using GFGGame;
using System;
namespace ET
{
///
/// 临时充值订单日志
///
public class TempOrderFlow : SingletonBase, ILogBase
{
///
/// 分表字段
///
public string CreateTime = DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss");
///
/// 平台ID
///
public int PlatFormId = 1;
///
/// 渠道ID
///
public int ChannelId = 1;
///
/// 服务器ID
///
public int ServerId = 0;
///
/// 玩家id
///
public long PlayerId = 0;
///
/// 玩家名
///
public string PlayerName = "";
///
/// 账户id
///
public long AccountId = 0;
///
/// 记录时间
///
public long DtEventTime = DateTimeUtil.GetNowTime(DateTimeUtil.FormatE);
///
/// 操作编号
///
public string EventId = GenerateIDUtil.GenerateId();
///
/// 商城id
///
public int ShopId = 0;
///
/// 总添加次数
///
public long Count = 0;
///
/// 本次订单总价格
///
public int Price = 0;
///
/// 订单创建时间
///
public long OrderCreateTime = 0;
///
/// 是否补过单
///
public bool IsSub = false;
///
/// 游戏订单号
///
public long GameOrderId = 0;
}
}