GiftBoxSelectorView.cs 14 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using System.Threading;
  5. using cfg.GfgCfg;
  6. using ET;
  7. using FairyGUI;
  8. using UI.Bag;
  9. using UI.CommonGame;
  10. using UnityEngine;
  11. namespace GFGGame
  12. {
  13. public class GiftBoxSelectorView : BaseWindow
  14. {
  15. private UI_GiftBoxSelectorUI _ui;
  16. private int _itemId;
  17. private int _count; //物品数量
  18. private int _selCount; //选择的数量
  19. private Dictionary<int, int> _selDic; //选择礼包内的物品<物品id,数量>
  20. private List<LongPressGesture> _listLongPress = new List<LongPressGesture>();
  21. private List<string> _itemQualityRes = new List<string>()
  22. {
  23. "",
  24. "wpk_db_fp",
  25. "wpk_db_zx",
  26. "wpk_db_dc",
  27. "wpk_db_ty",
  28. "wp_baseboard1"
  29. };
  30. private EffectUI _effectUI1;
  31. private EffectUI _effectUI2;
  32. public override void Dispose()
  33. {
  34. if (_selDic != null)
  35. {
  36. _selDic.Clear();
  37. _selDic = null;
  38. }
  39. for (int i = 0; i < _listLongPress.Count; i++)
  40. {
  41. _listLongPress[i].Dispose();
  42. }
  43. _listLongPress.Clear();
  44. EffectUIPool.Recycle(_effectUI1);
  45. _effectUI1 = null;
  46. EffectUIPool.Recycle(_effectUI2);
  47. _effectUI2 = null;
  48. if (_ui != null)
  49. {
  50. _ui.Dispose();
  51. _ui = null;
  52. }
  53. base.Dispose();
  54. }
  55. protected override void OnInit()
  56. {
  57. base.OnInit();
  58. packageName = UI_GiftBoxSelectorUI.PACKAGE_NAME;
  59. _ui = UI_GiftBoxSelectorUI.Create();
  60. this.viewCom = _ui.target;
  61. this.viewCom.Center();
  62. this.modal = true;
  63. _selDic = new Dictionary<int, int>();
  64. _ui.m_btnCancel.onClick.Add(OnBtnCancelClick);
  65. _ui.m_list.itemRenderer = ListItemRender;
  66. _ui.m_btnSub.onClick.Add(OnBtnSubClick);
  67. AddEffect();
  68. }
  69. protected override void AddEventListener()
  70. {
  71. base.AddEventListener();
  72. }
  73. protected override void OnShown()
  74. {
  75. base.OnShown();
  76. _itemId = (int)this.viewData;
  77. _count = (int)ItemDataManager.GetItemNum(_itemId);
  78. _selDic.Clear();
  79. _selCount = 0;
  80. UpdateView();
  81. UpdateList();
  82. SetSelAllNum();
  83. }
  84. protected override void OnHide()
  85. {
  86. if (_ui.m_list.numItems > 0)
  87. {
  88. _ui.m_list.ScrollToView(0);
  89. }
  90. _ui.m_list.numItems = 0;
  91. _selDic.Clear();
  92. _selCount = 0;
  93. base.OnHide();
  94. }
  95. private void AddEffect()
  96. {
  97. //边框左上角特效
  98. _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_holderLeftTop, "ui_Activity", "Com_window_L_up");
  99. //边框右下角特效
  100. _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_holderRightDowm, "ui_Activity", "Com_window_R_Down");
  101. }
  102. protected override void RemoveEventListener()
  103. {
  104. base.RemoveEventListener();
  105. }
  106. private void UpdateView()
  107. {
  108. ItemCfg itemCfg = CommonDataManager.Tables.TblItemCfg.GetOrDefault(_itemId);
  109. _ui.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfg);
  110. _ui.m_txtName.text = itemCfg.Name;
  111. _ui.m_txtTotalNum.text = $"已拥有:{_count}";
  112. _ui.m_txtItemDes.text = string.IsNullOrEmpty(itemCfg.Desc) ? "暂无描述" : itemCfg.Desc;
  113. }
  114. private void UpdateList()
  115. {
  116. ItemCfg itemCfg = CommonDataManager.Tables.TblItemCfg.GetOrDefault(_itemId);
  117. _ui.m_list.numItems = itemCfg.Items.Count;
  118. _ui.m_list.visible = true;
  119. }
  120. private void ListItemRender(int index, GObject obj)
  121. {
  122. ItemCfg itemCfg = CommonDataManager.Tables.TblItemCfg.GetOrDefault(_itemId);
  123. UI_ListSelectorItem uiItemChild = UI_ListSelectorItem.Proxy(obj);
  124. var itemChildArr = itemCfg.Items[index];
  125. ItemCfg itemCfgChild = CommonDataManager.Tables.TblItemCfg.GetOrDefault(itemChildArr.ItemId);
