using GFGGame; using System; namespace ET { /// /// 玩家数值流水 /// public class UnitNumericFlow : SingletonBase, ILogBase { /// /// 平台ID /// public int PlatFormId = 1; /// /// 渠道ID /// public int ChannelId = 1; /// /// 服务器ID /// public int ServerId = 0; /// /// 记录时间 /// public long DtEventTime = DateTimeUtil.GetNowTime(DateTimeUtil.FormatE); /// /// 操作编号 /// public string EventId = GenerateIDUtil.GenerateId(); /// /// 账号Id /// public long AccountId = 0; /// /// 玩家id /// public long PlayerId = 0; /// /// 玩家名 /// public string PlayerName = ""; /// /// 来源 /// public int Reason = 0; /// /// 数值类型 /// public int NumericType = 0; /// /// 变动的量+- /// public long ChangeValue = 0; /// /// 变动后的数值 /// public long CurValue = 0; /// /// 扩展参数,取决于Reason /// public int ParamId = 0; } }