net6.0 ET 8 false en TRACE2_0;NOT_UNITY;SERVER ..\..\Bin\ true true TRACE2_0;SERVER;NOT_UNITY ..\..\Bin\ true true GFG\%(RecursiveDir)%(FileName)%(Extension) Core\%(RecursiveDir)%(FileName)%(Extension) Demo\Unit\UnitType.cs Module\Recast\%(RecursiveDir)%(FileName)%(Extension) Demo\SessionStreamDispatcherType.cs Core\%(RecursiveDir)%(FileName)%(Extension) Demo\Move\MoveComponent.cs Demo\TimerType.cs Module\Config\%(RecursiveDir)%(FileName)%(Extension) Module\AI\%(RecursiveDir)%(FileName)%(Extension) Module\CoroutineLock\%(RecursiveDir)%(FileName)%(Extension) Module\ActorLocation\ActorResponse.cs Module\ActorLocation\IActorLocationMessage.cs Module\Actor\IActorMessage.cs Module\NetworkTCP\%(RecursiveDir)%(FileName)%(Extension) Module\Numeric\INumericWatcher.cs Module\Numeric\NumericComponent.cs Module\Numeric\NumericType.cs Module\Numeric\NumericWatcherAttribute.cs Module\Numeric\NumericWatcherComponent.cs Module\Network\%(RecursiveDir)%(FileName)%(Extension) Module\Message\%(RecursiveDir)%(FileName)%(Extension) Module\Message\%(RecursiveDir)%(FileName)%(Extension)