using GFGGame; using System; namespace ET { /// /// 物品流水 /// public class ItemFlow : SingletonBase, ILogBase { /// /// 分表字段 /// public string CreateTime = DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss"); /// /// 改变数量 /// public long ChangeNum = 0; /// /// 渠道ID /// public int ChannelId = 1; /// /// 当前值 /// public long CurNum = 0; /// /// 记录时间 /// public long DtEventTime = DateTimeUtil.GetNowTime(DateTimeUtil.FormatE); /// /// 操作编号 /// public string EventId = GenerateIDUtil.GenerateId(); /// /// 物品id /// public int ItemId = 0; /// /// 物品名称 /// public string ItemName = ""; /// /// 平台ID /// public int PlatFormId = 1; /// /// 玩家id /// public long PlayerId = 0; /// /// 玩家名 /// public string PlayerName = ""; /// /// 来源 /// public int Reason = 0; /// /// 服务器ID /// public int ServerId = 0; /// /// 产出消耗 /// public int Type = 0; } }