using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using cfg.GfgCfg; using ET; namespace GFGGame { public class ItemUtilCS { /// /// 物品的大类型,对应ConstItemType /// /// /// public static int GetItemType(int itemId) { ItemCfg itemCfg = CommonDataManager.Tables.TblItemCfg.GetOrDefault(itemId); if (itemCfg != null) { return itemCfg.ItemType; } return 0; } /// /// 物品子类型 /// /// /// public static int GetItemSubType(int itemId) { ItemCfg itemCfg = CommonDataManager.Tables.TblItemCfg.GetOrDefault(itemId); int subType = 0; if (itemCfg != null) { subType = itemCfg.SubType; } return subType; } public static Boolean IsDressUpItem(int itemId) { int itemType = GetItemType(itemId); return itemType == ConstItemType.DRESS_UP; } } }