  126. uiItemChild.m_loaBg.url = ResPathUtil.GetCommonGameResPath(_itemQualityRes[itemCfgChild.Rarity]);
  127. uiItemChild.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfgChild);
  128. uiItemChild.m_loaIcon.onClick.Add(OnListSelectorItemClick);
  129. uiItemChild.m_txtNum.text = itemChildArr.Count.ToString();
  130. uiItemChild.m_txtSelNum.text = "0";
  131. uiItemChild.m_txtSelNum.onFocusOut.Add(OnChangedTxtSelNum);
  132. uiItemChild.m_btnAdd.onClick.Add(OnBtnAddClick);
  133. uiItemChild.m_btnReduce.onClick.Add(OnChildBtnReduceClick);
  134. uiItemChild.m_txtSelNum.onTouchBegin.Add(OnTextInputOpen);
  135. if (uiItemChild.target.data == null)
  136. {
  137. LongPressGesture longPressGesture = new LongPressGesture(uiItemChild.m_btnAdd);
  138. longPressGesture.trigger = 0.3f;
  139. longPressGesture.interval = 0.1f;
  140. longPressGesture.once = false;
  141. longPressGesture.onAction.Add(OnLongPress);
  142. _listLongPress.Add(longPressGesture);
  143. LongPressGesture longPressGesture2 = new LongPressGesture(uiItemChild.m_btnReduce);
  144. longPressGesture2.trigger = 0.3f;
  145. longPressGesture2.interval = 0.1f;
  146. longPressGesture2.once = false;
  147. longPressGesture2.onAction.Add(OnLongPressReduce);
  148. _listLongPress.Add(longPressGesture2);
  149. }
  150. uiItemChild.target.data = itemCfgChild;
  151. UI_ListSelectorItem.ProxyEnd();
  152. }
  153. private void OnBtnAddClick(EventContext context)
  154. {
  155. GObject sender = context.sender as GObject;
  156. GObject obj = sender.parent;
  157. UI_ListSelectorItem listItem = UI_ListSelectorItem.Proxy(obj);
  158. ItemCfg itemCfg = obj.data as ItemCfg;
  159. UpdateSel(listItem, itemCfg);
  160. }
  161. private void OnLongPress(EventContext context)
  162. {
  163. LongPressGesture gesture = (LongPressGesture)context.sender;
  164. var host = gesture.host;
  165. GObject obj = host.parent;
  166. UI_ListSelectorItem listItem = UI_ListSelectorItem.Proxy(obj);
  167. ItemCfg itemCfg = obj.data as ItemCfg;
  168. UpdateSel(listItem, itemCfg);
  169. }
  170. private void UpdateSel(UI_ListSelectorItem listItem, ItemCfg itemCfg)
  171. {
  172. if (_selCount == _count)
  173. {
  174. return;
  175. }
  176. if (listItem.m_txtSelNum.text == _count.ToString())
  177. {
  178. return;
  179. }
  180. if (_selDic.TryGetValue(itemCfg.Id, out int num))
  181. {
  182. if (num == _count)
  183. {
  184. return;
  185. }
  186. _selCount += 1;
  187. _selDic[itemCfg.Id] = num + 1;
  188. listItem.m_txtSelNum.text = Convert.ToString(Convert.ToInt32(listItem.m_txtSelNum.text) + 1);
  189. }
  190. else
  191. {
  192. _selDic.Add(itemCfg.Id, 1);
  193. _selCount += 1;
  194. listItem.m_txtSelNum.text = Convert.ToString(1);
  195. }
  196. SetSelAllNum();
  197. }
  198. private void OnChildBtnReduceClick(EventContext context)
  199. {
  200. GObject sender = context.sender as GObject;
  201. GObject obj = sender.parent;
  202. UI_ListSelectorItem listItem = UI_ListSelectorItem.Proxy(obj);
  203. ItemCfg itemCfg = obj.data as ItemCfg;
  204. UpdateReduceSel(listItem, itemCfg);
  205. }
  206. private void OnTextInputOpen(EventContext context)
  207. {
  208. GObject sender = context.sender as GObject;
  209. GObject obj = sender.parent;
  210. UI_ListSelectorItem listItem = UI_ListSelectorItem.Proxy(obj);
  211. // 当触摸输入框时执行的逻辑
  212. if (listItem.m_txtSelNum.text == "0")
  213. {
  214. // 将文本设置为空字符串
  215. listItem.m_txtSelNum.text = default;
  216. // 延迟 0.2 秒后恢复文本
  217. Timers.inst.Add(0.2f, 1, (obj) => { listItem.m_txtSelNum.text = default; });
  218. }
  219. }
  220. private void OnLongPressReduce(EventContext context)
  221. {
  222. LongPressGesture gesture = (LongPressGesture)context.sender;
  223. var host = gesture.host;
  224. GObject obj = host.parent;
  225. UI_ListSelectorItem listItem = UI_ListSelectorItem.Proxy(obj);
  226. ItemCfg itemCfg = obj.data as ItemCfg;
