravelSuitCfg) public const int INVISIBILITY_CLOAK_ID = 300001; // Q版默认衣id(Q版套装_TravelSuitCfg) public const int DEFAULT_TRAVEL_SUIT_ID = 300002; //游历最大时间 小时 public const int TRAVEL_GUIDE_MAX_HOUR = 6; } //物品属性类型 public enum ConstItemAttributeType { //风 FENG = 1, //花 HUA, //雪 XUE, //月 YUE } //物品属性动作类型 public enum ConstItemAttributeActionType { //增加数值 ADD_VALUE, //增加百分比 ADD_PERCENT } //礼包刷新类型 public class RefreshType { public const int NONE = 0; public const int DAY = 1; public const int WEEK = 2; public const int MONTH = 3; } //邮件状态 public enum ConstMailStatus { //未读 Unread = 0, //已读可领取 ReadedButNotGet = 1, //已读已领取 ReadedAndGot = 2 } //赠送状态 public enum ConstGiveGiftStatus { //可赠送 CanGave = 0, //已赠送 Gave = 1 } //图片源 public enum PictureSourceType { //个人相册 PersonalAlbum = 0, //万水千山 WanShuiQianShan = 1 } //图片类型 public enum PictureType { jpg = 0, png = 1, } //千山万水游历状态 public enum TravelGuideType { //未游历 NoTravel = 0, //游历中 Travel = 1, //游历完成 TravelComplete = 2 } //画廊作品排序类型 public enum GallerySortType { //推荐 Recommend = 0, //最新 Newest = 1, //好友 Friend = 2, //我的收藏 MyCollect = 3, //我的作品 MyWorks = 4 } //MailCfg邮件配置id public class ConstMailCfgId { public const int GalleryRankBonus = 1; //画廊排行奖励 public const int ArenaRankBonus = 2; //恭喜您上周在竞技场中段位达到{0},现奉上一些奖励,请查收哦。 public const int LeagueJoinMail = 3; //恭喜您加入雅集-{0} public const int LeagueRefusalMail = 4; //很遗憾,雅集-{0}拒绝了您的加入申请 public const int LeagueKickMail = 5; //很遗憾,您被请离了雅集 public const int RechargeMailId = 6; //恭喜您购买的{0}*{1}已到账 public const int GoldCardSettlement = 7; //红包卡结算 public const int BlackGoldCardSettlement = 8; //福气卡结算 public const int LeagueTapPartyBonusPer = 9; //茶会个人评分奖励 public const int LeagueTapPartyBonus = 10; //茶会雅集评分奖励 public const int AfuGift = 11; //阿福赠礼 public const int LeagueTapPartyBonusNotGet = 12; //茶会奖励未领取而被踢出雅集 public const int MiniGameLoginSendFailReward = 13; //上号发送小游戏失败的奖励 public const int InternalTestBenefits = 14; //内测福利 public const int InternalTestPayBenefits = 15; //内测充值返利 public const int SummerVacationBox = 18; //消暑礼包 public const int JudgingRoundReward = 22; //搭配评选赛发送奖励 } public class ConstQDId { public const int TapTap = 1; public const int HYKB = 2; public const int BiliBili = 3; public const int Own = 101; } public class ConstDressUpItemType { //发型 public const int FA_XING = 1; //连衣裙 public const int LIAN_YI_QUN = 2; //内搭 public const int NEI_DA = 3; //上衣 public const int SHANG_YI = 4; //下装 public const int XIA_ZHUANG = 5; //外套 public const int WAI_TAO = 6; //袜子 public const int WA_ZI = 7; //鞋子 public const int XIE_ZI = 8; //头饰 public const int TOU_SHI = 9; //耳饰 public const int ER_SHI = 10; //颈饰 public const int JING_SHI = 11; //腰饰 public const int YAO_SHI = 12; //手饰 public const int SHOU_SHI = 13; //手持物 public const int SHOU_CHI_WU = 14; //妆容 public const int ZHUANG_RONG = 16; //氛围 public const int FEN_WEI = 17; //背景 public const int BEI_JING = 18; //环境 public const int HUAN_JING = 19; //套装 public const int TAO_ZHUANG = 20; //前景 public const int QIAN_JING = 21; //背饰 public const int BEI_SHI = 22; //披帛 public const int PI_BO = 23; //面部 public const int