using GFGGame;
using System;
namespace ET
{
///
/// 物品流水
///
public class ItemFlow : SingletonBase, ILogBase
{
///
/// 分表字段
///
public string CreateTime = DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss");
///
/// 改变数量
///
public long ChangeNum = 0;
///
/// 渠道ID
///
public int ChannelId = 1;
///
/// 当前值
///
public long CurNum = 0;
///
/// 记录时间
///
public long DtEventTime = DateTimeUtil.GetNowTime(DateTimeUtil.FormatE);
///
/// 操作编号
///
public string EventId = GenerateIDUtil.GenerateId();
///
/// 物品id
///
public int ItemId = 0;
///
/// 物品名称
///
public string ItemName = "";
///
/// 平台ID
///
public int PlatFormId = 1;
///
/// 玩家id
///
public long PlayerId = 0;
///
/// 玩家名
///
public string PlayerName = "";
///
/// 来源
///
public int Reason = 0;
///
/// 服务器ID
///
public int ServerId = 0;
///
/// 产出消耗
///
public int Type = 0;
}
}