using GFGGame;
using System;
namespace ET
{
///
/// 角色信息
///
public class RoleInfoFlow : SingletonBase, ILogBase
{
///
/// 渠道ID
///
public int ChannelId = 1;
///
/// 记录时间
///
public long DtEventTime = DateTimeUtil.GetNowTime(DateTimeUtil.FormatE);
///
/// 操作编号
///
public string EventId = GenerateIDUtil.GenerateId();
///
/// 平台ID
///
public int PlatFormId = 1;
///
/// 玩家id
///
public long PlayerId = 0;
///
/// 玩家名
///
public string PlayerName = "";
///
/// 角色等级
///
public int RoleLevel = 0;
///
/// 服务器ID
///
public int ServerId = 0;
///
/// 套装收集度
///
public decimal SuitCollect = 0;
///
/// 事件Type 1为角色等级的推送 2套装收集度的推送
///
public int EventType = 0;
///
/// 账户id
///
public long AccountId = 0;
}
}