using GFGGame; using System; namespace ET { /// /// 竞技场日志 /// public class ArenaRoleFlow : SingletonBase, ILogBase { /// /// 平台ID /// public int PlatFormId = 1; /// /// 渠道ID /// public int ChannelId = 1; /// /// 服务器ID /// public int ServerId = 0; /// /// 记录时间 /// public long DtEventTime = DateTimeUtil.GetNowTime(DateTimeUtil.FormatE); /// /// 操作编号 /// public string EventId = GenerateIDUtil.GenerateId(); /// /// 赛季编号 /// public int SeasonNumber = 0; /// /// 挑战者玩家id /// public long PlayerId = 0; /// /// 挑战者玩家名 /// public string PlayerName = ""; /// /// 挑战者玩家段位 /// public int PlayerRank = 0; /// /// 挑战者玩家战力 /// public long PlayerPower = 0; /// /// 挑战者玩家名次 /// public int PlayerRanking = 0; /// /// 对手是否是机器人 /// public bool IsRobot = false; /// /// 对手玩家id /// public long TargetPlayerId = 0; /// /// 玩家名 /// public string TargetPlayerName = ""; /// /// 玩家段位 /// public int TargetPlayerRank = 0; /// /// 玩家战力 /// public long TargetPlayerPower = 0; /// /// 对手玩家名次 /// public int TargetPlayerRanking = 0; /// /// 是否挑战胜利 /// public bool IsVictory = false; } }