namespace ET { public class UnitGateComponentAwakeSystem : AwakeSystem { public override void Awake(UnitGateComponent self, long a) { self.Awake(a); } } public class UnitGateComponent : Entity, IAwake, ITransfer { public long GateSessionPlayerActorId; public void Awake(long gateSessionPlayerActorId) { this.GateSessionPlayerActorId = gateSessionPlayerActorId; } } }