/**
* Copyright(c) Live2D Inc. All rights reserved.
*
* Use of this source code is governed by the Live2D Open Software license
* that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html.
*/
using Live2D.Cubism.Framework.LookAt;
using UnityEngine;
namespace Live2D.Cubism.Samples.OriginalWorkflow.Demo
{
public class CubismLookTarget : MonoBehaviour, ICubismLookTarget
{
///
/// Get mouse coordinates while dragging.
///
/// Mouse coordinates.
public Vector3 GetPosition()
{
if (!Input.GetMouseButton(0))
{
return Vector3.zero;
}
var targetPosition = Input.mousePosition;
targetPosition = (Camera.main.ScreenToViewportPoint(targetPosition) * 2) - Vector3.one;
return targetPosition;
}
///
/// Gets whether the target is active.
///
/// if the target is active; otherwise.
public bool IsActive()
{
return true;
}
}
}