using System.Collections.Generic; using cfg.GfgCfg; using ET; namespace GFGGame { public class GalleryRewardCfgArray : SingletonBaseET { public GalleryRewardCfg GetGalleryRewardCfgByRank(int rank) { var rewardCfgs = CommonDataManager.Tables.TblGalleryRewardCfg.DataList; for (int i = 0; i < rewardCfgs.Count; i++) { if (rank <= rewardCfgs[i].Rank) { return rewardCfgs[i]; } } return null; } } }