using GFGGame;
using System;
namespace ET
{
///
/// 竞技场日志
///
public class ArenaRoleFlow : SingletonBase, ILogBase
{
///
/// 平台ID
///
public int PlatFormId = 1;
///
/// 渠道ID
///
public int ChannelId = 1;
///
/// 服务器ID
///
public int ServerId = 0;
///
/// 记录时间
///
public long DtEventTime = DateTimeUtil.GetNowTime(DateTimeUtil.FormatE);
///
/// 操作编号
///
public string EventId = GenerateIDUtil.GenerateId();
///
/// 赛季编号
///
public int SeasonNumber = 0;
///
/// 挑战者玩家id
///
public long PlayerId = 0;
///
/// 挑战者玩家名
///
public string PlayerName = "";
///
/// 挑战者玩家段位
///
public int PlayerRank = 0;
///
/// 挑战者玩家战力
///
public long PlayerPower = 0;
///
/// 挑战者玩家名次
///
public int PlayerRanking = 0;
///
/// 对手是否是机器人
///
public bool IsRobot = false;
///
/// 对手玩家id
///
public long TargetPlayerId = 0;
///
/// 玩家名
///
public string TargetPlayerName = "";
///
/// 玩家段位
///
public int TargetPlayerRank = 0;
///
/// 玩家战力
///
public long TargetPlayerPower = 0;
///
/// 对手玩家名次
///
public int TargetPlayerRanking = 0;
///
/// 是否挑战胜利
///
public bool IsVictory = false;
}
}