using System.Collections.Generic; using System.Linq; using FairyGUI; using UI.Studio; namespace GFGGame { //金属副本 public class StudioMetalView : StudioBaseView { public override void Dispose() { base.Dispose(); } protected override void OnInit() { base.OnInit(); _ui.m_btnBack.onClick.Add(OnClickBtnBack); } protected override void OnShown() { GComponent com = UIPackage.CreateObject(UI_StudioUI.PACKAGE_NAME, "ComFabric").asCom; AddChildCom(com); StudioDataManager.Instance.VIEW_NAME = typeof(StudioMetalView).FullName; this._studioCfg = CommonDataManager.Tables.TblStudioCfg.GetGroup1ByFunId(typeof(StudioMetalView).Name)[0]; this.storyLevelCfgs = CommonDataManager.Tables.TblStoryLevelCfg.DataList .Where(a => a.Type == this._studioCfg.Type && a.SubType == _studioCfg.SubType && a.ChapterId == this._studioCfg.Id).ToList(); list.numItems = this.storyLevelCfgs.Count; list.ScrollToView(curIndex); com.GetChild("loaBg").asLoader.url = ResPathUtil.GetBgImgPath("gzs_fb_bj"); com.GetChild("Name").asLoader.url = "ui://Studio/gzs_fb_bt_jsxf"; com.GetChild("btnChageLine").asLoader.url = ResPathUtil.GetCommonGameResPath("zsx_fl"); base.OnShown(); com.height = _ui.target.height; } protected override void OnHide() { base.OnHide(); } private void OnClickBtnBack() { ViewManager.GoBackFrom(typeof(StudioMetalView).FullName); } } }