MIAN_BU = 24; //动作 public const int DONG_ZUO = 25; //特殊 public const int TE_SHU = 30; public const int MAX = 99; } public class LockType { public const int NONE = 0; public const int STORY_LV = 1; public const int ROLE_LV = 2; public const int MONTH_CARD_TYPE = 3; public const int AREND_GRADE = 4; } public class CostType { public const int FREE = 0; public const int ITEM = 1; public const int RMB = 2; public const int CHANNEL_PRODUCT_ID = 3; } //竞技场战斗对象类型 public class FightTargetType { public const int PLAYER = 1; public const int ROBOT = 2; } //竞技场排行榜类型 public class ArenaRankType { public const int NOW_SEASON = 1; //当前赛季 public const int LAST_SEASON = 2; //上赛季 public const int FRIEND = 3; //好友 } //竞技场战斗晋级结果类型 public class ArenaGradeAndRankChangeType { public const int NO_CHANGE = 1; //没有变化 public const int UP = 2; //升级 public const int DOWN = 3; //降级 } //清理类型 public enum LimitClearType { None = 0, //不清理 Day, //每天清理 Week, //每周清理 Month, //每月清理 Year //每年清理 } //卡片变化类型 public enum CarInfoChangeType { Add = 1, //添加 Skill = 2, //技能 Attribute = 3 // 属性 } //联盟祈福类型 public class LeaguePrayType { public const int First = 1; public const int Second = 2; public const int Third = 3; } //联盟建筑类型 public class LeagueBuildingType { //宴客厅 public const int Hall = 1; //小酒馆 public const int Hotel = 2; //小金库 public const int Store = 3; } //联盟职位 public class LeaguePos { //会长 public const int Owner = 1; //副会长 public const int SubOwner = 2; //会花 public const int Flower = 3; //会员 public const int Member = 4; } public class LeagueJoinQuitLogType { //加入 public const int Join = 1; //退出 public const int Quit = 2; //变更 public const int Change = 3; //踢掉 public const int Kick = 4; } //联盟权限 public class LeaguePower { public const int IsOwner = 1; //能否同意申请 public const int CanAgreeApply = 1 << 1; //能否踢人 public const int CanKick = 1 << 2; //能否被踢 public const int CanBeKick = 1 << 3; //能否提权/降权 public const int CanChangePos = 1 << 4; //改联盟名字和联盟徽章 public const int ChangeNameAndIcon = 1 << 5; //修改公告 public const int ChangeNotice = 1 << 6; //发广告 public const int SendAd = 1 << 7; //设置申请权限 public const int SetApplyStatus = 1 << 8; //升级建筑 public const int UpBuilding = 1 << 9; //购买福利 public const int BuyWelfare = 1 << 10; } public class LeaguePosPower { //会长 public const int Owner = LeaguePower.IsOwner + LeaguePower.CanAgreeApply + LeaguePower.CanKick + LeaguePower.CanChangePos + LeaguePower.ChangeNameAndIcon + LeaguePower.ChangeNotice + LeaguePower.SendAd + LeaguePower.SetApplyStatus + LeaguePower.UpBuilding + LeaguePower.BuyWelfare; //副会长 public const int SubOwner = LeaguePower.CanAgreeApply + LeaguePower.CanChangePos + LeaguePower.CanKick + LeaguePower.CanBeKick + LeaguePower.ChangeNotice + LeaguePower.SendAd + LeaguePower.SetApplyStatus + LeaguePower.UpBuilding + LeaguePower.BuyWelfare; //会花 public const int Flower = LeaguePower.CanBeKick; //会员 public const int Member = LeaguePower.CanBeKick; } //联盟申请状态 0:可申请,1:申请中, 3:拒绝 public class LeagueApplyStatus { public const int CanApply = 0; public const int Applying = 1; public const int Refuse = 3; } //联盟福利礼包类型 1:日福利 2:周福利 3:超级周福利 4:超级日福利 