using System.Collections.Generic; using cfg.GfgCfg; using ET; namespace GFGGame { public class TeapartyRewardRoleCfgArray { // public TeapartyRewardRoleCfg GetTeapartyRewardRoleCfg(int openCfgId, int targetScore) // { // TeapartyRewardRoleCfg teapartyRewardRoleCfg = // Instance.GetCfgByidAndtargetScore(openCfgId, targetScore) ?? // Instance.GetCfgByidAndtargetScore(0, targetScore); // return teapartyRewardRoleCfg; // } // // public List GetTeapartyRewardRoleCfgList(int openCfgId) // { // List teapartyRewardRoleCfgs = // Instance.GetCfgsByid(openCfgId).Count == 0 // ? Instance.GetCfgsByid(0) // : Instance.GetCfgsByid(openCfgId); // return teapartyRewardRoleCfgs; // } } }