ActivityGetYuanXiaoSuccessView.cs 2.5 KB

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  1. using System.Collections;
  2. using UnityEngine;
  3. using UI.ActivityGetYuanXiao;
  4. using System.Collections.Generic;
  5. using cfg.GfgCfg;
  6. using FairyGUI;
  7. namespace GFGGame
  8. {
  9. public class ActivityGetYuanXiaoSuccessView : BaseWindow
  10. {
  11. private UI_ActivityGetYuanXiaoSuccessUI _ui;
  12. private PickUpGameCfg _cfg;
  13. private List<ItemData> itemDatas;
  14. private Dictionary<string, EffectUI> _effectUIDic = new Dictionary<string, EffectUI>();
  15. protected override void OnInit()
  16. {
  17. base.OnInit();
  18. packageName = UI_ActivityGetYuanXiaoSuccessUI.PACKAGE_NAME;
  19. _ui = UI_ActivityGetYuanXiaoSuccessUI.Create();
  20. viewCom = _ui.target;
  21. viewCom.Center();
  22. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  23. modal = true;
  24. clickBlankToClose = false;
  25. _ui.m_listReward.itemRenderer = RenderListRewardItem;
  26. _ui.m_btnExit.onClick.Add(OnClickBtnExit);
  27. _effectUIDic.Add("YXJ_Quad_star",
  28. EffectUIPool.CreateEffectUI(_ui.m_starEffect, "ui_Activity", "YXJ_Quad_star"));
  29. _effectUIDic.Add("YXJ_QuadText_win",
  30. EffectUIPool.CreateEffectUI(_ui.m_titleEffect, "ui_Activity", "YXJ_QuadText_win"));
  31. }
  32. public override void Dispose()
  33. {
  34. // Clear Effect
  35. foreach (var v in _effectUIDic)
  36. {
  37. EffectUIPool.Recycle(v.Value);
  38. }
  39. _effectUIDic.Clear();
  40. if (_ui != null)
  41. {
  42. _ui.Dispose();
  43. _ui = null;
  44. }
  45. base.Dispose();
  46. }
  47. protected override void OnShown()
  48. {
  49. base.OnShown();
  50. _cfg = (PickUpGameCfg)viewData;
  51. _ui.m_btnRetry.visible = (_cfg.IsAgain != 0);
  52. itemDatas = ItemUtil.CreateItemDataList(_cfg.BonusWin.ToGfgGameItemParam());
  53. _ui.m_listReward.numItems = itemDatas.Count;
  54. }
  55. private void RenderListRewardItem(int index, GObject obj)
  56. {
  57. if (index >= itemDatas.Count)
  58. {
  59. return;
  60. }
  61. ItemData reward = itemDatas[index];
  62. if (obj.data == null)
  63. {
  64. obj.data = new ItemView(obj as GComponent);
  65. }
  66. (obj.data as ItemView).SetData(reward);
  67. }
  68. private void OnClickBtnExit()
  69. {
  70. Hide();
  71. ViewManager.Hide<ActivityGetYuanXiaoView>();
  72. }
  73. }
  74. }