  227. UpdateReduceSel(listItem, itemCfg);
  228. }
  229. private void UpdateReduceSel(UI_ListSelectorItem listItem, ItemCfg itemCfg)
  230. {
  231. if (_selCount == 0)
  232. {
  233. return;
  234. }
  235. if (listItem.m_txtSelNum.text == "0")
  236. {
  237. return;
  238. }
  239. if (_selDic.TryGetValue(itemCfg.Id, out int num))
  240. {
  241. if (num == 0)
  242. {
  243. return;
  244. }
  245. _selCount -= 1;
  246. _selDic[itemCfg.Id] = num - 1;
  247. listItem.m_txtSelNum.text = Convert.ToString(Convert.ToInt32(listItem.m_txtSelNum.text) - 1);
  248. }
  249. else
  250. {
  251. _selCount -= 1;
  252. _selDic.Add(itemCfg.Id, 0);
  253. listItem.m_txtSelNum.text = Convert.ToString(0);
  254. }
  255. SetSelAllNum();
  256. }
  257. //监控输入
  258. private void OnChangedTxtSelNum(EventContext context)
  259. {
  260. GObject sender = context.sender as GObject;
  261. GObject obj = sender.parent;
  262. UI_ListSelectorItem listItem = UI_ListSelectorItem.Proxy(obj);
  263. ItemCfg itemCfg = obj.data as ItemCfg;
  264. UpdateSelNumSel(listItem, itemCfg);
  265. }
  266. private void UpdateSelNumSel(UI_ListSelectorItem listItem, ItemCfg itemCfg)
  267. {
  268. bool isNumeric = int.TryParse(listItem.m_txtSelNum.text, out var result);
  269. if (!isNumeric)
  270. {
  271. listItem.m_txtSelNum.text = "0";
  272. }
  273. var txtSelNum = Convert.ToInt32(listItem.m_txtSelNum.text);
  274. if (txtSelNum < 0)
  275. {
  276. if (_selDic.TryGetValue(itemCfg.Id, out int numx))
  277. {
  278. listItem.m_txtSelNum.text = numx.ToString();
  279. }
  280. return;
  281. }
  282. _selDic.TryGetValue(itemCfg.Id, out var snumx);
  283. var snum = _selCount - snumx + txtSelNum;
  284. //输入的数量大于剩余闲置的量,就设置成最大闲置的量
  285. if (snum > _count)
  286. {
  287. //其他选择的量
  288. var otherNum = _selDic.Where(a => a.Key != itemCfg.Id).Select(a => a.Value).Sum();
  289. //物品总量-其他物品选择的量=当前物品最大可以选择的量
  290. var curSelTotalCount = _count - otherNum;
  291. listItem.m_txtSelNum.text = curSelTotalCount.ToString();
  292. _selDic[itemCfg.Id] = curSelTotalCount;
  293. _selCount = _selDic.Values.Sum();
  294. }
  295. else
  296. {
  297. if (_selDic.TryGetValue(itemCfg.Id, out int num))
  298. {
  299. _selDic[itemCfg.Id] = txtSelNum;
  300. _selCount = _selDic.Values.Sum();
  301. }
  302. else
  303. {
  304. _selDic[itemCfg.Id] = txtSelNum;
  305. _selCount = _selDic.Values.Sum();
  306. }
  307. }
  308. SetSelAllNum();
  309. }
  310. private void SetSelAllNum()
  311. {
  312. _ui.m_txtSelRewardStr.text = $"已选奖励:{_selCount}/{_count}";
  313. }
  314. //弹出物品详细描述框
  315. private void OnListSelectorItemClick(EventContext context)
  316. {
  317. GObject sender = context.sender as GObject;
  318. GObject obj = sender.parent;
  319. ItemCfg itemCfg = obj.data as ItemCfg;
  320. GoodsItemTipsController.ShowItemTips(itemCfg.Id);
  321. }
  322. private void OnBtnCancelClick()
  323. {
  324. this.Hide();
  325. }
  326. //确认按钮
  327. private void OnBtnSubClick()
  328. {
  329. AlertUI.Show("是否确认领取该物品,选择后不可撤销。")
  330. .SetLeftButton(true, "取消", (object data) => { })
  331. .SetRightButton(true, "确定", (object data) =>
  332. {
  333. List<GiftBoxSelChildItemProto> reqItemList = new List<GiftBoxSelChildItemProto>();
  334. _selDic = _selDic.Where(pair => pair.Value != 0).ToDictionary(pair => pair.Key, pair => pair.Value);
  335. if (_selDic.Keys.Count > 0)
  336. {
  337. foreach (var itemKv in _selDic)
  338. {
  339. if (itemKv.Value != 0)
  340. {
  341. reqItemList.Add(new GiftBoxSelChildItemProto
  342. {
  343. ChildItemId = itemKv.Key,
  344. ChildItemCount = itemKv.Value
  345. });
  346. }
  347. }
  348. ItemProxy.ReqUseGiftBoxSelItem(_itemId, reqItemList).Coroutine();
  349. this.Hide();
  350. }
  351. else
  352. {
  353. PromptController.Instance.ShowFloatTextPrompt("请先选择");
  354. }
  355. });
  356. }
  357. }
  358. }