using System.Collections; using UnityEngine; public class CoroutineHelper : MonoBehaviour { private static CoroutineHelper _instance; public static CoroutineHelper Instance { get { if (_instance == null) { _instance = new GameObject("CoroutineHelper").AddComponent(); DontDestroyOnLoad(_instance.gameObject); } return _instance; } } // public static void StartCoroutineExt(IEnumerator coroutine) // { // Instance.StartCoroutine(coroutine); // } }