using GFGGame; using System; namespace ET { /// /// 角色信息 /// public class RoleInfoFlow : SingletonBase, ILogBase { /// /// 渠道ID /// public int ChannelId = 1; /// /// 记录时间 /// public long DtEventTime = DateTimeUtil.GetNowTime(DateTimeUtil.FormatE); /// /// 操作编号 /// public string EventId = GenerateIDUtil.GenerateId(); /// /// 平台ID /// public int PlatFormId = 1; /// /// 玩家id /// public long PlayerId = 0; /// /// 玩家名 /// public string PlayerName = ""; /// /// 角色等级 /// public int RoleLevel = 0; /// /// 服务器ID /// public int ServerId = 0; /// /// 套装收集度 /// public decimal SuitCollect = 0; /// /// 事件Type 1为角色等级的推送 2套装收集度的推送 /// public int EventType = 0; /// /// 账户id /// public long AccountId = 0; } }