syntax = "proto3"; package ET; message ObjectQueryResponse // IActorResponse { int32 RpcId = 90; int32 Error = 91; string Message = 92; Entity entity = 1; } //ResponseType M2M_UnitTransferResponse message M2M_UnitTransferRequest // IActorRequest { int32 RpcId = 1; Unit Unit = 2; repeated Entity Entitys = 3; bool IsNew = 4; //是否是新用户 } message UnitCache2Other_GetUnit // IActorResponse { int32 RpcId = 90; int32 Error = 91; string Message = 92; repeated Entity EntityList = 4; repeated string ComponentNameList = 5; } //创建邮件 //ResponseType Mail2Other_AddMail message Other2Mail_AddMail // IActorRequest { int32 RpcId = 90; int64 RoleId = 1; int32 Type = 2; //邮件类型,由MailType定义 MailStaticInfo mailInfo = 3; } message Mail2Other_AddMail // IActorResponse { int32 RpcId = 90; int32 Error = 91; string Message = 92; } //请求充值 //ResponseType Order2H_AddOrder message H2Order_AddOrder // IActorOrderRequest { int32 RpcId = 90; OrderInfo order = 1; } message Order2H_AddOrder // IActorOrderResponse { int32 RpcId = 90; int32 Error = 91; string Message = 92; } //请求指定正式订单是否存在 //ResponseType Order2H_GetOrderInfoIsExist message H2Order_GetOrderInfoIsExist // IActorOrderRequest { int32 RpcId = 90; int64 GameOrderId = 1; //游戏订单id--也是临时订单的id int32 ReqType = 2; //0安卓 1IOS } message Order2H_GetOrderInfoIsExist // IActorOrderResponse { int32 RpcId = 90; int32 Error = 91; string Message = 92; } //请求指定临时订单是否存在 //ResponseType Order2M_GetTempOrderInfoIsExist message M2Order_GetTempOrderInfoIsExist // IActorOrderRequest { int32 RpcId = 90; int64 GameOrderId = 1; //游戏订单id--也是临时订单的id } message Order2M_GetTempOrderInfoIsExist // IActorOrderResponse { int32 RpcId = 90; int32 Error = 91; string Message = 92; int32 ShopId = 1; int64 Price = 2; }