public class LeagueWelfareType { public const int ALL = 0; public const int Day = 1; public const int Week = 2; public const int SuperWeek = 3; public const int SuperDay = 4; } public class LeagueWelfareTypes { public static readonly int[] LeagueWelfareTypesData = { LeagueWelfareType.Day, LeagueWelfareType.Week, LeagueWelfareType.SuperWeek, LeagueWelfareType.SuperDay }; } //联盟答题状态 0:结束 1:开启 2:答题结束 3:等待下一题 public class LeagueQuestionStatus { public const int End = 0; public const int Open = 1; public const int AnswerEnd = 2; public const int WaitNext = 3; } //聊天类型 public class ChatType { public const int Private = 1; public const int World = 2; public const int League = 3; public const int LeagueQuestion = 4; } //技能类型 public class SkillType { public const int LeagueSkill = 1; } public class ChatSave { public static readonly int[] SaveArray = { ChatType.Private }; } //月卡类型 1:红包卡 2:福气卡 public class MonthCardType { public const int Gold = 1; public const int BlackGold = 2; } //月卡特权类型 public class MonthCardPrivilegeType { public const int Privilege1 = 1; //立即获得{0}珍珠,每天返还{1}珍珠 public const int Privilege2 = 2; //签到{0}种奖励翻倍 public const int Privilege3 = 3; //自由换装的自定义套装栏+{0} public const int Privilege4 = 4; //个人相册展示栏+{0} public const int Privilege5 = 5; //红包卡专属头像框(有效期{0}天,续费叠加天数) public const int Privilege6 = 6; //福气卡专属头像框(有效期{0}天,续费叠加天数) public const int Privilege7 = 7; //体力上限+{0} public const int Privilege8 = 8; //每日可额外多领取{0}名好友赠送的体力 public const int Privilege9 = 9; //书画修复次数+{0} public const int Privilege10 = 10; //金属修复次数+{0} public const int Privilege11 = 11; //瓷器修复次数+{0} public const int Privilege12 = 12; //织物修复次数+{0} public const int Privilege13 = 13; //查阅建档次数+{0} public const int Privilege14 = 14; //每周{0}次8折10连摘星 public const int Privilege15 = 15; //每月免费领取{0}件专属天衣单品 public const int Privilege16 = 16; //书画修复次数可储存{0}次(特权增加的次数会被储存) public const int Privilege17 = 17; //金属修复次数可储存{0}次(特权增加的次数会被储存) public const int Privilege18 = 18; //书简修复次数可储存{0}次(特权增加的次数会被储存) public const int Privilege19 = 19; //织物修复次数可储存{0}次(特权增加的次数会被储存) public const int Privilege20 = 20; //查阅建档次数可储存{0}次(特权增加的次数会被储存) public const int Privilege21 = 21; //飞花令次数可储存{0}次 public const int Privilege22 = 22; //寻奇访胜相册上限+{0} public const int Privilege23 = 23; //背景特权 } //月卡特权paramsType类型 public class MonthCardPrivilegeParamsType { //Privilege 9-13 增量次数类型 public const int ParamsType1 = 1; //Privilege 1,5,6 public const int ParamsType2 = 2; //Privilege 16-20 储存次数类型 public const int ParamsType3 = 3; } //任务类型 public enum ConstTaskType { //完成副本 {1}关卡胜利{0}次 CompleteInstanceZones = 1, //升级词牌 升级任意词牌{0}次 UpgradeCardTimes = 2, //消耗道具 消耗{0}{1} UseItem = 3, //摘星 摘星{0}次 PlayLuckBox = 4, //衣服收集 衣服收集数量达到{0} ClothesCollect = 5, //通关剧情 通关第{0}章 FinishStory = 6, //主角等级 主角等级达到{0}级 RoleLvl = 7, //词牌升级 任意{0}张词牌等级达到{1}级 UpgradeCardLvl = 8, //好友数量 好友数量达到{0}个 FriendScene FriendCount = 9, //加入雅集 加入{0}个雅集 LeagueScene JoinYaJi = 10, //词牌升星 任意{0}张词牌达到{1}星 UpgradeCardStar = 11, //赠送体力 赠送好友体力{0}次 GivePower = 12, //学习茶艺 学习雅集茶艺{0}次 StudyTeaArt = 13, //画廊点赞 画廊点赞{0}次 GiveLikeGallery = 14, //联盟夜宴 参与{0}次联盟夜宴 (答题) LeagueQuestion = 15, //寻奇访胜 寻奇访胜{0}次 TravelGuide = 16, //套装合成 套装合成-{0} Suitsynthesis = 17, //月卡返利 领取月卡的每日返利{0}次 MonthCardRebate = 18, //通关关卡 通关精英第{0}章 FinishInstanceZones = 19, //竞技场挑战次数 竞技场挑战{0}次 AreaFightTimes = 20, //添加物品 AddItem = 21, //累计登录{0}天 LoginGameDays = 22, //0}累计摘星{1}次 PlayTheLuckyBox = 23, //词牌收集数量达到{0} CardCollected = 24, //词牌技能{0}升级{1}次 UpgradeCardSkill = 25, //天衣成功焕新{0}次 ClothingMakeNew = 26, //关卡积累{0}个3星评价 ThreeStarIntanceZones = 27, //累计在服装店购买{0}件衣服 BuyClothing = 28, //部件收集:{0}收集数量达到{1} CollectParts = 29, } //任务功能类型 public static class TaskFuncType { //每日 public const int Daily = 1; //7日 public const int Day7 = 2; //通行证 public const int BattlePass = 3; //显示主题活动任务 public const int LuckyBoxActivity = 4; //成就任务 public const int Achievement = 5; //每周任务 public const int Weekly = 6; //拜访任务 public const int Visit = 7; //元宵活动任务 public const int YuanXiaoActivity = 8; //任务类型限制 public const int LessThan = 9; } //成就任务-任务分类 public static class TaskAchievementTaskType { //成长 public const int Development = 1; //收集 public const int Collect = 2; //足迹 public const int Footprint = 3; //竞技 public const int Arena = 4; //任务类型限制 public const int LessThan = 5; } //系统开启任务列表 public static class TaskOpenType { public static readonly int[] TaskOpenTypes = { TaskFuncType.Day7, TaskFuncType.BattlePass, TaskFuncType.LuckyBoxActivity, TaskFuncType.Visit, TaskFuncType.YuanXiaoActivity }; } //限时活动类型 public static class ConstLimitTimeActivityType { //限时抽奖 public const int ActLimitLuckyBox = 1; //限时累充 public const int ActLimitChargeId = 2; //天市垣-开服抽奖 public const int ActLimitTsy = 9; //开服累充 public const int ActLimitOpenServerCharge = 10; //隋唐洛阳城 public const int ActLimitStlyc = 11; //幸运折扣 public const int LuckyDiscount = 16; } //活动状态 public static class ConstActivityState { public const int Close = 0; public const int Open = 1; } public static class ActivityAcceptType { //固定时间接取 public const int TimeAccept = 1; //等级接取 public const int LevelAccept = 2; //抽奖奖池掉落次数接取 public const int DropOutCountAccept = 3; //根据创角截止天数接取 public const int AfterCreateRoleDayAccept = 4; } public static class ActivityType { //镜花水月 public const int JSHY = 1; //限时累充 public const int XSLC = 2; //限时礼包 public const int XSLB1 = 3; //限时礼包 public const int XSLB2 = 4; //限时礼包 public const int XSLB3 = 5; //7日任务 public const int Day7 = 6; //阿福赠礼 public const int AFZL = 7; //限时累充_豆包私藏--万世礼-开服小累充 public const int WanShiLi = 8; //天市垣-开服抽奖 public const int TSY = 9; //开服累充 public const int OpenServerCharge = 10; //神都宸游 public const int ShenDuChenYou = 11; //新春活动 下午茶 public const int TEA = 12; //午后闲趣 public const int AfternoonLeisure = 13; //新春拜会 public const int NewYearVisit = 14; //合成活动 public const int ItemSynthetic = 15; //幸运折扣 public const int LuckyDiscount = 16; //新年红包 public const int NewYearRedPacket = 18; //成长基金 public const int GrowUpFund = 19; // 元宵活动 public const int YuanXiao = 20; //高级副本合成活动 public const int AdvancedCompoundCopy = 21; //消暑礼包活动 public const int SummerVacationBoxType = 100; //限定盲盒活动 public const int BlindBoxType = 103; } public static class RechargeBackCode { public const int Success = 0; //订单不存在 public const int OrderNotExist = 1; //订单重复 public const int OrderExist = 2; //订单数量不对 public const int OrderCountError = 3; //订单金额不对 public const int OrderPriceError = 4; //订单系统有错误 public const int OrderSystemError = 5; } //常用商品id public static class ConstShopID { //红包卡 public const int GoldCard = 990001; //福气卡 public const int BlackGoldCard = 990002; } //雅集夜宴答题结束奖励次数 public class AnswerQuestionRewardEnd { //玩家每天最大能获取1次 public const int MaxCount = 1; } //商店类型 public class ConstStoreTabId { public const int STORE_CHARGE = 1; //商城-充值 public const int STORE_MONTH_CARD = 2; //商城-月卡 public const int STORE_GIFT_BAG = 3; //商城-礼包 public const int STORE_EXCHANGE = 4; //商城-兑换 public const int STORE_ARENA = 5; //商城-竞技场 public const int FU_ZHUANG_DIAN = 101; //服装店 public const int ENDURING_GIFT_BOX = 105; //常驻礼包 } //商店子类型 public class ConstStoreSubId { public const int STORE_CHARGE = 0; //充值 public const int STORE_CHARGE_ADDUP = 1; //累计充值 public const int STORE_MONTH_GOLD_CARD = 0; //红包卡 public const int STORE_MONTH_BLACK_CARD = 1; //福气卡 public const int STORE_MONTH_BROCADE_WEAV = 2; //锦罗织造 public const int STORE_GROWTH_FUND = 3; //成长基金 public const int STORE_GIFT_BAG_ACTIVITY = 0; //活动 public const int STORE_GIFT_BAG_TIME_LIMIT = 1; //珍珠商城 public const int STORE_GIFT_BAG_GREATEST = 2; //材料商城 public const int STORE_GIFT_BAG_REBATE = 3; //返利商城 public const int STORE_ACTIVITY_EXCHANGE = 0; //活动兑换 public const int STORE_EXCHANGE_GALLERY = 1; //画廊商城 public const int STORE_EXCHANGE_LEAGUE = 2; //雅集商城 public const int STORE_ARENA_ITEM = 0; //竞技场 public const int FU_ZHUANG_DIAN = 0; //服装店 public const int ENDURING_GIFT_BOX_POWER = 0; //常驻礼包-体力 public const int ENDURING_GIFT_BOX_GOLD = 1; //常驻礼包-金币 } public class ConstLivenessType { public const int DailyTask = 1; public const int WeeklyTask = 2; } //联盟茶会状态 public class LeagueTeaPartyStatus { public const int NotOpen = 0; //0未开启 public const int YesOpen = 1; //1集结中 public const int YesGo = 2; //2已集结 } //小游戏类型 public class MiniGameType { public const int CardGame = 1; //翻牌消消乐 public const int Merge2048Game = 2; //2048 public const int HuaRongRoadGame = 3; //华容道 public const int Merge = 4; //合成 public const int PickUp = 5; // 接东西 } //红包状态 public class RedPacketStatus { public const int None = 0; //未领 public const int Open = 1; //已领 public const int Double = 2; //已双倍领取 } //搭配学院部位id 1.连衣裙或者上衣、下装及内搭 2.发型 3.外套 4.袜子 // 5.鞋子 6.饰品 7.手持物 99.所有 public class CollectPartID { //其他id public const int Other = 1; //发型id public const int FaXing = 2; //外套id public const int WaiTao = 3; //袜子id public const int WaZhi = 4; //鞋子id public const int XieZhi = 5; //饰品id public const int ShiPing = 6; //手持物id public const int ShouChiWu = 7; //所有id public const int All = 99; } /// /// 卡牌稀有度-s /// public class SConstCardRarity { /// /// 凡品 /// public const int FangPing = 1; /// /// 珍稀 /// public const int ZhenXi = 2; /// /// 典藏 /// public const int DianCang = 3; /// /// 国色 /// /// public const int GuoSe = 4; /// /// 天衣 /// public const int TianYi = 5; } public class ItemParamProto { public int ItemId; public int Count; } }