using GFGGame; using System; namespace ET { /// /// 临时充值订单日志 /// public class TempOrderFlow : SingletonBase, ILogBase { /// /// 分表字段 /// public string CreateTime = DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss"); /// /// 平台ID /// public int PlatFormId = 1; /// /// 渠道ID /// public int ChannelId = 1; /// /// 服务器ID /// public int ServerId = 0; /// /// 玩家id /// public long PlayerId = 0; /// /// 玩家名 /// public string PlayerName = ""; /// /// 账户id /// public long AccountId = 0; /// /// 记录时间 /// public long DtEventTime = DateTimeUtil.GetNowTime(DateTimeUtil.FormatE); /// /// 操作编号 /// public string EventId = GenerateIDUtil.GenerateId(); /// /// 商城id /// public int ShopId = 0; /// /// 总添加次数 /// public long Count = 0; /// /// 本次订单总价格 /// public int Price = 0; /// /// 订单创建时间 /// public long OrderCreateTime = 0; /// /// 是否补过单 /// public bool IsSub = false; /// /// 游戏订单号 /// public long GameOrderId = 0; } }