using MongoDB.Bson.Serialization.Attributes; namespace ET { //玩家创建完触发,用于处理一些玩家创建后的逻辑---用于打数据补丁 public class UnitPatchComponent : Entity, IAwake, IDestroy, IDeserialize, ITransfer, IUnitCache { public string StrId; public int version = 0; [BsonIgnore] public bool isInit = false; } }