using System;
using System.Reflection;
#if UNITY_5_3_OR_NEWER && !NO_UNITY
using UnityEngine.Scripting;
#endif
namespace com.bbbirder
{
#if UNITY_5_3_OR_NEWER && !NO_UNITY
[Preserve]
#endif
public partial class DirectRetrieveAttribute : Attribute
{
///
/// the member marked with this attribute, if exists.
///
///
public MemberInfo targetInfo { get; internal set; }
///
/// on receive target type and member
///
public virtual void OnReceiveTarget(){
}
}
}