using GFGGame;
using System;
namespace ET
{
///
/// 玩家数值流水
///
public class UnitNumericFlow : SingletonBase, ILogBase
{
///
/// 平台ID
///
public int PlatFormId = 1;
///
/// 渠道ID
///
public int ChannelId = 1;
///
/// 服务器ID
///
public int ServerId = 0;
///
/// 记录时间
///
public long DtEventTime = DateTimeUtil.GetNowTime(DateTimeUtil.FormatE);
///
/// 操作编号
///
public string EventId = GenerateIDUtil.GenerateId();
///
/// 账号Id
///
public long AccountId = 0;
///
/// 玩家id
///
public long PlayerId = 0;
///
/// 玩家名
///
public string PlayerName = "";
///
/// 来源
///
public int Reason = 0;
///
/// 数值类型
///
public int NumericType = 0;
///
/// 变动的量+-
///
public long ChangeValue = 0;
///
/// 变动后的数值
///
public long CurValue = 0;
///
/// 扩展参数,取决于Reason
///
public int ParamId = 0;
}
}