using System.Collections.Generic; using cfg.GfgCfg; namespace GFGGame { public partial class TeapartyRewardLeagueCfgArray { // public TeapartyRewardLeagueCfg GetTeapartyRewardLeagueCfg(int openCfgId, int targetScore) // { // TeapartyRewardLeagueCfg teapartyRewardLeagueCfg = // Instance.GetCfgByidAndtargetScore(openCfgId, targetScore) ?? // Instance.GetCfgByidAndtargetScore(0, targetScore); // return teapartyRewardLeagueCfg; // } // // public List GetTeapartyRewardLeagueCfgList(int openCfgId) // { // List teapartyRewardLeagueCfg = // Instance.GetCfgsByid(openCfgId).Count == 0 // ? Instance.GetCfgsByid(0) // : Instance.GetCfgsByid(openCfgId); // return teapartyRewardLeagueCfg; // } } }