using System.Collections.Generic; namespace GFGGame { /// /// ε”―δΈ€ι˜Ÿεˆ— /// /// public class UniqueQueue { private Queue queue = new Queue(); private HashSet set = new HashSet(); public bool Contains(T item) { return set.Contains(item); } public void Enqueue(T item) { if (!set.Contains(item)) { queue.Enqueue(item); set.Add(item); } } public T Dequeue() { T item = queue.Dequeue(); set.Remove(item); return item; } public int Count => queue.Count; } }